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Unread 02-27-2011, 05:06 PM   #11
PyrosNine
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Name: "John NarrowEyes Smith" (Name written upon Warrant)
Alias: Nein
Gender: ???
Age: 24
Occupation: Mercenary/Wanderer
Appearance: Faded brown wide brimmed hat, even more faded brown leather jacket and pants, covered in dirt, patches, and holes, over an almost respectable white collared shirt. Hair is messy, black, and smells as if he'd taken a shower with cheap booze. His most recognizable features are his eyes, being wide and narrow, like a chinaman's (which he may very well be) and looking like they are always closed. When he does open them, they are apparently big eyes, but closed, they give him a serene, friendly appearance. Everything else about him is his fairly stringy build, muscular but not thick from a life of booze and beef. Not too tall, but not as short as your average chinaman.
Skills:
DeadEye: Despite never entering any sharpshooting contest, Nein's wanted poster warns of his quick draw, excellent aim, and quickfiring.
S. Jack: He's not bad with that blade, either.
Chon Woo: Nein wears two holsters, and it looks like when he keeps two revolvers, he uses two revolvers at the same time.
La Volpe: The fox eyed Nein moves quickly and strategically.
Revenant: While they say it's hard to keep a good man down, it's even harder to keep Nein in his grave.

Gear:
Ornate Dual Revolvers, emblazoned with sevens. Called "Hot and Cold" in English.
Sword: A western short sword, sharp on both sides, with a hilt wrapped in bandages, and has it's own sheathe.
Personality: A quiet and reserved man of violent compulsion. He never gives out his name, nor his business, but whenever he steps into a dangerous situation, he always acts with very little restraint or fear of consequences. This makes him perfect for mercenary work, and in some cases the best kind of charity.
Tends to be cowed a bit by women, and dislikes cats.

Bio: Five years ago, a choir boy went searching in a dangerous desert city for a lost friend. He found hell, debauchery, and a dead friend. He responded in the only way his mind could, ill prepared as it was for what it found, by raising hell. After a series of chaotic events that began with him throwing a burning bottle of liquor, an entire city burned to the ground and many illustrious businessmen were found dead from lead poisoning.

The Choir boy ditched his name and his past, and picked up of pair of guns, and a sword he took as a trophy, and began to wander. Perhaps god never left him after he left god, because his talent for guns and mercy work quickly built him up a mysterious reputation.

Record:
Murder-Multiple Counts.
Kidnapping from a Lawful institution
Petty Theft.
Murder, Assault, and Resisting Arrest on Law men.
Arson, Destruction of Public Property
Undisclosed crimes against the Government.

Other:
It's been said that his full, opened gaze has an incredibly strong allure.
Does not know the difference between a Tavern and an Inn.
May suffer from mental disorder, only does what he "feels" like.
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Last edited by PyrosNine; 03-02-2011 at 10:37 PM.
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Unread 02-27-2011, 05:22 PM   #12
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TWO Jim's? It would seem I'll have to pick one of your characters to be Jim and the other Jim 2. That or Jimmy. Either way Jimmy the Card and Shootin Jim Narstrom are on the scene. Only slight to Jimmy is I would enjoy to know the kind of pistol he has. He seem like a Schofield fellow, they were always a favorite of wildcards.

Even before I read the thread once I saw you Pyros I knew it was Nein. He's EVERYWHERE. Of note is his pistols should be fairly weak if he dual wields. Anything above a Colt 1851 Navy (.36 cal) will likely be rejected. Witchcraft was not really found illegal at the time in the West that was more the century before this one, so it probably wouldn't be in the list. I'd enjoy knowing the kind of crimes he did against the government, I'll keep it a secret for now but when you do something against the government I obviously have to work it into the plot one day. Also realize that death is a very real element here, and I may not always accept that you are coming back. Once we are on terms there it should be nice and fine.
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Unread 02-27-2011, 05:32 PM   #13
PyrosNine
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If Nein dies here, he'll just wake up in another RP. But let me check my Revolver knowledge, my big list of guns for reference went away with my computer.
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Unread 02-27-2011, 06:08 PM   #14
batgirl
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Name: Samson Walter
Alias: "Hammer Sam"
Gender: Yup, I'm playing a male.
Age: 26
Occupation: Blacksmith, now man for hire
Appearance: Samson is a very imposing individual. He stands at around 6'1" and is a muscular 240. He has a mop of black hair on his head, usually kept short due to the fires of his work. If he is actually working he'll wear dark pants, no shirt and a thick apron to cover him, but in the cage he is currently wearing dark jeans, boots, button up gray shirt (gray from color or sweat/dirt is up for debate) and a tan jacket with fringes on it, given to him by an 'injun as payment for his last job. Instead of a hat, he opts for a red bandanna to keep the sweat off his face.

Skills:
Big Man: Sam is a big man, and knows how to put all of his muscle behind his punches and kicks.
Hand to hand brawler: He'll disarm you and punch your lights out before you can sneeze.
Fair shot: While not a sniper or dead eye, Samson is fairly good with a gun.
Hammer Time: Guy can smith, he knows his stuff. Need something repaired? He can do it.

Gear:
Guards: Revolver (M1873 .45 Peacemaker), large hammer (for makin stuff and beatin stuff), a knife and some basic supplies (rope, canteen etc)
On Him: His clothes, pack of smokes, tinder for smoking
Personality: The term strong silent type tends to be a good way to describe Sam. He talks when he needs to and shuts up otherwise. He is truly happy when practicing his two crafts: Blacksmithing and beating people up. Otherwise, it's not that he's not social or anything, he just appreciates the quiet.

Bio: Sam comes from a long line of Blacksmiths, and is well versed in his trade, being the 4th generation. He took over his father's business when dad died of fever, and also took over his father's passion for boxing, and slowly saw the business die. No one really needed him anymore, save for making horseshoes and some repairs. His craft was withering away, and so was his coin. He sold his smithy and went off trying to make it in the fights, but found that those too were few and far between. When he did win, he was happy, but it was a hard life going from fight to fight. He began using his boxing talents to help out various unsavory people with reclaiming owed money or owed lives. He got his nickname from the few times when fists weren't enough, and he had to beat his opponent mercilessly with his smithing hammer.

Record: Countless counts of assault
Murder
Accessory to murder
Theft
Resisting arrest
Assault on an agent of the law

Other: He likes to smoke

Last edited by batgirl; 03-04-2011 at 07:31 AM.
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Unread 02-27-2011, 06:40 PM   #15
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Man, I was totally going to use my token Deadlands character but then Krylo went and took it. Gonna go with my gravedigger.

Name: Nikolas Smith
Alias: None
Gender: Male
Age: 42
Occupation: Grave digger/A Surprising Opera Aficionado
Appearance: Nikolas is a big guy, tanned from years out in the sun. It happens when you spend years digging holes, carrying dead bodies, then filling them up again. 6'8", bulging muscles, and messy blond hair that is kept long more from neglect than a fashion statement. His clothing normally consists of slacks and a dirty shirt. He has a wide-brimmed hat that he keeps losing. More than one is probably left in a grave somewhere.
Skills: What CAN you do?
  • The Size of An Outcast: Nikolas has always been big. Always. Spending years as a gravedigger only exaggerated the problem. He's strong and powerful.
  • An Amazing Constitution: Whether from his thick skin, extra cartilage, or mutated growth, he's able to take a lot more damage than the normal person.
  • Shovel-Fu: Nikolas has a shovel, and he's quite good at using it. Whether it's to break through rock, tear off roots, or break bone, his shovel can handle the job.
  • One With Death: Nikolas has found more friendship with the dead than with the living. The living talk too much and yell too much. The dead are quiet and listen to him sing. Plus they don't mind if he puts them in chairs.
  • Unknown Opera Voice: Spending years alone with nothing but piles of dead bodies and a phonograph gives one ample amounts of time to practice his singing voice.
Gear: His special grave-digging shovel and an 1880's hammer double barrel 12 gauge with a 13" barrel (sawed down to super illegal levels. Don't need to be good at shooting for this gun. Point in a general direction and say goodbye to whatever's there).
Personality: Nikolas isn't used to being around living people. Misunderstandings can and do arise. A misunderstanding is what wound him up in a cage. He can interact with humans, but mostly he'll stay quiet and to himself unless provoked otherwise.
Bio: Nikolas was born to a mother and father of no importance. One died from the consumption, the other died of alcoholism. Nikolas never seemed like a very right boy to begin with, so he was given to the digger at the local graveyard. He was honestly the only one who'd take the boy. Nikolas's childhood was filled with learning about how to dig holes 6 feet deep, 2 feet if they were criminals, and fill them back up. The exercise made him even bigger, and he got very good at the job. So good that when the gravedigger died of old age, Nikolas simply buried him and kept doing the job. Eventually, though, the loneliness began to get to the poor guy. He'd talk to the corpses he was given before burying them, which grew to him not burying some bodies at all. He'd set them on the gravestones to listen to him sing his opera or talk about the weather. If any graverobbers showed up...they ended up joining his audience. This was innocent enough until someone from the town showed up to personally bury their loved ones and saw the audience of dead bodies. They called the sheriff who came out to try and arrest Nikolas. After that failed spectacularly they had to call in the Marshalls. They finally took him down by setting fire to his house while he was sleeping and roped him up when he stumbled out of the flames. It still took an hour to bring him down. His constitution kept him alive, but it made him docile enough to drag in.
Record:
Desecration of Human Corpses
Theft of a Phonograph
Murder
Resisting Arrest
Assault on a Law Officer
Murder of a Law Officer
Assault on a Marshall
Murder of a Marshall
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Unread 02-27-2011, 07:42 PM   #16
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Name: Zeke McCoy
Alias: Does "lyin', theivin' bastard" count?
Gender: Male
Age: 27
Occupation: Redist-- redistrib-- redi--... takin' stuff what don't belong to him.
Appearance: Disappointingly unremarkable. Zeke has no noteworthy physical features-- he's not too tall or too short, not too heavy or too slim (Well, fine, he may be a bit on the scrawny side, but it ain't his fault he can't eat as well as he should), no visible scars, no fancy accessories... It's good for stayin' unnoticed, which is fine and dandy... but really, it's a bit of a stab in the pride when you've finally got yourself on a wanted poster and the picture could describe seventy different people.

Skills:
Quick: Can run like the devil's at his heels.
Quiet: He wouldn't get far if he went around making more noise than a stampede of buffalo. Chances are, you won't know he's around until he's already gone...unless he gets cocky and makes an idiot of himself, showin' off his skills. It's happened before. He'd rather not discuss it.
Sneaky: Y'all can't pin this crime on him. Y'all ain't got no proof. He wasn't even in town that day.
Bluff: BACK OFF OR HE'LL SHOOT Y'ALL DEAD. Nevermind the fact that the gun has maybe two shots left. He'll conveniently forget to mention that.

Gear:
Bandana: Oh, it's just to keep the dust out of his face. It's not like he's going to use it to hide his face while he's stealing that fellah's horse over there. No.
Pistols and holster: 2 1878 Colt models. Zeke ain't a bad shot, but the two pistols are mostly just for "lookin' more imposing-like." However, they are functioning weapons and he knows how to use them.
Shovel: He MEANT to steal a pickax too, but Zeke didn't notice the pit bull at the campsite until it was almost to late. Those things are fast! Anyway, the shovel turned out to be more useful than Zeke expected, so it stays. Y'know you can behead a rattlesnake with one o' those?

Personality: Shifty, a bit full of himself, and an opportunist. Has a tendency to overestimate his abilities, which gets him into trouble.

Bio: Zeke can't really remember when or how he got into the thievin' business. All he remembers is that somewhere along the line during his teenage years, it dawned on him that he really, really didn't like raising chickens. He spent most of his time on his family's poultry farm back east, watching cattle and horses go to market for what he saw as monumental sums while he was stuck kicking through hen droppings to collect a few pennies' worth of eggs and occasionally chop the head off some unlucky rooster.

The thefts started off as little things-- pocketing a few inches of ribbon for some girl he liked, little trinkets like that. Over time, the thefts got bigger, the schemes more involved, and Zeke got better at it. Course, he kinda got himself run out of town for an incident involving the sale of a goat which may or may not have been his to legally sell, but in the end it was all for the best. It was easier to go somewhere where he wasn't already a suspect.

As he got older, his targets got more varied. He lifted stuff from travelers' pockets, stole horses from farms, even managed to pull over a stagecoach at one point. He very nearly got himself shot during that one, but it was worth it.

He was doing a fine job of keeping himself out of jail, too, until an unfortunate incident involving a group of fellow bandits and a train. Stupid backstabbing know-nothing unprofessional sons of--

Record:
Theft-- multiple counts: Okay, he probably deserves this one.
Train robbery: To be fair, Zeke never actually got AWAY with anything that was on that train, so he wouldn't really call it robbery, per se.
Assault: The guy deserved it.
Horse theft-- multiple counts: You have no proof of that.
Sale of stolen property: The horse that went missing was white. The horse that Zeke sold was white with big black spots. The fact that Zeke had four empty containers of black shoe polish in his pack was a total coincidence, he swears.
Cattle rustling: Heh. He remembers that one. Good times.
Attempted Murder: The keyword is "attempted." Nobody actually died. What's the problem?
Armed robbery of a stagecoach: Turns out, the term "riding shotgun" really DOES mean the fellah in the front seat is holding an actual shotgun. Zeke kinda thought it was just a story to scare off bandits.

Other: He's innocent, he swears.
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Last edited by mauve; 02-28-2011 at 03:14 PM.
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Unread 02-28-2011, 03:35 AM   #17
Toastburner B
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Name: Peter McHayes
Alias: Powder Pete
Gender: Male
Age: 32
Occupation: Miner
Appearance: Pete is a average, gangly man who is going prematurely gray. He often wears very plain clothing (cheaper that way, clothes get ruined quickly in his line of work), and wears a much worn, slightly scorched hat (his good luck charm).

Skills:
  • Demolitions: From his mining days, Pete is an expert in the placement and used to explosives
  • Nerves of Steel: As you might imagine given his line of work, Peter has a knack for keeping a level head under pressure. It takes a quite a bit to rattle old Powder Pete.
  • Good Throwing Arm: Pete can throw things with relative good aim at a respectable distance...including explosives. He also happens to be good at horse shoes.
  • Harmonica Player: Every western needs at least one dude that can play the harmonica.

Gear:
On Him: Plain, cheap clothing, scorched hat, box of matches, paper and tobacco to make about 3 cigarettes, and a slightly battered harmonica.
With Guards: Explosives (a few boxes of dynamite and a small, very carefully packed bottle of nitro), plunger-and-box detonator, double barreled shotgun.

Personality: Peter is the kind of guy who doesn’t really stand out. Most people think “explosives guy” and think of a crazy pyromaniac. Peter is not that guy in the least. He’s a friendly sort, but a bit of a pessimist.

Bio: A few years back, Peter McHayes came out west to seek his fortune in the gold mines of the west. Unfortunately, no one told him that those mines were mostly already staked out or picked bare. The bare patches of land he worked for five years didn’t even yield enough to cover the price of the donkey he bought when he first came out west. With his debts coming due, Peter spent a long, dark night of the soul considering his options. With dawn, however, came an epiphany: Why should he waste money using explosives to look for gold in the ground when he could use explosives to get money he knew was in the bank? Well, it turns out that was a lot easier than mining for five years. A lot more profitable, too. Eventually, Pete got himself hooked up with a group of like minded fellows who could give him cover as he took his time laying down the explosives. It was profitable relationship, until one of the gang got sloppy and bragged about their next job at the local saloon. Nothing makes robbing a bank harder than have the sheriff and sizable posse waiting for you. Pete escaped the attempted robbery, only to be caught outside of town by the posse.

Record:
Bank Robbery
Destruction of Property
Arson
Attempted Murder (bank employees don’t like almost getting blown up)
Murder (Pete maintains it wasn’t his fault that idiot was too dumb to leave when he was told too).
Claim Jumping (“How was I suppose to know? The guy told me it was legit. It was a worthless chunk of land, anyways!”)
Resisting Arrest.

Other: Is very careful not to smoke around his dynamite. Shotgun is from his mining days…you can’t keep a claim just by asking nicely, you know. Because of all the gear he has, he has to travel by wagon, or have a pack horse.
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Last edited by Toastburner B; 02-28-2011 at 05:08 AM.
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Unread 02-28-2011, 12:06 PM   #18
Overcast
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This is getting bigger than I initially anticipated. Excellent. Though you guys are making me a liar with the lack of a female! Okay fine I'll edit it no one has to change genders just for me.

Anyway time for the discerning eye of criticisms!
First to everyone I would enjoy to know the kind of guns you are using, it helps me gauge just how often the sands of fate will kick up in your eyes.

Walter is approved, no major gripes here.

Nikolas is semi-approved. Remember kids that bullets don't just hurt, they kill! And medicine was a crapshoot back then. By extension it is a rule that when most people get shot they may find themselves in a bad way. If I ever gave up that rule this game would probably get consequentially harder and easier all at once, moreover it might end up wasting time. I would enjoy if the marshalls took a separate means to bring him down. I'm a fan of horses and lassos myself. If they can get a bull they can get a man with a shovel.

Zeke approved yada yada pistolkind yada yada blah.

Powder Pete is also approved, because everything is better with explosions.
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Unread 02-28-2011, 02:51 PM   #19
mauve
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Uhhhhhhh..... Guns aren't really my specialty. Could someone give me some ideas as to something pistol-ish that would have been used back then?

EDIT: Thanks Ovie! Edited post.
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Last edited by mauve; 02-28-2011 at 03:15 PM.
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Unread 02-28-2011, 06:01 PM   #20
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Quote:
Originally Posted by Overcast View Post
TWO Jim's? It would seem I'll have to pick one of your characters to be Jim and the other Jim 2. That or Jimmy. Either way Jimmy the Card and Shootin Jim Narstrom are on the scene. Only slight to Jimmy is I would enjoy to know the kind of pistol he has. He seem like a Schofield fellow, they were always a favorite of wildcards.
Decided to go with your suggestion and go with the 45 Schofield revolver. Its more of a cavalry pistol I know but I could see Jimmy wielding something like that.

And do you really want that many women in the party with a guy like Jimmy on the loose anyway Overcast?
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