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Unread 10-30-2012, 03:07 PM   #1
Aerozord
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Default The Thing Mafia: idea

in honor of halloween a mafia game with no mafia. instead one character is selected as "the thing" who infects other players. Similar to cult every other night they infect one other player. Difference is if the original is killed another infected takes its place. Meaning you have to kill them all to win.

Special units

Medic: can test 2 people a night for infection

Jailer: can lock up one other player. Player cannot vote or become infected but can be tested and lynched.

Security: Each night he can look up security cameras to see who was with another character the night before.

The Thing: Every other night infects another player

Infected: Those taken over by The Thing

Mystery creature:
Power will be revealed to player
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Unread 10-30-2012, 03:11 PM   #2
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If it's balanced properly, I'd love this. I'd put some restrictions on the jailer, so that he can't constantly just keep one person locked up, and maybe take some precautions to ensure teh game doesn't have a chance to end on the first day, if the thing already gets lynched.
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Unread 10-30-2012, 03:41 PM   #3
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Default

like, jailer cant imprison the same person twice in a row?

it is abit hard to balance, originally I was going to have one infection a day, but then the thing would be next to impossible to stop.

However I was planning on having a rule where you need more like 75% to be infected. Otherwise once the numbers get low its basically an auto-win.

On a related note I want to know opinions on if the infected should be aware of who else is infected or restrict information somehow
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Unread 10-30-2012, 04:19 PM   #4
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If one person is infected per night, and there's one lynch a day, the thing instantly wins, if the game doesn't end on D1. You'd probably need to balance it differently.
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Unread 10-30-2012, 04:20 PM   #5
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Quote:
Originally Posted by rpgdemon View Post
If one person is infected per night, and there's one lynch a day, the thing instantly wins, if the game doesn't end on D1. You'd probably need to balance it differently.
I did, I said every other night, though am asking if I need further alterations
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Unread 10-30-2012, 04:25 PM   #6
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Quote:
Originally Posted by Aerozord View Post
I did, I said every other night, though am asking if I need further alterations
No you didn't. :P


You need a comeback mechanic for the town. Like, some way to ensure they can keep going, even when the thing keeps expanding.

Every time the town misses the Thing, the town's down two players (One killed, one infected). You maybe don't want the infected communicating, so that the town doesn't get super screwed over by the Things voting block growing constantly, and the town's shrinking at an even faster speed.
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Unread 10-30-2012, 06:47 PM   #7
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yea I need some special unit that can also attack the infected, while keeping it hidden who that is. Maybe allow them to work with the medic, so they can do night kills but only with those confirmed infected
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Unread 11-03-2012, 03:57 PM   #8
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So, when, if ever, were you planning to start this? Does anyone still care about the big mafia game list?
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Unread 11-03-2012, 11:01 PM   #9
Aerozord
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Well I'm all for running it, though as you said not so sure there are enough people to play.
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Unread 11-03-2012, 11:46 PM   #10
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I'll play.
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I did a lot of posting on here as a teenager, and I was pretty awful. Even after I learned, grew up, and came to be on the right side of a lot of important issues, I was still angry, abrasive, and generally increased the amount of hate in the world, in pretty unacceptable ways. On the off chance that someone is taking a trip down memory lane looking through those old threads, I wanted to devote my signature to say directly to you, I'm sorry.

Thank you for letting me be better, NPF.
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