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Unread 09-05-2010, 09:57 AM   #81
Bard The 5th LW
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Hey Drac, Inbox cleaned.
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Unread 09-05-2010, 10:09 AM   #82
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Cool Bard.

Quote:
Originally Posted by Geminex View Post
Drac's ideas:
Oh god this is bad.
Or maybe. I dunno, is it? It can't be worse that magnegross, that fucking stupid idea.
It's too late! I've already PMed AB about it!

Prepare to find yourself in a world where Renny is dead, Impact is demoted to comic relief and every single girl is constantly fucking Pierce at the same time.

Nothing to respond about Liz's Loyalty ability?

I proposed something to AB about it in my PM, by the way. Here it is:

Quote:
- Anyway, on Snaggers, maybe make the happiness system for Snagged pokemon something, I dunno, a little more tangible?

Like, base it on the actual pokemon happiness system. You know, goes from 0 to 255, Snagged pokemon start at 5. You could assign happiness gain/cost to things like being knocked out, taking damage or using an item. Something like:

Spend one full turn in battle: +20 Happiness.
Use a boosting item: +10 Happiness.
Recieve damage: -10 Happiness.
Inflicted with a status effect: -5 Happiness every turn while the status effect lasts.
Cure a status effect: +10 Happiness.
Get knocked out: -80 Happiness.
Spend 10 turns (counting separate battles) without use: -50 Happiness.

You know, stuff like that. And when the Snagged pokemon reaches 0 Happiness, they run away.

Maybe give bonuses at several milestones, like I dunno, every 85 Happiness so that the Snagger has incentive to actually reach 255 rather than just keep their pokemon the bare minimal amount of happy. Stuff like damage reductions, random stat boost and so on.
Granted, it's not actually balanced. It's just an idea.

Liz's Loyalty skill would be changed to simply add a bonus to happiness gains.
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Unread 09-05-2010, 10:25 AM   #83
Menarker
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Quote:
Originally Posted by Geminex View Post
Crit: Oh god I am weary of this.

Now, Menarker. I am not going to reply to your post. Do you know why? Because you make no new points. Each and every one of the points you make I have already addressed (except, admittedly, for the one regarding Renny's pokeshift, but that's peanuts). I want you to go back and read those responses I wrote. Do you think you can do that? You don't seem to have done it so far, but give it a great big try and maybe we'll actually be able to, y'know, progress in this discussion instead of spending 2000 words regurgitating the same points over and over again.
Gem, we're never going to proceed any further with your attitude.

I even gave you numbered reasons that you never addressed ONCE even when I listed them before.

Your main insistance has been that speed has been neglected and that it should be the prime focus of the stat.

What you failed to answer repeatably, was WHY your suggestions is not over-powering broken for the system (or mine for that matter since I maintain even my suggestions probably need tuning down). Why is 25%-50% crit acceptable with the ease that is presented? Is doubling the attack power of everyone with a speed boost acceptable? And that's among other valid questions which you shrugged off as belaboring the point!

You have been so focused on trying to win the battle on Speed that you forget the battle has not been on speed but Crit in the first place. You also keep saying that changes to the system need to be constantly evaluated for balance and explosive differences. This is one of them and you're taking the lazy way out of the conversation and making me seem like the useless one.

Would be nice if you could actually, y'know put the same effort into answering the questions as I do coming up with them and typing them and adding them up in charts instead of accusing me of spewing the same stuff over and over. I mean really, if you're supposed to be dealing with balance in AB's behalf, you can't be going half-ass on it. You're SUPPOSED to be answering the questions, so I have a basis of knowing why or why not certain points were brought up.

You say I fail to make new points? You failed to make any worthwhile contribution to the conversation aside from a proposed system that you can't even coherently explain the reasons why it would work in a balanced fashion.


Quote:
Prepare to find yourself in a world where Renny is dead, Impact is demoted to comic relief and every single girl is constantly fucking Pierce at the same time.


That's the only way they might consider doing it. Seriously, your imagination about getting all the girls is not going to happen. Especially with all the warnings that AB made about Pierce going into an early unmarked grave if you tried. :3

Drac, on a side note, do you have any thoughts on the crit conversation? It would seem rather relevant to you since your Kingdra happens to be one of the pokemons that would benefit heavily from crit (since it has the sniper ability that triples instead of doubles damage when it scores a crit) and Kingdra being... you know, not that fast.

That and your Blaziken can learn Blaze Kick which is a improved crit move. And most pokemons can learn Stone Edge. And Spacial Rend which belongs to Palkia is an improved crit.

Last edited by Menarker; 09-05-2010 at 10:52 AM.
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Unread 09-05-2010, 10:50 AM   #84
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Well Kingdra's not really going to be in Pierce's team anymore.

If anything, Blaziken or Aria (or her replacement), might become the critter on his team.

And this is one pissing contest between the two of you that I don't want to get into.

EDIT: But alright, if I must, can I propose a compromise?

Go with Geminex's setup, but give crit moves a +2 boost instead of +1.

Alternatively, if there are too many high-speed pokemon with crit moves (I don't know), make it so that crit moves only get a +2 boost if the user's base speed is below a certain point.

If even that's not enough, you could apply the same effect to crit items.
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Last edited by Dracorion; 09-05-2010 at 11:04 AM.
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Unread 09-05-2010, 11:09 AM   #85
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Well, getting crit boosts is all good and such, but I'm really trying to ask Gem if enabling attackers to reach critical hits rates of 33%-50% without spending actions on crit boosting items is really a good idea for the setting. Like whether attackers should reliably be able to crit at a 25% rate from the moment they hit the battlefield.

Because it's not just comparing crit users with high speed pokemons. It's also comparing both of them to every other character that isn't trying to crit in the first place. Whether we should be making it easy for any pokemons or characters to reliably hit for crit 25-50% of the time on bosses, mooks and foes, ignoring debuffs on your character, ignoring buffs on your foe, and hitting for double damage.

Seems like an explosive change in terms of damage that would alter the setting very drastically.

Last edited by Menarker; 09-05-2010 at 11:15 AM.
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Unread 09-05-2010, 11:15 AM   #86
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Well, I do agree with Geminex that we need to make Speed more useful.

And 25% still have a chance to miss.

Though yeah, I wonder if Geminex has considered that this might just make AB up the ante on the enemies even more.

Maybe we could make it so that crits don't ignore debuffs on the user and buffs on the enemy?

They'd still deal double damage.
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Unread 09-05-2010, 11:21 AM   #87
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Well, the part of AB upping up the ante was part of my point. Or applying the system with drastic results on the foes.

Basically, the times that crit fail to hit, it's a normal successful attack that can still be powerful (unless it misses due to using a low-ish accuracy move like Stone Edge). But the times it does hit (which is seemingly to hit around 25 for those who are simply plain fast and around 33-50% for those who prepare) that's double the power. It's like a combination of the "Unaware" ability on top of a Helping Hand that has a 2x multiplier instead on at least half of your attacks.

I'm basically asking if Gem finds allowing crit to be that much easier to access in this system to be accessible. I mean, I got Shaymin who got a speed of 127 in Sky Mode. Speed boosts naturally helps me out that much. But I'm asking overall in terms of the balance of not just the crit system for those who would use crit, but the whole system of the RP.

EDIT:
Your suggestion for removing the part of ignoring debuffs and bypassing buffs... is something I'll consider for sure. Although, I'm tempted to make that still allowed, but only for crit moves. So fast pokemons can still hit for double damage, but the ones who use crit moves are the ones who get that particular advantage... that might work out a bit.

Thanks Drac. I know you said you didn't want to get involved very deep, but even that much is useful.


EDIT: On a weird side note, my family has a weird trait of sort. All the females don't lock their doors. It's so exasperating how I can step into the bathroom only to find them in the bathtub or using the toilet... heck, sometimes they don't even close the doors... Same with their bedrooms when they are changing. >_<

I'm worried that Drac's Elizabeth is intentionally going to have the same trait and drag in anyone who tries to get out for the sake of her "modesty" or common courtesy. ^^;


Anyhow, I'm off to work!

Last edited by Menarker; 09-05-2010 at 11:59 AM.
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Unread 09-05-2010, 02:25 PM   #88
Astral Harmony
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The ante will always be upped on the enemy, mostly to cover for all the upgrades you guys gain.

But if you're talking about the HP boost I gave them, then no, I don't think I'll be doing anything more like that. I really only gave them that shit so they could survive to do all the special things I've gave them to do. Kind of a let down when an enemy Engineer dies and they weren't even able to construct something.

Y'know what's really funny? I have this bizarre feeling that Elizabeth is going to seduce Lola and Chizuru before Renny and Pierce get around to it.
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Unread 09-05-2010, 02:42 PM   #89
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It's on her to-do list.

Of course, some GM help wouldn't hurt.

Anyway, Elizabeth's custom junk:

Custom movesCustom moves:

Nature Blaster (Grass type, Special, 90 power, 90% accuracy, does not make contact)
Nature Blaster deals damage and has an improved critical hit chance.

Ice Javelin (Ice type, Special, 20 power, 100% accuracy, does not make contact)
Hits 2-5 times. Each attack made has an equal chance to land a critical hit.




Custom itemsCustom items:

Dominatix Whip (Held item, Leprihare)
Brings out the inner masochist in you. Chance to inflict Love or Infatuation from a move or ability increases by 10%.

Forest Armor (held item, Sceptile)
A green-and-black suit of armor for Sceptile. Reduces incoming damage by 5% and adds a 20% chance to inflict Leech Seed to all Grass-type attacks.




LeprihareLeprihare:

Name: Leprihare

Ability: Hypnotic Gaze

Type: Normal

Stats

HP: 80
Attack: 95
Defense: 100
Special Attack: 65
Special Defense: 110
Speed: 130
Total: 580

Appearance: Height: 4'9"; Weight: 84.7 lbs
Leprihare looks like the Lopunny in this comic AB posted. Because she's shiny, her white tufts of fur are actually red. Being a Pokesapien, she dresses in a black leather bustier, black leather pants, wristbands and boots, and she wears a leather choker around her neck.

Personality: Leprihare takes after her mistress in her own way. She loves to take in any boys and girls and put them in touch with their naughtier sides. God help you if she and Liz should ever team up on you.

She's very protective of the people she takes in though. Basically, mess with her pets and die.

HMs: Cut, Strength, Rock Smash.

Hypnotic Gaze (Ability)
10% chance to inflict Love on the enemy when a move makes contact. Pokemon become easier to Snag, adding a 5% chance.

Seduction (Status, one target)
30% chance to inflict Love on one target.



Yes, Leprihare was inspired by that comic. Who's laughing now, AB?
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Last edited by Dracorion; 09-05-2010 at 09:51 PM.
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Unread 09-05-2010, 04:11 PM   #90
Astral Harmony
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I hereby declare the following rivalries...

Jeanette Ricewood and Elizabeth Irons.

Lopunnish and Leprihare.

That's all I got.

Oh, did I mention that Pokegeddon would be getting new members? You can't start the morning right without making someone say "goddammit".

EDIT: I don't think this post has enough material in it, so...a picture?



Hitmonchan, what does the scouter say about his power level?

EDIT 2: But wait, there's even more inane nonsense!

Let me discuss Physical Attributes briefly. When the enemy is typeless, they have Physical Attributes which detail their general weaknesses and resistances to certain types. You've already fought enemies with Physical Attributes. Allow me to remind you of them and then update you as well.

- Humanoid: Enemy humans or things that retain some measure of humanity after mutation, like certain Asuras. Weak against Fire, Poison, Psychic, and Dragon. Strong against Flying, Bug, Normal, and Ghost.
- Mechanical: Composed of circuits and metal. Weak against Water and Electric. Immune to all status effects, but susceptible to the status effects Overload (like Confusion plus Berserk), Short Circuit (Paralysis plus Sleep), and Fracture (Can be hacked by Matthias or Engineers with the right skills). Mechanical foes do not have Rage.

Last edited by Astral Harmony; 09-05-2010 at 04:37 PM.
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