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Unread 05-15-2010, 02:36 AM   #11
Raiden
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In the land of placeholders, the half-finished profile is king.

Also, AB and Overcast are approved.
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Fifth and Krylo made me do it.


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Unread 05-15-2010, 03:06 AM   #12
Astral Harmony
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Location: Harmonial Sanctum
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Anymore Darksiders and I'll have to put Tsubasa in with the good guys.
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Unread 05-15-2010, 03:10 AM   #13
Julford Hajime
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What the hell. Why not. My typical RP'ing site died while I was away.

Name: Yuiri Kotone

Side: Light. Technically.

Race: Human

Age: 23

Appearance: Short, roughly 5'4". Short brown hair, brown eyes, no facial hair. Green shirt, black pants. Both relatively loose without being baggy. Female.

Weapons: Three foot long metal pole, roughly one inch thick. Unbreakable, and does not transfer energy (Heat, electricity, etc.). Constantly at room temperature.

Special Skill:
- General, simple magic: Small fireballs, bolts of electricity, chunks of rock, etc. (I'm curious how you feel towards general magic use, and I am willing to go into more detail. Let me know how much more detail you'd like, if any)
- Teleportation: Kotone can teleport any distance between 2 and 5 feet. She can do this roughly once every three seconds.

History: Kotone never cared for the life expected of her; she hated kids, and never dreamt of having any of her own. Instead, she desired strength, glory, and all those things most young boys dreamt of. However, forbidden from any sort of training, she never developed the combat skills the boys did as they went through training. Eventually, she ran away, disguising herself as a man and taking up the sword.

Her first battle resulted in her being left in a pool of her own blood, seconds away from dying as she watched her foes leave to celebrate their victory. Furious, she cursed everything she could; if she'd been allowed to train, she wouldn't have been beaten. Had she been trained, she'd have had power. Power.

In what should have been her final moments, a local kami took pity on her; lending its' power to her in exchange for some excitement. Kotone accepted the offer, but took it a step further; soon after accepting the power of the first kami, she dominated it, took all of its' soul and power into herself. This wouldn't be her only time doing this, either; she sought out more kamis, dominating them as she came across them.

This process took its' toll on Kotone, though. By the fifth kami, she had lost most of herself; all that was left was the desire for more power, the desire to be the only one WITH power. As such, Kotone has gained the powers of the kami spirits she came into contact with, but feels the need to prove her power against most people she meets. While she does not go from town to town killing everything that breathes, anyone that shows potential will summarily be attacked by Kotone.

Extra: Really, she's kinda neutral more than anything. She has no interest in helping the cause of killing Telkatz moreso than she's interested in proving herself to be stronger than anyone else in existence, Telkatz included.

Last edited by Julford Hajime; 05-15-2010 at 03:50 AM.
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Unread 05-15-2010, 03:38 AM   #14
Dauntasa
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Can someone think of a name for me? I'm like 95% finished my profile but all the names I come up with sound stupid.
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Unread 05-15-2010, 03:59 AM   #15
Geminex
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Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay!
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Quote:
In the land of placeholders, the half-finished profile is king.
Kay.


Name: Yamato Tetsuo
Side: Dark
Race: Human
Age: 29
Appearance: ????
Special Skill: Not sure yet. Either assassination-related stuff, or maybe something information/control related.

History: The legend goes that his ancestor had sworn loyalty to the demon lord at the time of the final clash between the two sides, commanded a contigent of human forces, and was one of the few Dark-side humans to survive said battle. Not to survive it voluntarily, mind you. He was defeated in combat, wounded, left for dead in the Light side's last charge. He came to hours later, aching, wounded horribly, his side defeated, his honor sullied. He had let his side be defeated, had fallen, had failed his lord. Tetsuo's ancestor had been a very fanatical man, very devoted to a cause, and this cause had been, in his eyes, worthy. And so, there it should have ended. His blade had still lain where it had dropped from his fingers and, with some effort, his ancestor had grasped, stood, swung it around until it was pointed at him... paused for a moment, trembled, felt regret, such regret, fear and then determination. The thought that filled his mind as he threw himself on the blade was that, even if his lord was dead, his honor would be saved.

Only it wasn't. The blade shattered, and in the light of the setting sun, the first few rays of moonlight, the fires of the last few torches, reflected in the shards of the blade, his ancestor had seen... something. Something that made him change his mind. Sign? Omen? It was unknown. But he turned from suicide, and knew, knew, that he had to survive, be ready. His lord would return, he had to be ready. Fragments of steel littered the bloodstained ground around him as he turned away, wept at a broken lord, a broken blade. And broken honor too. Because his sword had broken, when his lord had touched him through the failing light and the rising shadows, he hadn't been forgiven. He'd been called, but not forgiven. And he had to answer that call, no matter the cost. Even if it cost him his honor. So he abandoned his name, started going by Yamato, founded a dynasty.

A dynasty wreathed in shadows, that never used swords, that had no honor. But powerful nonetheless, adept at leading, at making deals. They gathered strength, out of sight. One son a generation, each father teaching his heir what had to be done, and how to do it. The line was without honor, their honor had been replaced by devotion to their Lord. If their ancestor had been fanatical, they had ten times his devotion, because honorlessness had festered and their line's shame had been passed on with the family history, and the teachings. So goes the legend. Mostly true, too.

And thus Tetsuo lived, fanatical, in the shadows, learning, first from his teachers, then from his father, then from the world itself, fighting his own, dark battles, gaining power where he could, applying what he knew. No troops to call his own, no sword to fight his battles with, but intigue and betrayal worked perfectly well, strategy and deception replaced fortitude and morale, and daggers could pierce what swords could not. Dark battles, fought in the name of being ready, being prepared. And then, when spies started arriving, and word started coming that a great evil had descended upon the land, a king of demons...
Tetsuo rejoiced. They were honorless. But goddanm, they were prepared.



---------


I'm thinking, could I replace his personal techniques with the ability to call upon his Dynasty's resources? Or could I try to combine the two? What would you allow?

And yeah, there you have it. Chaotic evil, except for in respect to his lord, where he's so lawful, a Paladin would tell him to chill. Fanatic to the point of being insane, but very good at strategy (I'm thinking of having him write the in-game equivalent of "The Art of War") and very, very devious and deceptive.

Does that work?
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Unread 05-15-2010, 04:00 AM   #16
Teal Mage
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Quote:
Originally Posted by Dauntasa View Post
Can someone think of a name for me? I'm like 95% finished my profile but all the names I come up with sound stupid.
You might have some luck with these name catalogues, I use them a lot. Last Names, and First Names.

Anyway, uh, I suppose since I'm already posting, I should say this is a placeholder? I've got a character mostly outlined (could be Dark or Light), but I don't want to post it while I'm this tired - I might miss a glaring problem.

They're another magic user. So, unless a lot more people put up mages, that'll be what I play. If magic becomes really popular, I'll figure something else out.
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Last edited by Teal Mage; 05-15-2010 at 04:03 AM.
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Unread 05-15-2010, 07:54 AM   #17
Steel Shadow
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Name: Kita Masaru

Side: Light

Race: Human

Age: 25

Appearance: In a word, scruffy. Slightly taller than average, with dark hair and blue eyes, he wears a perpetual grin on his face, seemingly confident even when the observer knows he has no clue what he's doing. Usually he wears a white kimono with a dark red hakama, which he moves easily in. Masaru also has a nasty looking scar on both sides of his right hand.

Weapons: The Hari No Meiro: A scythe with thousands of hidden blades all along its length, each one a different length and shape, each one retractable in ways that just plain aren't possible without magic, and all just waiting for the strange and almost nonsensical pattern of touches on it's grip to spring them out. Usually carried to look like a regular scythe or a walking staff. Occasionally the top blades of the thing catch alight, adding fire into the deadly storm of steel it already is, but Masaru still hasn't worked out how or why it does that.

Special Skill: Inhuman grace: Despite his bearing, build and personality, Masaru moves like the wind. As long as there's stable ground, he can keep his balance and wield his weapon. As long as he's not too distracted his reflexes are superb. And he's damn fast when he wants to be. He's even constantly improving this ability, since wielding the Hari in any style close to it's true potential without maiming yourself is close to impossible without decades of training, and even now he is still unlocking the mysteries of the weapon, hence more training.

Hami No Meiro Style: Wielding the scythe is hard. Grip it slightly wrong and you'll end up with a face full of needles. The style has been passed down for generation, but is still being improved upon even today, as Masaru discovers new uses for his weapon.

History:
"When it accepts you as its master, it will tell you in blood."
The Hari no meiro has been passed down Masaru's family line for centuries. Some say it is a divine weapon, given to their ancestors by the gods. Some say it was the work of a skilled magician. Most say it was the design of a madman. None the less, the family has passed the scythe down, along with their own unique style for wielding it.

Masaru was trained from a very young age in their family's style, ready for his role as it's inheritor, and he was a natural at it. His grandfather taught him everything he knew about the weapon, and once that training was complete Masaru was quick to learn there was more tricks to the Hami left to discover. Wielding the weapon was instinctive for him, and many a time, while he was deep in battle with whatever force he had decided to fight against this week, did he find some new hold on the scythes grip that unlocked a new blade, or some new use for a blade he'd long thought pointless. ?I wish I'd known that five minuets ago!? became the most common of his battle cries.

Still, he did not discover what his grandfather had meant when he spoke of the Hami accepting him as it's master, until he was in his early 20s, fighting a rather brutal battle against a bigger group of bandits than he'd been expecting. As he fought, he found these powerful men moving far slower than he had expected, their attacks easier to dodge or block than he'd ever seen, despite them actually being stronger than most opponents he fought. He began dispatching them with ease. It was then, in the middle of this battle as he beheaded the bandit's leader, that a blade shot out from the Scythe's grip, stabbing itself through his palm and sticking out the other side.

It was rather unpleasant.

Still while defeating the bandits had suddenly become that much more difficult, the Hami No Meiro had accepted him as it's master, and from that day on it almost felt to Masaru that the weapon was telling him how to use it, what blades to use for what, new techniques that were effective against enemies he'd never seen before, locations he'd never heard of. From that day forward, he and the Hami were almost as one being.

And yet he knew he still had much more to learn. Since then, Masaru has traveled the lands seeking evil to find and destroy, always seeking to improve himself, his mastery of the Hami, and in general, make the world a better place.

Extra: Still kind of debating a few things about the Scythe. It's a divinely blessed weapon, but the blades are breakable with enough force to, y'know, shatter steel. Said blades will replace themselves the next time they're activated, however.
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Last edited by Steel Shadow; 05-15-2010 at 09:12 AM.
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Unread 05-15-2010, 09:20 AM   #18
Naqel
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Since it picks up fast, I might as well jump the wagon while there's still place in it.

Name: Akhil San'jay
Side: Dark
Race: Demon
Age: Young looking Adult
Appearance: A huge(18ft long) cobra snake with a pair of weak looking arms growing where its "hood" starts. Looks a bit more like a humanoid thanks to the fact that he moves up-right most of the time(head floating at around 6ft) and wears a simple maroon robe. His scales have a pleasant honey color with ebony lines outlining the eyes and also forming a spiral pattern on his hood and back.
Weapons: Nothing.
Special Skills:
-Hypnotizing Gaze: By looking directly in the enemy eyes San'jay can confuse or distract them. While short lived, the effect usually lasts long enough to launch a vicious bite. Weak minded targets will be distracted for a longer time.

-Venom Fang: He has venom fangs, quite big ones. He also can wrap his mouth around quite big things. Immediate effects include numbed muscles and blurred vision. After an amount of time(24h-48h) based on how deep was the bite and how big and healthy was the subject, heart stops beating and death occurs.
-Venom Spit: Alternatively San'jay can launch a small stream of pressured poison in an attempt to render the enemy blind. If the attack dosen't make it to the enemy eyes, it's pretty much useless. If consumed, spit poison has a laxative effect(it also has no color and a fairly weak smell, so it's easy to mistake with dirty water, or miss it in another drink).

History: He used to be a servant to one of Talkatz's less important subordinates, having a boring life of running errands and kidnapping meals for his master. His superiors died somewhere along the way, so he got a new job.
Extra: He ssspeaksss in a ssspeciffic fashshion. Shasahshasha.

Last edited by Naqel; 05-17-2010 at 10:06 AM. Reason: brough up to date
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Unread 05-15-2010, 11:05 AM   #19
Dracorion
Moves Like Jagger, Kupo!
 
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All I've heard about since forever is how "Soldiers of Light is so awesome" and "SoL is sooooo cooooool", so I'm putting in a placeholder.

Funny story, I was halfway through my character named Genkai, based off of AB's namedrop in Tsubasa's profile. Then I realized that AB is a SoL veteran and he probably dropped that name there because it's already taken somehow. So I did some backsearching.

Hey AB, the main character this time around was renamed from Genkai Kurama to Daisuke Kurama, so you might want to change that. And I've got to come up with a new character.

Maybe Daisuke Kurama's long-lost distant cousin or whatever, because I don't want to lose the work I've done so far.
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Unread 05-15-2010, 11:13 AM   #20
Menarker
OMG! WHAT SHOULD I DO NOW?
 
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Might as well put up a placeholder myself, although I got to leave for work in a bit.

Name: Keiga Erayo
Side: Light
Race: Demon of Slumber.
Age: 800
Appearance: An utterly pale but healthy looking large figure almost resembling a human bear, whose skin is so incredibly clean of blemish, scars or dirt, you'd figure he never worked a single day. Wears simple clothing and no jewelery or special markings.
Weapons: Brute Force alone.
Special Skill: Demon of Slumber and thus wields magic based on keeping things at neutral or stopped state or in a state of achieved rested state. Such things may include power of sealing (by forced slumber), sleep, weakening, dulling of senses and pain, constant rested state. Foes "killed" by Erayo is induced by eternal sleep.

State of Perpetual Rest: Erayo radiates a powerful invisible aura which effects everything around him. To those who have his favor (as well as himself), their bodies never feel weariness or exhaustion, able to fight as if in their prime even onto the point of death itself, their strength roughly enhanced and their mental state alert as if they had a perfect sleep. To his foes, their strength and thus their physical abilities are sapped and drained and their mental state weary and tired and groggy. The weak in body or mind are put to sleep until some time after his presence have disappeared.

World Be Still: Forcing existance, creation and even magic itself to a sleeping halt, Erayo can seal off magic and energy in an entity or in an area. The magic energies that permete an area or entity do not stir naturally or upon command, and casters find their resources do not flow like they could manage before. When used upon immensely strong beings, it may utterly reduce its effectiveness in a variety of ways such as lengthening casting time, weakening its potency and so on but still leave them able to cast. Natural energy such as fire and lightning will cease to stir and thus go out. Can also be used as a counterspell if focused.

History: *To Be Determined*
Extra: Lazy, almost perpetually bored, just about always yawning.

Last edited by Menarker; 05-15-2010 at 12:03 PM.
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