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Unread 12-04-2009, 02:14 PM   #41
Menarker
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Quote:
Originally Posted by Truce View Post
Phil, we'll treat Arts as a monster ability.

Menarker, your character's stats are too high. Viera's have a racial maximum of 12 dexterity, and 8 vitality.
If you can relook at page 4 (first two paragraphs) and the Ranger class on page 54, you would notice that Maximum stat is created by adding the Max stat of the race AND the Max stat modifier for class. I should still be in range for both stats.

Last edited by Menarker; 12-04-2009 at 02:16 PM.
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Unread 12-04-2009, 02:16 PM   #42
Naqel
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Class bonuses only apply to level up development.
Quote:
Originally Posted by FFd6 Rulebook
Characters have a maximum ‘cap’ for their attributes upon character creation, known as Racial Maximums - no starting character may begin the game with any Attribute's rating exceeding these. For instance, Humes have a maximum starting Strength of 10, and Moogles have a starting racial maximum of 14 Charisma. Things such as equipment or Grafts, which provide straight attribute bonuses, allow the character to have a higher-than-maximum value in a given stat upon creation.
Additionally:
Quote:
Originally Posted by FFd6 Rulebook
Attributes in the 1-2 range represent a character who is crippled in some way, because in game terms you're going to have a lot of trouble doing something with Attributes that low.
There are some funny/horrible implications for having 1 charisma.
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Unread 12-04-2009, 02:18 PM   #43
Menarker
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Oh, I just REALLY re-read the first paragraph and I missed a part. I'll edit my bio promptly.

EDIT: Edited my bio

Last edited by Menarker; 12-04-2009 at 02:27 PM.
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Unread 12-04-2009, 02:26 PM   #44
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BTW: I added a quote.

Here's a useful link for future: http://home2.paulschou.net/tools/xlate/
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Unread 12-04-2009, 02:42 PM   #45
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Here's a character sheet. For the most part, it lacks the good stuff, a.k.a. "fluff," but the numbers (and making sure I didn't screw them up) are probably more important for now. The fluff, in a nutshell, is that Bello is a story-teller, looking for stories to tell. He isn't above using his cuteness or stabbing people up to get his way.

Not sure about Flirt, so that might change.
Level 1 stats for posterityHP: 16
MP: 23
Accuracy: 3
Evasion: 8

Strength: 3 (4 with Temple Cloth)
Vitality: 5
Dexterity: 6
Intelligence: 7
Charisma: 9

Job Abilities:
Flirt
Mimic

Equipment
Right Hand: Dagger Tier 1
Left Hand: nuthin
Armor: Temple Cloth

Items
1x Potion
Lute
Gil: 150

Skills:
Preferred Weapon Skill:
Daggers 3
Other Skills:
Acting 4
Awareness 3
Lore (History) 3
Language (Common, Monster Talk, Tarutaru)
Light Armor 1
Negotiate 4
Perform 4
Stealth 1 (Small size)

Arts used by alternate singing and lute playing:
Valor Minuet
Routine Performance
Herculean Etude
Wake to Life

---


Name: Bello
Age: 13
Race: Tarut
Class: Entertainer
Appearance: Shoulder-length blond hair with his bangs in his face and the back held in a short pony-tail, blue eyes, long eyelashes. Wears a loose pink shirt that's a little too big for him and gray shorts. His lute hangs over his shoulder on a wide cloth belt.
Biography: Bello was a gifted storyteller from a young age. Everyone in his tribe loved hearing his stories, at least until they had heard them all. Cries of "More! More!" lead him to study the history of the Tarut and other races to find more stories, but eventually even these were followed by cries for more. Lacking further history to study, Bello went out as an adventurer, both to find more history and make some of his own. Among the other races, Bello found his cuteness to be a useful tool in ingratiating himself with others and gaining their trust, and who was he to question its effectiveness? Eventually he found himself in the city of Rios, where the Adventurers Guild could provide him with endless stories. He sends most of his downtime testing out tales of his adventures, both true and... embellished, among the people of the city.
Quote: "Forgive me for being so cute."
Traits: Cute, Ancient History

Stats
Lvl: 2
HP: 22
MP: 37
Accuracy: 3
Evasion: 8

Strength: 3
Vitality: 5
Dexterity: 6 (8 with Shaving Razor)
Intelligence: 8 (9 with Mage's Robe)
Charisma: 9

Job Abilities:
Flirt
Mimic

Equipment
Right Hand: "Shaving Razor," Dagger Tier 2, (DEX x 2) +1d6 damage, +2 DEX
Left Hand: nuthin
Armor: Mage's Robe, 4 ARM, 12 M.ARM, +1 INT

Items
1x Potion
Lute
Gil: 0

Skills:
Preferred Weapon Skill:
Daggers 3
Other Skills:
Acting 4
Awareness 3
Lore (History) 3
Language (Common, Monster Talk, Tarutaru)
Light Armor 2
Negotiate 4
Perform 4
Stealth 1 (Small size)

Arts used by alternate singing and lute playing:
Valor Minuet (+2 to allies ACC -OR- -2 to enemies' ACC)
Routine Performance (Everyone goes to sleep but me -OR- everyone wakes up)
Herculean Etude (+3 to target STR, STR-based powers can be used one more time per session -OR- -3 to target STR score)
Wake to Life (Object can move around and follow simple commands -OR- the object can't anymore)
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Last edited by phil_; 12-29-2009 at 04:24 PM.
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Unread 12-04-2009, 02:50 PM   #46
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Alright Here is my character sheet. I think everything is correct but let me know if I fudge something! I can flesh out the background more later on if you'd like, plus appearances. Just wanted to get the stats and everything down first for you to see.

Name: Ziegmund Hellworm
Age: 23
Race: Hume
Class: Paladin

Appearance: A Hume Male, Standing at 1.7M. He has Brown hair and Blue eyes and a muscular build from the training he received and from years of wearing heavy armour. He only wears a cloak over his armour to help protect it from rusting incase of rain

Background: Ziegmund entered Paladin training at the age 12 when he was worthy of receiving it. During his first 4 years he was a squire to one Delgor Meintith whom showed him the ropes and taught him the basics of being a paladin. Upon turning 16 he took the Paladin tests and passed with a decent grade and went on his first mission. That mission ended in a disaster with only Ziegmund left alive of the party. No one knows what truly happened and Ziegmund refuses to this day to speak of it. After that the other missions he went on were all relatively successful and he distinguished himself well. He was given leave recently to allow to venture forth in the world on his own to bring the Holy light of the Paladin to those who need it.
Traits: Guardian Inhuman Might

Quote: "Holy Light, Guide My Sword!"

Stats
HP: 42
MP: 25
Evasion: 7
Stats Rating Max
Strength: 6 2 20
Vitality: 9(11) 3 25
Dexterity: 3 1 15
Intelligence: 6(8) 2 20
Charisma: 7 2 25

Job Abilities:
Ability 1: Cover
Ability 2: Saint's Cross
Epic Ability: Invincible
Innate Ability: White Magic


Equipment
Name Tier Weapon Abilities
Right Hand: Sword 2 Reliable, +2INT
Left Hand: Metal Ward 2 (6 ARM 6 MARM +1 VIT)
Armor: Bone Vest 1 Vit +1
Graft: None

Items
Gil: 0
Potion x2
Ether x1

Skills: Points Max
Preferred Weapon Skill: Sword 3 3
Any Other None Zero Skill: Heavy Armour 3 4
Climbing 2 3
Riding 1 2
Healing 2 3
Swimming 2 4
Survival 1 3
Negotiation 3 3
Trade 3 3
Language(Common,Monster Talk)

ARM 13
ACC Bonus 4
EVA 7
M.ARM 8+2
DMG 6x2+1d6

Spell Rank Spells
1 Cure,Restore
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Last edited by krogothwolf; 12-18-2009 at 01:46 PM.
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Unread 12-04-2009, 03:05 PM   #47
Naqel
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Speaking no language might be a minor issue(we don't get one for free). Your proper Accuracy(assuming you use a Sword) is: 4(3 weapon skill +1 class bonus)

Last edited by Naqel; 12-04-2009 at 03:15 PM.
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Unread 12-04-2009, 03:09 PM   #48
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You actually need to learn the language? I thought you'd start as common with a hume automatically...man. I'll update that in a bit.

There! It's been fixed.

Haha, Thanks man. I was editing EVA and ACC at the time and accidentally replaced the EVA with ACC. Thanks for the help.
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Last edited by krogothwolf; 12-04-2009 at 03:23 PM.
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Unread 12-04-2009, 03:29 PM   #49
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I have the stats worked out, I'll post later.

Edit: His current Attributes are:

STR:7
DEX:6
VIT:3
INT:7
CHA:7

Any suggestions on how I may want to do it differently? (Im new to this)

Last edited by Bard The 5th LW; 12-04-2009 at 05:04 PM.
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Unread 12-04-2009, 05:13 PM   #50
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Overcast bakes the most delicious cookies you've ever tasted. Overcast bakes the most delicious cookies you've ever tasted. Overcast bakes the most delicious cookies you've ever tasted. Overcast bakes the most delicious cookies you've ever tasted. Overcast bakes the most delicious cookies you've ever tasted. Overcast bakes the most delicious cookies you've ever tasted.
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Name: Caspin Shift
Age: 26
Race: Hume
Class: Blue Mage

Appearance: Standing at 5'10" and weighing about 140lbs most of which is tight muscle, he has black hair cropped short with brown eyes that seem to be tainted with his strange intentions. His hands are notably abused things after years of having them in the harmful world of cooking with many a scare and callus. Due to his great pride in being a chef you will more often than not find him in a white double breasted jacket and white pants(for he had never really liked the checkered sort), but notably never part of the ensemble is the hat. There was always something about that cap that irked him and he will adamantly refuse to wear it.

Background: When Caspin was a child he was found to have a very keen sense of taste. This led to an interest in the creation of fine tasting food. Early on he apprenticed himself to a proper cook so that he could make cuisine with genuine skill. Though one day a man approached him telling him, "There are aspects of taste and cooking you will never find with a man like this. You have the potential to be amazing. Allow me to show you the way." The man was a Blue Mage as well as a cook who began leading Caspin down the same path. The taste of monsters was intriguing, and the fact that merely appreciating their essence gifted him with new powers only added to his intrigue. After retaining his first skill he was ordered by his master to seek out his own experiments in taste and only to return when he was sure he was a master as well.

As an individual he has grown notorious for hunting, cooking, and eating monsters. Not necessarily in that order, as if being a Blue Mage wasn't bad enough. So he expects a bit of trouble from the world around him, and has also shaped a slightly awkward personality around that knowledge.

Quote: "Just a taste if you don't mind."

Traits: Artisan, Notorious

Stats
HP: 28
MP: 36
ACC: 3
Evasion: 10

Strength: 3+1, rating 1, 20
Vitality: 6, rating 2, 15
Dexterity: 9, rating 3, 25
Intelligence: 10, rating 3, 20
Charisma: 3, rating 1, 25

Job Abilities:
Ability 1: Defy Gravity
Ability 2: Devour

Equipment
Right Hand: Tier 1 dagger
Left Hand:
Armor: Temple Cloth ARM 2, M.ARM 7

Items: Craftsman's Tools
Gil: 0

Skills:
Preferred Weapon Skill: Dagger 3
Any Other None Zero Skill: Language: 2 (Common, Monster)
Synthesis(cooking): 4
Lore(monster): 2
Light Armor: 2
Negotiation: 2
Escape: 2
Navigation: 2
Swimming: 2
Survival: 2
Acrobatics: 1

Spells:
Rank 1:
Homing Laser: 10mp. Single Target. (INTx2)+1d6 nonelemental damage. 25% chance for Confusion. Long Range capable.
Lick Wounds: 5mp. Single Target. (VITx2)+1d6 healing. Short Range only.
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Last edited by Overcast; 12-15-2009 at 02:56 AM.
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