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09-07-2010, 01:48 AM | #91 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Well, as long as you understand that.
Anyhow, it's late for me too. But I'll see if I can't come up with some ideas to help you out. ^^ |
09-07-2010, 03:10 AM | #92 |
Don't Hate Me 'Cause I'm Moe
Join Date: Oct 2004
Location: Harmonial Sanctum
Posts: 6,798
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Nevermind, Drac. I remember now.
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09-07-2010, 04:17 AM | #93 | |||
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Qua? That wasn't what I had in mind when I discussed "Specialization". I mean, yes, abilities should get stronger as your level gets higher. But while I do think specialization in roles (such as defensive, offensive, supporter, that sort of thing) should be defended, I don't mean "those who put all their ranks in a certain class should be stronger than those who spread those ranks out". First priority is equal power, no matter if you put everything in one class (or, since that's not possible, go 10/5) or spread it over all 5. If you're saying that the ability to get immunity to certain types makes Sophie stronger than she should be, that's valid. But saying that she hasn't taken enough ranks in Slayer to get that... naaah. You could make a specialization argument if Renny had taken many type immunities in an effort to make himself less vulnerable to a variety of foes, and Sophie had pretty much the same thing despite being offensively inclined, but as things are, the specialization argument really doesn't fly. I mean, we abolished the strict levels specifically so that people could get what they wanted, when they wanted it, as long as they didn't get too strong. Hell, that could have been a pokebrid, or a demon level and it still would've been acceptable by me. We're basing our upgrades on the original charts, not trying to stick to them. So on that count, the immunity thing is fine, and so is 2x rage. And yes, you could have done that as well. You chose to get some different shit instead, which was fine. If you wanna give up some of that stuff, we can rearrange it so you get type immunity. Ahem. Though as it is, yeah. First, regarding the type immunity bit, why don't you tell us exactly which one you want immunity for? Cause there's one hell of a difference between getting Ruin immunity and Dragon immunity. Second, stats: I'd say 50 all round at most. Third, RDPA: That one could be worse, but... yeah. Should be nerfed, and not just by making the speed drop really massive. Maybe give the Particle cannon a turn of recharge time? Other than that, it's not too bad. Quote:
And besides, I never said it shouldn't work against higher-level Snaggers. I'm just saying that Renny has no ability to help his pokemon escape Liz' attraction. This is less due to affection for Drac's rather twisted PC (seriously, she's worse than your character in that Eclipse Phase RP) and more because I want Renny to SUFFER. SUUUUUFEEEEEEE-----ER. Though if you don't want to redesign, I guess your other thing would be fine as well. Quote:
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09-07-2010, 10:29 AM | #94 | |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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I still kinda stand by the argument, but not nearly as much anymore when you explain it like that. But on that note, I did promise Drac I would think of something that could replace it... and I got a different way that's more in character in order for Sophie to get the increased rage thing while being all kinds of badass.
She deals an awful lot with chemicals, right? And one of her upgrades was for slayer weapons to have an increased chance of inflicting status right? Well, keep in mind, the AB said that statuses like poison and frozen and confusion gives rage every turn that they manage to give damage. So what would I suggest? Making the status effects of your Slayer Attacks AOE. Say you choose to use a slayer attack that gives a particular status effect of poison. It'll also splash poison on foes on the left and right side of that target (success rate depends on type of affliction). Or similar to the Glacial Spike spell of Diablo 2, make the freezing cloud AOE upon hit. Over time, your rage generation will jump as they take damage. Mind you, some foes are immune to some statuses and stuff like that and stronger statuses are more of a gamble to begin with, but it might be an in-character way of getting rage. And for the statuses that don't deal damage? Well, the protection afforded by AOE sleep or the help of AOE paralysis to have an increased chance of null turn and destroy their crit rate will help make Sophia a popular choice in the party. On the aforementioned side note, Renny already has Type Immunity as one of his approved upgrades as one of his last upgrades (although I restricted to specific types because I thought the levels mattered), although I was commenting that Drac has chosen his respective type immunity of a higher level than what is normally allowed to Slayers. So, with your permission, since you're allowing more diverse type immunity to Drac at a lower level than is normal, I'll do the same, enabling a more diverse option of choices to be immune too (but only still taking one as opposed to Drac's two immunities). Quote:
~Another one for Lola~ <3 EDIT: Editing my Template a bit: Just editing in the Extra Trainer Action Use (in exchange for the anti-snagger/domination) and allowing Renny to choose any pokemon type for an immunity just like Sophia can. Already Earned Level 5 onwards Conditional Upgrades Last edited by Menarker; 09-07-2010 at 10:52 AM. |
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09-07-2010, 11:39 AM | #95 | ||||
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Okay.
So what did you mean? And oh man AB I figured out what the RP is missing seriously there's gotta be something wrong with me. Herms. ... And now I suddenly want to make Sophie one. And on another note entirely: I forgot to say a while back that Sophia also has the standard Slayer Normal-type defense on top of her three shifting defenses. I hope that's okay. Anyway, Gem, I do agree with Menarker that high-level Snaggers shouldn't trump Menarker's anti-Snag/Domination ability unless they themselves have an ability that lets them trump Menarker's ability. Your own twisted desire to inflict grief on Menarker aside, there's no in-game reason Lizzie's wiles have to work on Renny's pokemon. Quote:
Dropped to 40. Quote:
So then I had to figure out what to put instead of 2x Rage. I decided on making her RPDA last for five turns. And I gave the Particle Cannon a turn of recharge. If you decide that five turns is too much, then I'll probably figure out some other way to nerf the Particle Cannon, because three turns is far too little time to spend one of them recharging. Oh, so you noticed? Quote:
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Of course, it may not work out because Sophia's Slayer attack types are static. Which brings me to something I wasn't really going to ask AB until later, but we should work it out now if we're going to give Sophie AOE status effects. See, AB, Sophie's going to be extremely fascinated with Kirie's ever-shifting weapon, because she's been researching the same thing. What I was wondering is if I could give Sophie a weapon sorta like that. Of course, it wouldn't be exactly like Kirie's. For all intents and purposes it would work exactly like regular PC weapons. You know, 3/6 types at a time, able to change one with a turn's delay. The only difference would be that it wouldn't be hindered by small/medium/large sizes. To compensate, we could drop it to 4 or 5 types at most. I'm not sure when it should happen, exactly. Sophie would need to talk to Kirie and probably Mika. She already has to talk to Mika about a custom item, not that the item is fairly special, it's just that in-game Mika would have to be involved in it's creation. But yeah, it probably shouldn't happen until after Mission 5. Anyway Menarker, if AB agrees then yeah, Sophie will definitely have AOE status effects. Standard Customized About Mix & Match: I actually thought this one up last night, but for some reason I didn't include it in her upgrades. I must've been REALLY tired. Anyway, like it says, Sophie can generate one of the items available to Medics. You know, Restores, Revives, Status healers and X-items, you know. Of course, she can't use it if she's already carrying six items. And she can't use it for someone else, either. Immunities: Fire, Fighting. Conditional Upgrades Trainer Actions Stats: HP: 90 Attack: 115 Defense: 85 Special Attack: 110 Special Defense: 90 Speed: 110 Total: 600 RPDA: Sophie's RPDA is her very own Vernier Armor 2.0. Stats: 50 points in each Attack, Special Attack and Speed. Equipment Slots: Five weapons, three armors. Equipment: - Weapon One: Claws of Fury ~ Light Almighty damage, 10 hits, one target. A flurry of lightning-fast claw strikes - Weapon Two: Wrist Rocket ~ Medium Fire damage, 2 targets, 50% Plasmaburn. Fires a rocket from her left wrist. - Weapon Three: Beam Blade ~ Heavy Almighty damage, one target. A fuckin' lightsaber! - Weapon Four: Electric Net ~ Light Electric damage, three targets, 70% Paralysis, Bound for two turns. - Weapon Five: Particle Cannon ~ Extreme Almighty damage, five targets, 1 turn cooldown. This giant son of a bitch cannon puts Lexhur's Laser to shame. - Armor One: Kinetic Equalizers ~ Reflects 25% of Physical damage back to the attacker. - Armor Two: Force Field ~ Reflects 25% of Physical damage back to the attacker. - Armor Three: Self-Repair System ~ Recover 20% max HP every turn. Weight: Lil' help here AB? Her speed should take a big hit. The heaviest part is that giant fucking cannon, even if she already put some points in speed. Overdrive: Power of Science ~ All allies recieve 25% less damage from all elemental types for two turns. Also, Gem, I worry that Sophie's Overdrive isn't very powerful, at least compared to Rayleen's. Maybe I can make it last three turns? Of course, I'm probably wrong. Her RPDA in and of itself is already pretty powerful.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
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09-07-2010, 12:01 PM | #96 | |||
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Quote:
"- Poison, Freeze, and Confusion all generate Rage Points for the user when the effect deals damage to the target." Which was my justification for giving you the splash status ability as your version of increased rage generation. Although, now that I think about it, we should probably put a limit on how much rage you get maximum for that... so you aren't splashing weak poison for 15 rage on 3 foes one turn, and then another 3 targets get weak poison for another 15 rage, giving you 30 rage per turn and so on before even considering you getting rage for your pokemon attacking or your slayer attack. Quote:
Last edited by Menarker; 09-07-2010 at 12:07 PM. |
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09-07-2010, 12:08 PM | #97 | |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Best bet would be to halve the chance of inflicting status effects on the adjacent targets, methinks.
Quote:
She has static Slayer attacks like a NPC. Thereby limiting the status effects available to her.
__________________
Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
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09-07-2010, 12:12 PM | #98 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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... your profile doesn't show that. It's saying she has the ability to switch out weapons like PCs do and having access to all weapons type.
Although, if you MEANT for her attack types to be more restricted via static, then I can see your point. |
09-07-2010, 12:32 PM | #99 | |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Quote:
__________________
Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
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09-07-2010, 12:42 PM | #100 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Ah. Well, I was looking at your upgrades list, which still has all the Slayer weapons included. You might wanna remove those like I did with mine.
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