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Unread 06-13-2009, 12:57 PM   #91
Julford Hajime
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Star Wars: Republic Commando was an outstanding fucking game and I loved every bit of it. They could make every other game with squad members better by following this example (see Mass Effect). To make Republic Commando itself better... I dunno, make a sequel, give it online play, and throw in GeoMod 2.0 for good measure.
It did have online, fyi. It just wasn't very good.

If they'd just made SW:RC longer, I'd have been happy. Shit got crazy really often, but it never felt out of your hands. The boss fights were a pain in the ass (I'm trying to remember the boss fight on Kashyyk, but it's escaping me... Magnaguards, maybe?), but overall it was awesome.

I mean, I remember the scene on Geonosis when you are being ambushed on all sides of an open room by Droidekas and Super Battle Droids, and you have to waste a full minute accessing a terminal in the middle of the room. Your teammates dropped like flies in there, and if you hadn't been conserving all of your grenades, you were in trouble. I still go back and play that level every now and then... Good times.

As for KH2, there was someone on a forum I went to years ago that had teir sig saying "Goofy dies at the end of Kingdom Hearts 2!" I thought he was just messing with me, then shit got real at Hollow Bastion. It was awesome.

Then Goofy woke up from his nap, Mickey's angry face disappeared, and I stopped having fun with the game. I never cared about the original characters, I just wanted to see Disney characters kicking ass, and after that point they don't do much. It's all Sora.
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Unread 06-13-2009, 01:04 PM   #92
Mirai Gen
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Republic Commando ruled enough I just want a damn sequel. Like it was just fine, don't change a thing, keep it all just like it is, but make another one.

Seriously best Star Wars experience ever is a close tie between it and KOTOR.
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Unread 06-13-2009, 01:54 PM   #93
Kaneda
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I think I'm one of the few people who did indeed enjoy Kingdom Hearts II, but it remains the first thing that came to mind as soon as I saw the thread title. Pages and pages could be written, and have been written, on how this game could have been so much better than it was, so I feel kinda redundant complaining about it.

It wouldn't be nearly as bad if almost all the things that made KH2 worse than the first game are the things that Tetsuya Nomura is clearly going to indulge in even more. I mean, with some disappointing things you can tell "Oh, I'm sure they'll know to to patch up those mistakes with the next game/movie/whatever," but with KH it's just watching a trainwreck. It's funny how a series that builds itself around the concept of HEART POWER thinks it's a good idea to drain itself of whatever heart it has left.

Another one is Rayman 3, seeing as it traded in all the old charm of the previous game for SNARKSNARKSNARK, and the old game's fucking epic plot of "Robot Pirates from space have destroyed the heart of the world" for "cure a frog of his evil stomach ache." At least the gameplay wasn't really changed, seeing as Rayman 2 had simply outstanding gameplay for the N64 and PS1. Oh wait, Rayman 3 was for the PS2.

Also the Raving Rabbids series. For not being Rayman 4.
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Unread 06-13-2009, 03:18 PM   #94
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Originally Posted by Mirai Gen View Post
Republic Commando ruled enough I just want a damn sequel. Like it was just fine, don't change a thing, keep it all just like it is, but make another one.

Seriously best Star Wars experience ever is a close tie between it and KOTOR.
one of my current ambitions is to somehow get the Republic Commando team to do a Metroid spinoff centered around those Power-armored federation mooks you see in the second and third Prime games, because I'm curious about them and Republic Commando was fucking awesome.
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Unread 06-13-2009, 03:20 PM   #95
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Final Fantasy Tactics. Honestly, I wish the end game wasn't so damn broken. I would say the script and stuff but the War of the Lions port fixed that. I Also want to know why there isn't an online capable SRPG.
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Unread 06-13-2009, 10:26 PM   #96
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What about Radical Dreamers? It was sorta boring.
Fuck. You.

Anyway, I submit Saga Frontier. It was so much fun, but it was so hideously, obviously unfinished in so many ways. It's really frustrating when you KNOW that a character was supposed to be absolutely awesome, but he/she/it (there were many) ended up getting two lines of generic dialogue instead.

Asellus, Red, Blue, and T-260 especially seemed like their quests would have been really memorable if they'd been completely finished.
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Unread 06-13-2009, 10:51 PM   #97
Regulus Tera
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Originally Posted by EVILNess View Post
Final Fantasy Tactics. Honestly, I wish the end game wasn't so damn broken. I would say the script and stuff but the War of the Lions port fixed that. I Also want to know why there isn't an online capable SRPG.
FIRE EMBLEM SHADOW DRAGON has online.
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Unread 06-13-2009, 10:56 PM   #98
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Originally Posted by Regulus Tera View Post
FIRE EMBLEM SHADOW DRAGON has online.
Yeah, but the FE games lack the more finer customization present in many other SRPGs.

For example, FFT itself would have lent to an awesome multiplayer scene (With a few balance tweaks IE BLADE GRASP and level caps to take the focus off who has higher leveled characters and who has better tactics.) but even on the PSP version they really let it slide.
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Unread 06-14-2009, 12:11 AM   #99
Kerensky287
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Oh, I just remembered a huge one! Star Fox Assault!

SF64 was awesome, most people agree. Why, then, did all the games after it suck (with the possible exception of Command)? Assault was supposed to be a return to the roots after Adventure, but it was kinda balls. Here's what I would have done differently:

1) Make Star Wolf evil again. Just because a villain is popular with the fans doesn't mean they should become an anti-hero.

2) Remove Krystal entirely. Romantic subplots aren't always necessary and the character herself does very little for the game.

3) Throw in a handful of music tracks that AREN'T orchestrated. Seriously, it's a fast-paced arcadey shooter. At least some of the music should feel exciting rather than just dramatic. Get rid of the stupid Starfox Dance Remix in the opening, as well.

4) Make a single A button-press equivalent to a burst of shots like in 64. Assault made the Arwing single-shot, which results in the player either wearing out their thumbs or spamming charged shots.

...I'm sure I had more than these but it's late and I'm tired.
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Unread 06-14-2009, 12:26 AM   #100
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Originally Posted by Kerensky287 View Post
Oh, I just remembered a huge one! Star Fox Assault!

SF64 was awesome, most people agree. Why, then, did all the games after it suck (with the possible exception of Command)?
No, Command was crap too.

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Assault was supposed to be a return to the roots after Adventure, but it was kinda balls.
It was balls because they didn't focus enough on the Arwing stages. Arwing stages were the best part of the game.

In my opinion, Star Fox started to suck because it started to take itself too seriously. SF and SF64 were campy parodies of Star Wars that featured furries for the hell of it and it was absolutely hilarious. The moment you make it "dark" and "heavy" it becomes creepy, not funny.
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