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View Poll Results: Shall the Funkinator be the Story Tellinator?
Hells yes! 8 72.73%
Hells no! D: 0 0%
...Meh. -_- 3 27.27%
Voters: 11. You may not vote on this poll

 
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Unread 05-20-2006, 06:11 PM   #1
Mesden
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Default Exalted Discussion: It was overdue, you know.

Yeah, we need a discussion, so here.

Also, Tayuumi takes five damage of poison. Sucks to be her right now.
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Unread 05-20-2006, 07:17 PM   #2
Funka Genocide
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okies, well I'll let everyone reply to recent developments. Things are getting quite nasty aren't they?

and Twiddy, where ya at?

Krylo, you can go on with your part anytime you want.

and me? well I'll be twisting fate for my own nefarious purposes of course.
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Unread 05-20-2006, 10:07 PM   #3
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Funka, just for clarifications, Mrs. Assassin is weilding a Chiracuso Glass Dagger, and um... Really shouldn't have attacked Hideki yet.

But anyway, good show. It was bound to happen. I'll examine everything else later, once I've gotten sleep.

OOC: And thanks to Krylo and Mesden for Z'womping the discussion thread in my absence, and for Funka's excellentness.
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Unread 05-20-2006, 10:57 PM   #4
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Thanks PF!

Mmmm, super arsenic eggs...Yum...
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Unread 05-21-2006, 08:46 AM   #5
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Quote:
Originally Posted by PhoenixFlame
Funka, just for clarifications, Mrs. Assassin is weilding a Chiracuso Glass Dagger, and um... Really shouldn't have attacked Hideki yet.
I'm sorry about that Phoenix, it just seemed the most logical action, as he's bound to become suspicious once he goes back to the restaurant and finds his charges writhing in poison induced agony. Also, it was her goal to kill him in the first place, so might as well get the deed done with expediancy. Sorry for jumping the gun though.

*kowtow*

gomen!

edit: DB, what's your reaction to the sneak attack?

Last edited by Funka Genocide; 05-21-2006 at 09:24 AM.
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Unread 05-21-2006, 10:32 PM   #6
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Posted my reaction, Funka...and learning to love the Lightning Chain. It's so deliciously well-rounded.
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Unread 05-22-2006, 04:59 AM   #7
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just waiting for the other folk to post.

and/or Phoenix to remove the burden of storyteller from my honored shoulders.

bah, ah well, I guess I'll just throw some random loops in for kicks, though I would like everyone to reply at least once per go around, just to let us know you're still paying attention. once a day should be fine.

more would be better.

pictures are cool too.

note to Phoenix: If you're reading this I may all ready be dead...

err, what I mean is, I'm playing that Abyssal character "straight" for the moment. A loyal follower of her deathlord and intent on completing her mission. If this is somehow incorrect let me know.

also... a character sheet would be quite gangster. eh heh

and money...

disjointed nonsense: ah my dear DB, we are, as they say, jumping the proverbial gun.

it seems I was amiss in my appraisal of the rule system, so I won't fault you for taking advantage of that. Normally when you're attacked from behind you simply get hit with no chance to defend unless you use a reflexive charm that allows you to defend an attack you're unaware of. Since I gave you the easy out of a perception roll to defend, there's no harm in that.

your parry goes over as you've described, you deflected the weapon effortlessly and with a nice dab o' flare.

However the rest of the post is, I'm afraid, out of synch. A new round starts after you parried reflexively, one in which initiative must be determined. So because I goofed and let it slip I'll just say that you won initiative in the second round over "Mystery Bitch".

heh, sorry... just sounded sort of fitting.

She get's to react to your attack of 8 successes. I'm going to have her do something devious. So we have to rewind a little bit from what you posted, Hideki merely attempts to ensnare her weapon. There is no success until after she's defended.

having said all that I'm off to research the relevant source material for something sufficiently nasty.

yes, I realize I should probably keep stuff like that to myself.

Yes, my internal monologues is always audible, I'm speaking right now as a matter of fact. to no one

Last edited by Funka Genocide; 05-22-2006 at 05:42 AM.
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Unread 05-22-2006, 08:36 AM   #8
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If you could find and post the Disarm rules (which I am completely unable to find), that would be extremely helpful.

Also, Funka, I was errantly assuming that Air Dragon's Sight would still be up, as it specifically negates any benefit a foe might gain from ambushes, backstabs, etc.
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Last edited by Dragonsbane; 05-22-2006 at 09:11 AM.
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Unread 05-22-2006, 03:10 PM   #9
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Disarming rules, from the main book.

"Disarming opponents is a staple of heroic fiction. Make a Dexterity + the appropriate combat ability roll at difficulty 3 for hand-to-hand attack or difficulty 5 for a ranged attack for a character attempting to disarm an opponent. The target may parry or dodge as though it were a normal attack.

If the disarming roll is successful, make a reflexive Wits + the combat Ability governing the weapon he's wielding for the victim of the attack. If the target's player does not get at least as many successes on the Wits + Ability roll as the attacker had extra successes on the disarming roll, his weapon is torn from his grasp and flung several feet in a direction of the attacker's choice.

A player must succeed at a roll of Dexterity + the combat Ability governing the weapon for the character to retrieve his weapon after he's been disarmed, unless the weapon fell (or was kicked) into a river, under a piece of heavy furniture or down a bottomless chasm. Retrieving a weapon is not a reflexive action--a character who wishes to do something in the turn he picks up his weapon must split his dice pool. Disarming does no actual damage. Characters using brawling weapons such as cesti or tiger claws cannot normally be disarmed because their weapons are so firmly attached to their hands."

So the rolls go like this, if I'm getting this right (though they could have worded it better), and she hadn't used a charm...

Hideki: Dex+combat ability. Must get at least 3. You got 7.
Assassin: Rolls dodge or parry. If she succeeds at avoiding the attack as if it were a normal attack (in this case, getting 7+ successes on her dodge/parry roll), the disarm fails. Alternatively, she can activate a dodge/parry charm at this point to avoid it. If she doesn't avoid it, next step.
Assassin: Rolls Wits + Combat Ability. She must roll equal to the number of success Hideki got over three (in this case she'd have to roll 4 or more). If she succeeds the disarm fails. If she fails her weapon is flung in a direction of your choosing.
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Unread 05-22-2006, 05:25 PM   #10
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I'm very sorry for the delay, for when I was forcibly enrolled in summer college courses, I knew they'd be condensed into an accellerated timeframe, but I really never expected to have two days to study for seven chapter tests. Nor did I expect to have to spend my entirety of sunday attending a spur-of-the-moment church function.

But enough of me. Soon as I get up to speed on what's happened, I'll iron everything out.

DB: Technically, Air Dragon's Sight is scenelong. Apprehending someone and drawing them into a corner for interrogation constitutes a new scene. (Most of the time.)

Krylo: Correct, to a degree... Hideki must still score at least difficulty 3 AFTER defenses are applied. This is why you don't disarm some with every attack. Really, you're not supposed to do it at all, unless it's a dramatic moment, but... Meh. Go ahead.
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Last edited by PhoenixFlame; 05-22-2006 at 05:29 PM.
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