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Unread 09-08-2010, 01:40 PM   #1
Astral Harmony
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Default Pokemon Umbral Theatre 5: Dedicated to Cosplaying Pokemon Trainers Part 3

First off, on to the girls!











And now, I deal with the assload of questions.

Quote:
Hmmm, AB, could you explain how it is that the Slayer weapons can channel elemental types?
I don't understand the question. Sounds like you're asking me something like why a flamethrower deals Fire type damage, but I know you're not really asking me something so obvious.

Quote:
AB: For a pokebrid action, does the user get to choose one of the two elements they have if they have two types for the purpose of using the respective status or debuff each time they use it? Or is their Pokebrid Action locked into one choice from the moment they gain access to it?
Sure, they can do that.

Quote:
Why is Illumise in the Watchmen formation? The orders in the previous round was that offensively stronger Vespiquen was the one attacking alongside Wormadam.
I think I just straight copied the latest formation actually put down to my post without thinking about the changes. My apologies.

Quote:
Also, for expelling the Psytellites from Impact and Matthias, do we have to do 150% worth to destroy it? Or just one single psychic hit will disorient its function and snap them out of it?
...Do the 150% damage.

Quote:
Are the Psyshades vulnerable to OHKO moves like being sniped or Kurika's OHKO?
Psyshades are immune. But those attacks will still deal some serious damage.

Quote:
Also, can the Golem be ejected or OHKOed or Sniped? Or hit with a status effect? It says "no defenses, but a shitload of health", but it seemed awfully mechanical, hence why I'm asking.
Hmmm...well, it can't be insta-KO'd, but those attacks would deal some considerable damage. Status effects wouldn't work (poison a car?).

Quote:
Also, AB, we should probably look at the Slayer weapon status probabilities again. I mean, 50% Freeze? Argh. I'd suggest we remake it so that the debuffs all have 50% and the rest of the afflictions have the same probabilities as the corresponding snag ball. Mind you, after the battle.
Understood.

Quote:
AB: I forget again. How much of a stat change does being a X-Stage or Veteran Pokemon gives?
I dunno. How much does a Pokemon gain from any other evolution? I never really paid much attention to those things. Whenever my Pokemon evolved, I was just like "Hell, yeah! I need more badass Pokemon now!" whenever my Pokemon evolved. Yes, I know I had to level it up several more times to learn a move I could've learned a handful of levels ago, but fuck it, evolved Pokemon are awesome!
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Unread 09-08-2010, 01:56 PM   #2
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In terms of the slayer weapons channeling elements, I think Drac was wondering why weapons like the Fighting type rifle does the damage type it does. Dauntasa asked you the same question WAY WAY back and your response was that you weren't going to bother giving him a plausible answer. :3


As for evolutions, the amount of stats they gain varies from species to species, with the highest being for Magikarp/Feebas to Gyarados and Milotic, if I recall correctly.

I guess I'll have to check out some numbers later on, but I got to get ready for work.
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Unread 09-08-2010, 02:02 PM   #3
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Yep. I meant how can a sword deal Dragon damage, a bow deal Bug damage and a boomerang deal Rock damage?

Also, Menarker, I only gave Tyranitar 40 extra points for his Xth-level.

Granted, he's already a pseudo-legendary, so his stats are pretty high already.

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Originally Posted by Menarker View Post
This I don't agree with. How is that particular line a technique by itself? Situations where you don't gain rage are already pretty situational in general, and it's more like it's keeping the status quo of gaining rage normally than gaining any large amounts of rage. Plus, it's more than highly improbable that multiple allies need THAT particular ability of all abilities in the same time frame. I could perhaps understand if my entire proposed idea got pumped to 30 rage per set of targets (unit and their pokemons) but that specific line itself costing 30 rage and being a seperate technique? Seems quite very off.
A Slayer with x1.5 Rage generation could use Sweep and actually gain five points.

Or with x2 Rage generation they'd gain 15 points.

What about RPDA weapons that deal multiple hits? You gonna give the Slayer Rage for each hit?
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Unread 09-08-2010, 02:21 PM   #4
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Quote:
Yep. I meant how can a sword deal Dragon damage, a bow deal Bug damage and a boomerang deal Rock damage?
I stand behind my original reasons for not answering that. The Dragon Slave deals Dragon type damage because I say it does.
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Unread 09-08-2010, 02:25 PM   #5
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Let me clarify...

The technique will allow you to gain rage from actions that would normally have gained you rage if you weren't locked out from it in the first place. Paradigm Shifting and RDPA locks you out of rage for your basic attacks. The technique will stop the status of Exhaustion. It won't however allow you to gain rage from using techniques because spending rage to use a special feature is the exact opposite of gaining rage. You're not being prevented from gaining rage, you're choosing to expel it for additional effect.

Also, RDPAs weapons that hit multiple times count as one hit (It's like Doubleslap or Triple Kick)


And I'll probably give Swampert more stats since he's not a psuedo-legendary to start with. If that's not a terrible problem.

Last edited by Menarker; 09-08-2010 at 02:32 PM.
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Unread 09-08-2010, 02:26 PM   #6
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Well fine.

That just means I don't have to come up with any bullshit explanation for Sophia having a weapon that can deal damage of all types and no one else does.

She's just really really smart!

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Originally Posted by Menarker View Post
Let me clarify...

The technique will allow you to gain rage from actions that would normally have gained you rage if you weren't locked out from it in the first place. Paradigm Shifting and RDPA locks you out of rage for your basic attacks. The technique will stop the status of Exhaustion. It won't however allow you to gain rage from using techniques because spending rage to use a special feature is the exact opposite of gaining rage. You're not being prevented from gaining rage, you're choosing to expel it for additional effect.

Also, RDPAs weapons that hit multiple times count as one hit (It's like Doubleslap or Triple Kick)
Okay...

Would it also be fair to say that you'd be getting Rage whenever your armor that counterattacks on a miss activates?

Because that, coupled with your proposed Scapegoat move? Or anything that puts Follow Me on you?

Yeah.

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And I'll probably give Swampert more stats since he's not a psuedo-legendary to start with. If that's not a terrible problem.
Don't go crazy.

Try not to min-max too much.
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Last edited by Dracorion; 09-08-2010 at 02:30 PM.
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Unread 09-08-2010, 02:30 PM   #7
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That'd be a weird froggin' weapon.
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Unread 09-08-2010, 02:31 PM   #8
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I may have to split it in two, one to deal Physical damage and the other to deal Special. And assign types to each one.

Unfortunately, Rayleen already has a gunblade.

But anyway, they wouldn't even be big weapons.
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Unread 09-08-2010, 02:35 PM   #9
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Originally Posted by Dracorion View Post
Okay...

Would it also be fair to say that you'd be getting Rage whenever your armor that counterattacks on a miss activates?

Because that, coupled with your proposed Scapegoat move? Or anything that puts Follow Me on you?

Yeah.
Fine, we can put a cavet saying it won't trigger on counter-attacks. That way it won't trigger on your combo either. :3

Quote:
Don't go crazy.

Try not to min-max too much.
Was thinking 10 points for both his two lowest stats (speed and special attack), 15 for both his two middle stats (Both defenses), and 20 for both his high stats. (Hitpoints and Attack). Brings him up to 625. Is balanced I think.
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Unread 09-08-2010, 02:37 PM   #10
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... 90 points might be a little too much, I think.
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