|
Thread Tools | Display Modes |
09-05-2010, 09:57 AM | #81 |
Feelin' Super!
Join Date: May 2009
Posts: 4,191
|
Hey Drac, Inbox cleaned.
|
09-05-2010, 10:09 AM | #82 | ||
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
|
Cool Bard.
Quote:
Prepare to find yourself in a world where Renny is dead, Impact is demoted to comic relief and every single girl is constantly fucking Pierce at the same time. Nothing to respond about Liz's Loyalty ability? I proposed something to AB about it in my PM, by the way. Here it is: Quote:
Liz's Loyalty skill would be changed to simply add a bonus to happiness gains.
__________________
Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
||
09-05-2010, 10:25 AM | #83 | ||
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
|
Quote:
I even gave you numbered reasons that you never addressed ONCE even when I listed them before. Your main insistance has been that speed has been neglected and that it should be the prime focus of the stat. What you failed to answer repeatably, was WHY your suggestions is not over-powering broken for the system (or mine for that matter since I maintain even my suggestions probably need tuning down). Why is 25%-50% crit acceptable with the ease that is presented? Is doubling the attack power of everyone with a speed boost acceptable? And that's among other valid questions which you shrugged off as belaboring the point! You have been so focused on trying to win the battle on Speed that you forget the battle has not been on speed but Crit in the first place. You also keep saying that changes to the system need to be constantly evaluated for balance and explosive differences. This is one of them and you're taking the lazy way out of the conversation and making me seem like the useless one. Would be nice if you could actually, y'know put the same effort into answering the questions as I do coming up with them and typing them and adding them up in charts instead of accusing me of spewing the same stuff over and over. I mean really, if you're supposed to be dealing with balance in AB's behalf, you can't be going half-ass on it. You're SUPPOSED to be answering the questions, so I have a basis of knowing why or why not certain points were brought up. You say I fail to make new points? You failed to make any worthwhile contribution to the conversation aside from a proposed system that you can't even coherently explain the reasons why it would work in a balanced fashion. Quote:
That's the only way they might consider doing it. Seriously, your imagination about getting all the girls is not going to happen. Especially with all the warnings that AB made about Pierce going into an early unmarked grave if you tried. :3 Drac, on a side note, do you have any thoughts on the crit conversation? It would seem rather relevant to you since your Kingdra happens to be one of the pokemons that would benefit heavily from crit (since it has the sniper ability that triples instead of doubles damage when it scores a crit) and Kingdra being... you know, not that fast. That and your Blaziken can learn Blaze Kick which is a improved crit move. And most pokemons can learn Stone Edge. And Spacial Rend which belongs to Palkia is an improved crit. Last edited by Menarker; 09-05-2010 at 10:52 AM. |
||
09-05-2010, 10:50 AM | #84 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
|
Well Kingdra's not really going to be in Pierce's team anymore.
If anything, Blaziken or Aria (or her replacement), might become the critter on his team. And this is one pissing contest between the two of you that I don't want to get into. EDIT: But alright, if I must, can I propose a compromise? Go with Geminex's setup, but give crit moves a +2 boost instead of +1. Alternatively, if there are too many high-speed pokemon with crit moves (I don't know), make it so that crit moves only get a +2 boost if the user's base speed is below a certain point. If even that's not enough, you could apply the same effect to crit items.
__________________
Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. Last edited by Dracorion; 09-05-2010 at 11:04 AM. |
09-05-2010, 11:09 AM | #85 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
|
Well, getting crit boosts is all good and such, but I'm really trying to ask Gem if enabling attackers to reach critical hits rates of 33%-50% without spending actions on crit boosting items is really a good idea for the setting. Like whether attackers should reliably be able to crit at a 25% rate from the moment they hit the battlefield.
Because it's not just comparing crit users with high speed pokemons. It's also comparing both of them to every other character that isn't trying to crit in the first place. Whether we should be making it easy for any pokemons or characters to reliably hit for crit 25-50% of the time on bosses, mooks and foes, ignoring debuffs on your character, ignoring buffs on your foe, and hitting for double damage. Seems like an explosive change in terms of damage that would alter the setting very drastically. Last edited by Menarker; 09-05-2010 at 11:15 AM. |
09-05-2010, 11:15 AM | #86 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
|
Well, I do agree with Geminex that we need to make Speed more useful.
And 25% still have a chance to miss. Though yeah, I wonder if Geminex has considered that this might just make AB up the ante on the enemies even more. Maybe we could make it so that crits don't ignore debuffs on the user and buffs on the enemy? They'd still deal double damage.
__________________
Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
09-05-2010, 11:21 AM | #87 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
|
Well, the part of AB upping up the ante was part of my point. Or applying the system with drastic results on the foes.
Basically, the times that crit fail to hit, it's a normal successful attack that can still be powerful (unless it misses due to using a low-ish accuracy move like Stone Edge). But the times it does hit (which is seemingly to hit around 25 for those who are simply plain fast and around 33-50% for those who prepare) that's double the power. It's like a combination of the "Unaware" ability on top of a Helping Hand that has a 2x multiplier instead on at least half of your attacks. I'm basically asking if Gem finds allowing crit to be that much easier to access in this system to be accessible. I mean, I got Shaymin who got a speed of 127 in Sky Mode. Speed boosts naturally helps me out that much. But I'm asking overall in terms of the balance of not just the crit system for those who would use crit, but the whole system of the RP. EDIT: Your suggestion for removing the part of ignoring debuffs and bypassing buffs... is something I'll consider for sure. Although, I'm tempted to make that still allowed, but only for crit moves. So fast pokemons can still hit for double damage, but the ones who use crit moves are the ones who get that particular advantage... that might work out a bit. Thanks Drac. I know you said you didn't want to get involved very deep, but even that much is useful. EDIT: On a weird side note, my family has a weird trait of sort. All the females don't lock their doors. It's so exasperating how I can step into the bathroom only to find them in the bathtub or using the toilet... heck, sometimes they don't even close the doors... Same with their bedrooms when they are changing. >_< I'm worried that Drac's Elizabeth is intentionally going to have the same trait and drag in anyone who tries to get out for the sake of her "modesty" or common courtesy. ^^; Anyhow, I'm off to work! Last edited by Menarker; 09-05-2010 at 11:59 AM. |
09-05-2010, 02:25 PM | #88 |
Don't Hate Me 'Cause I'm Moe
Join Date: Oct 2004
Location: Harmonial Sanctum
Posts: 6,798
|
The ante will always be upped on the enemy, mostly to cover for all the upgrades you guys gain.
But if you're talking about the HP boost I gave them, then no, I don't think I'll be doing anything more like that. I really only gave them that shit so they could survive to do all the special things I've gave them to do. Kind of a let down when an enemy Engineer dies and they weren't even able to construct something. Y'know what's really funny? I have this bizarre feeling that Elizabeth is going to seduce Lola and Chizuru before Renny and Pierce get around to it. |
09-05-2010, 02:42 PM | #89 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
|
It's on her to-do list.
Of course, some GM help wouldn't hurt. Anyway, Elizabeth's custom junk: Custom moves Custom items Leprihare Yes, Leprihare was inspired by that comic. Who's laughing now, AB?
__________________
Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. Last edited by Dracorion; 09-05-2010 at 09:51 PM. |
09-05-2010, 04:11 PM | #90 |
Don't Hate Me 'Cause I'm Moe
Join Date: Oct 2004
Location: Harmonial Sanctum
Posts: 6,798
|
I hereby declare the following rivalries...
Jeanette Ricewood and Elizabeth Irons. Lopunnish and Leprihare. That's all I got. Oh, did I mention that Pokegeddon would be getting new members? You can't start the morning right without making someone say "goddammit". EDIT: I don't think this post has enough material in it, so...a picture? Hitmonchan, what does the scouter say about his power level? EDIT 2: But wait, there's even more inane nonsense! Let me discuss Physical Attributes briefly. When the enemy is typeless, they have Physical Attributes which detail their general weaknesses and resistances to certain types. You've already fought enemies with Physical Attributes. Allow me to remind you of them and then update you as well. - Humanoid: Enemy humans or things that retain some measure of humanity after mutation, like certain Asuras. Weak against Fire, Poison, Psychic, and Dragon. Strong against Flying, Bug, Normal, and Ghost. - Mechanical: Composed of circuits and metal. Weak against Water and Electric. Immune to all status effects, but susceptible to the status effects Overload (like Confusion plus Berserk), Short Circuit (Paralysis plus Sleep), and Fracture (Can be hacked by Matthias or Engineers with the right skills). Mechanical foes do not have Rage. Last edited by Astral Harmony; 09-05-2010 at 04:37 PM. |
Thread Tools | |
Display Modes | |
|
|