08-23-2005, 02:32 AM | #1 |
FRONT KICK OF DOOM!
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Pet peeves for the next generation...
These are a few things of this generation that seriously need to be eliminated before I even CONSIDER picking up a 360 or PS3. Below are a few rules so that when you play your favorite series on the new systems, perhaps they took my advice so you can keep your Mojo flowing.
1) For the love of Mike, you have multi streaming processors, you have 2+ years of development. Hell, you even have my undivided attention in a game. WHY FOR ALL THAT'S HOLY DO WE STILL HAVE RANDOM ENCOUNTERS!? Monsters make no sense being in the middle of the street with cars around. I don't CARE about your stinkin' art degree and background. If there's something waiting to bite me in the arse, have him come out with fangs. Have his HP show at the bottom. Have it so the screen goes straight to the battle IN GAME. But do not have me transit to another screen! 2) I don't care who you are. I bought the game and your label's on the front. I can't pass your screen everytime I open the game? That's five seconds. Five seconds is a LOONG time to contemplate me picking up a game from you again. And a LOONG time to consider your game on EBay... 3) 21. Great number. Great age. I think I can handle mature stories. If it says M or Ao on the box, I probably know what I'm getting into. 4) Less hype, more production. How about quit boasting something is the greatest fucking game that will hit the shelves this year when it's goddamn January, and spend that money instead on ensuring it is. Advertise, fine, but don't cram it down our throats. 5) Welcome to Madden 2006. Oh wait, I mean 2005. No, 2004. Or is it 2003? Nobody knows. Cause they're all the damn same. You may replace Madden with any other long-running sports game. 6) How about a bit of a better storyline? Since everything became graphics oriented it seems that playability took a backseat. I know I'm just saying what everyone else has been, but with the advent of even more powerful machines it seems more likely than ever before that it will become a near epidemic of visual orgasms paired with lackluster titles that can't even remotely compare to the greats of the mid nineties. It's been ten fucking years. How about something goddamn amazing to blow me away? 7) Involve the player. Please! Sure you can make a game look good. You can have a game that plays well, but I would like to be included in these games of yours. If I want to watch a movie I will watch a movie. When I want to play a game I want to be in the game. Doing things, moving stuff, slashin, hacking, dancing, whatever! Don't take time with load screens, or FMVs. The movies in a game should not equal more than the amount of actual game play. Appendum) This one is aimed toward Kojima: "Hi, I'm the player! You remember me? I'm the one who has the controller and says what I do during the gameplay? Can I do something more than watch two talking heads and listening to boring text about some stupid plot twist that I don't care about five seconds before the final boss fight? That'd be great." 8) If I see one more game that could be summed up with the sentence "A man on the edge," I will snap. I'm aware of the irony. Also, if you use "High octaine thrills" in your summary, I'm coming after the maker with a baseball bat. 9) Sequels are evil. It's about time to kill off a few series. Start new, but please, please, PLEASE stop a game before it hits "10." By then, it's time to move on. 10) If you have characters, please don't make them just as generic as Street Fighter, Final Fantasy 7, and any other landmark game. I don't want to have to adventure as the "Silent Protagonist," the "Romantic interest", the "tough guy," the "goofy sidekick," and the like. Give me originality, not another Legend of Dragoon. 11) Be sure that you make your music available to us. Remember the old quote "If you build it, they will come"? Helps all of us. 12) No more scantily clad women. There's enough flack about women being degenerated in every way possible. Why not give us a heroine who does more than bouces around everytime she swings a sword? Beyond Good and Evil was a great start. We keep in that direction and perhaps there will be more than 43% of the current female generation playing games. 13) We pay attention to the voice actors. We cringe when a man's voice sounds too high, or a woman's is too low. If voice acting is the way to go, and can't isn't done properly, just make it an option. Some of us like our subtitles. 14) NO LOADING TIMES. Okay, I'm a realist. I don't need loading scenes gone completely, but at least reduced. Good examples: Halo 15) Look, not all of us play online everyday. We can't all afford broadband connection. However a game meant for all should play on every system and connection. If you all were playing on dial up, perhaps you could explain the rubberband effect. If you can't and dismiss us, then how can you call that customer service? 16) Invisible Walls of Death should all be destroyed. There is no reason I should not be able to follow my own path. If Fido is a cute dog and I can't keep up with him in the abandoned building there should be NO reason why I can't go to the armory 2 km from said building, buy a flamethrower, and set the rest of the town on fire. Speaking of which, if the dog's STILL there when I get back, he deserves his fate. And the city owes me for demolition. 17.) All heroes should have the power to jump. A knee high pile a rubble wouldn't stop a 10 year old, so it shouldn't stop me, the saver of the universe. 18) A plot that doesn't involve plotholes is a MUST. That's what focus groups and Q&A from your customers is for. If you're the only hope for the galaxy with a fast ship, and there's another ship with your weapons, your speed, and is basically your mirror... Suffice to say, there's a reason "All your Base" is still popular. 19) LISTEN TO YOUR PLAYER BASE! They know more about how to improve the game than your QA team. They play longer, for less money and can probably find things over time that makes them valuable. 20) ALWAYS let the player choose his own button configuration. I'm not talking "choose between three different control schemes," because that was in the Genesis days, when there were only three BUTTONS. No, I'm talking full customization. As in, if I want to freaking swing my sword with the Gamecube's Z button you'll let me. Games like Zelda with a very specific, unchangeable interface, I can understand. But for all the others? Please. 21) The gaming industry has already been turned into a profit over creativity affair. However, we don't need 20 games that copy Grand Theft Auto with "Thugz", beer as powerups, and bling-bling. Copy the things that were good (free-roaming and no invisible walls) than the things that were obvious (gang background, "immoral behaviour") so your game stands out. 22) Consider us all poor. We like games but $50 dollars+ is already HUGE on a budget where you have to pay for college, internet, a house to rent, water, food, etc. You can expect $XXX,XXX,XXX to come in. But reality is, not all of your customers make over $6.50 an hour. 23) I can't stress this enough... WAL-MART IS NOT YOUR FRIEND!!! Oh sure, you get a mainstream game in there and it sells. But guess who shops at our local Gamestop, or anything else for the niche market? If you're a small game publisher, look into that. The retail model should be scrapped. Gimme a reason to get a game shipped at a cheaper price than the enemy (retail) and maybe, as developers, your margin will be much higher than getting screwed over for your royalties. 24) Copyright... I've seen enough of Mario to last me the rest of the century. Luigi is ignored. Peach and Daisy need to seriously have their own personalities other than Damsel in Distress. Bionic Commando needs a remake. My point: Copyrights can only be so long. There's been so many characters that different people have grown up with. Why should that stop someone from making a game about their favorite character that they put THEIR time into? Isn't that the same as what you're doing as a game publisher/developer? 25) All games, especially FPS', should be more like Half-Life 2. You should be able to pick it up, have fun with it, and most importantly INTERACT with the environment. This point can't be stressed enough. 26) No more in-game instruction manuals that you can't skip. Final Fantasy VIII is a prime example of this. The game comes with a frigging instruction manual. More than likely common sense takes over for all elemental damage. We don't have to hear it in the tutorial we've been trying to skip for the last 20 minutes since we've probably played games like this before. 27) Publish fewer games. Look at how many games are released across all platforms each year, then subtract the number of those games which are worth playing for more than thirty seconds. The resulting sum equals the pile of games that won't sell which gets bigger and bigger as time goes on. They want our money, but most of them seem like they're not willing to work for it. It's time to get the shit/gold ratio back on track. 28) Create more open ended storylines. I can handle archetypes. They typically make a pretty good story - but the distinctions made between good and evil in most epic storytelling video games are too concrete. I just dont see why the "villian" should always be trying to destroy the known universe - OF COURSE you'll stop him/her/it/kefka. But what would you do against an enemy you can REALLY and truly sympathize with, and who's cause might even be just? What do you determine is right and wrong? Lets mix things up every ONCE in a while, huh? 29) Peripherals that don't cost an arm and a leg would be greatly appreciated. This points back to Rule #24. If we can't afford it, we don't need it. Anyone want to add? Last edited by Jagos; 08-27-2005 at 12:43 AM. |
08-23-2005, 03:24 AM | #2 |
Derrrrrrrrrrrrrp.
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4) Less hype, more production. How about quit boasting something is the greatest fucking game that will hit the shelves this year when it's goddamn January, and spend that money instead on ensuring it is. Advertise, fine, but don't cram it down our throats.
5) Welcome to Madden 2006. Oh wait, I mean 2005. No, 2004. Or is it 2003? Nobody knows. Cause they're all the damn same. You may replace Madden with any other long-running sports game. 6) How about a bit of a better storyline? Since everything became graphics oriented it seems that playability took a backseat. I know I'm just saying what everyone else has been, but with the advent of even more powerful machines it seems more likely than ever before that it will become a near epidemic of visual orgasms paired with lackluster titles that can't even remotely compare to the greats of the mid nineties. It's been ten fucking years. How about something goddamn amazing to blow me away? Like that'll happen.
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boop |
08-23-2005, 03:31 AM | #3 | |
"I was a Llama once"
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Shiney, you just used to words "Orgasm" and "blow me away" in the same paragraph. . . sorry, couldn't help but think of being blown . . . as fighter would say.
7) involve the player. Please! Sure you can make a game look good. You can have a game that plays well, but I would like to be included in these games of yours. If I want to watch a movie I will watch a movie. When I want to play a game I want to be in the game. Doing things, moving stuff, slashin, hacking, dancing, whatever! Don't take time with load screens, or FMVs. The movies in a game should not equal more than the amount of actual game play.
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"Oh sheep swallop! Sheep swallop and bloody buttered onions!" - Mat Cauthon - Wheel of Time. Save the trees, eat the cows! - me "YOU SPOONY BARD!" - Tellah FFIV "If we had ham we could have ham and cheese sandwiches, if we had cheese." - Endymion Quote:
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08-23-2005, 03:42 AM | #4 |
Pure joy
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8) If I see one more game that could be summed up with the sentence "A man on the edge," I will snap. I'm aware of the irony.
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08-23-2005, 04:27 AM | #5 |
We are Geth.
Join Date: Nov 2003
Posts: 14,032
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Thank you for addressing Random encounters. Gods I hate random encounters...
9) If you use "High octaine thrills" in your summary, I'm coming after the maker with a baseball bat. 10) If you have characters, please don't make them just as generic as Street Fighter, Final Fantasy 7, and any other landmark game. I don't want to have to adventure as the "Silent Protagonist," the "Romantic interest", the "tough guy," the "goofy sidekick," and the like. Give me originality, not another Legend of Dragoon. 11) Stop trying so hard to be original in a stupid way. We like our goddamn combat systems, our ATB and turn-based, our class-systems and statistics, our quick-switch buttons, our secondary- and primary-fire. Stop trying to make a FPS feature an RPG system which doesn't mean shit. Stop trying to make the RPG 'original' by going back to stuff that's 10 years too late. Stop making action games include hit points and strength. Stop mixing oil and water in hopes you'll get somewhere. 12) This one is aimed toward Kojima: "Hi, I'm the player! You remember me? I'm the one who has the controller and says what I do during the gameplay? Yep, that's me! Can I do something more than watch two talking heads and listening to boring text about some stupid plot twist that I don't care about five seconds before the final boss fight? That'd be awesome."
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08-23-2005, 07:01 AM | #6 |
Demon Slayer and Ass Kicker
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13) If someone says quest or adventure or destiny...I swear that I will go into a homocidal rage. Those words are used more than the words "and", "the" and "yes". Think up something original.
14) Do not make the game so freakin easy that I have to walk one step forward to win. Or at least give us the difficulty setting options. 15) Try to make GOOD sequals. here is an example. FF 10-2! (so much sarcasm in that phrase...) 15) Please, for the love of God, lay off the FF7. Overkill much? Cloud is just a freakin loony!
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Just a post made by your neighborhood ~Awesome Avatar by Mauve. |
08-23-2005, 08:38 AM | #7 | |
A Mystical Exception
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Okay, 17) - 28) are a friends, so I take NO credit for them. Hint: I'm covering my ass.
17) More blood needed when playable character dies, that way I know I'm dead and not just sleeping. 18) More giant robots. Correction, more giant robots with guns, less swords. See peeve #23 19) No more scantily clad women. I. MUST. KILL. NOT. STARE.... FAILURE TO COMPLY. If you want to see boobs, go get a porno. 20) Bigger aspolsions. Nuff said. 21) No more cutscenes. None. I'm not playing a video game with a movie on the side. 22) No more SMG-type weapons in FPSs. They suck. 23) Fewer dragons. More guns (Just not SMGs) 24) More storm troopers, less rebels. (I don't know if he meant literally in the Star Wars sense, or the evil vs good sense) 25) Do away with puzzles when playing RPG's and adventure games. They're so.......16-bit. 26) More zombies, less shotguns. We like using knives too. (OK, no Shotguns AND SMGs) 27) Bigger games, not neccesarily LONGER games. Example KOTOR. 28) Complete translations when going from Japanese to english. And mine: 29) Better voice acting. It can't be hard. Bad voice acting is noticeable, annoying, and makes a game look cheap. 30) NO LOADING TIMES. Are you telling me its technologically impossible to completely eliminate loading times?? Okay, I'm a realist. I don't need loading scenes gone completely, but at least reduced. Good example: Halo 31) Fix or at least put some effort into enemy AI. Bad AI is almost gone, but when it's mising the I, it's seriously missing an I. I agree with a lot of the others listed above in this post, and its already long, so I'll post some more later. Edit: Added 31)
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You know what the trouble about real life is? There's no danger music. -Chip Douglas (Jim Carey) Sticky?? Who the hell spilled pop on my SMITE button?!?! -God Quote:
Last edited by Adoria; 08-23-2005 at 08:53 AM. |
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08-23-2005, 09:06 AM | #8 |
Bob Dole
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32) All female heroins aren't necessarily endowed with an attractive figure and/or enormous breasts.
33) All robots and mecha are not necessarily shiney. Show more signs of wear and tear with active damage. 34) I'm tired of playing as former or disgruntled cops.
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Bob Dole |
08-23-2005, 09:10 AM | #9 | |
A Mystical Exception
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35) Rubber. Freakin. Band. aka Rubberband affect. It's not needed. (again my friend)
36) Don't let a single tree stop me. Or a rock. That's dumb. For that matter, all invisible walls of death. And insta-drowning..........that blows too.
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You know what the trouble about real life is? There's no danger music. -Chip Douglas (Jim Carey) Sticky?? Who the hell spilled pop on my SMITE button?!?! -God Quote:
Last edited by Adoria; 08-23-2005 at 09:19 AM. |
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08-23-2005, 11:21 AM | #10 |
FRONT KICK OF DOOM!
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Rubberband effect?
37) You're the only hope for the galaxy. Only you can pilot the legendary ship. Then there's one other bastard who has a ship with your exact specifications, only he's faster. Now I'm not the smartest man in the world, but if I'm the only one with a legendary ship and someone else has it, I'M NOT THE FRIGGIN CHOSEN ONE!!! A plot that doesn't involve plotholes is a MUST. That's what focus groups and Q&A from your customers is for. |
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