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Unread 01-29-2011, 10:15 PM   #91
Geminex
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Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay!
Default That is excellent.

Characters that will never die, if I can help it: Vera.
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Unread 01-29-2011, 10:19 PM   #92
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Quote:
Originally Posted by Geminex View Post
Characters that will never die, if I can help it: Vera.
Mua ha ha, bribing my way into character immortality.
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Unread 01-29-2011, 10:49 PM   #93
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Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay!
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It will require continuos supplies of teh ARTZ.

Oh my god why did I spell it like that i am so sorry.
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Unread 01-29-2011, 11:18 PM   #94
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Everyone in Group 2 gets a temporary +3 CHA from breakfast.
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Unread 01-29-2011, 11:25 PM   #95
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ALSO, as we have our first combat going, forum specific house rule:

If your combat orders aren't in within 24 hours of combat starting, I'll take control of your character for that round. I will try to do something strategically useful, and I don't plan on trying to get anyone killed off. This is just to keep the game from stalling too much in combat.
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Unread 01-29-2011, 11:38 PM   #96
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Maybe all Argath really needs is a pet dingo and a reliable source of resurrection. Something to really take out his frustration on, ya know?
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Unread 01-29-2011, 11:40 PM   #97
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Not a bad idea.

Though a sentient subject would probably do best. Any volunteers for Argath's punching bag?
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Unread 01-30-2011, 12:14 PM   #98
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Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay!
Default

Also, thought:

Hey, Krylo.
Krylo.
Y'know umbral?
Course you do.
Y'know how my role over there was pretty much 'Self-proclaimed preserver of all balance'?
Yeah...
About that.

I'll try not to do that much here. Isn't really necessary, honestly, the system seems fine.

Exceeeeeeept for one little house rule.

Y'know how you're using the INT modifier to determine stat points upon level-up? Yeah. I like that rule. It is a good rule.
BUT.
The way we have it right now, it's not retroactive. If you raise your INT rating by 1 now, you get way bigger returns on your investment than if you raised it in 10 levels' time. As such, characters that invest a lot in INT early on get a lot more skill points to allocate, cumulatively.

That kinda sucks, I think. Mostly because players have an incentive to focus hard on int in the early game. Menarker wants to raise his int to improve his sythesis skills, and the way it is now, he's encouraged to initially max out int, to get the greatest possible payoff from his investment, rather than spreading his points more evenly as he levels up. Same goes for me, I want a rating of at least 7 or 8 in the long run, but I kinda want to focus more on charisma, initially anyway. But if I get my CHA now and my INT later, I'll be missing out on a whole lot of skill points.
Whereas characters who would naturally be investing into INT, like pure White/Black mages are gonna be overflowing with Skill points, in addition to getting all the other benefits of INT.

Seeing as all the effects of all the other ratings (VIT for HP and INT for MP) are retroactive already, why not make skill points retroactive as well? When you raise your INT rating by 1, you get additional skill points equal to the times you've leveled up. I really don't see much of a problem with this. You can even justify it IC by saying that the character's improved intelligence allows them to analyze their past experiences more effectively, and learn more from them.

Soooo, whaddya say?

Edit:
That also goes for everyone else. Maybe this is totally stupid, but as far as I can tell, it makes sense. So what're your thoughts? Best to respon in the pad, really, since cluttering up the discussion thread is unnecessary.

Last edited by Geminex; 01-30-2011 at 02:00 PM.
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Unread 01-30-2011, 11:46 PM   #99
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Only one issue come to mind just recently.

I found out that with around 152 skill points, one could max out all the ranks of all the INT based skills. (Technically, you need 21 INT to do so due to needing a rating of 7 to put a total of 8 ranks, but you get the idea.)

That means maxing out all the lores and all the possible synthesis (or rather, having them all at rank 6 or so). At level 30, someone with 15 INT would have MINIMAL of 145 skill points (5 times 29 levels, not counting the first level) , which is close enough to hit that magic number. Of course, by choosing to omit some of the other stuff like cooking synthesis, those ranks could end up in other places like CHA or DEX based skills (Or Athlethics since that's the only one that uses Str).

Granted, level 30 is a long time away and I'm an advocate for retroactive boosts myself. But I think Krylo might have a bit of an issue with being able to practically max out more than half the available skills at the end of the game.

Last edited by Menarker; 01-30-2011 at 11:53 PM.
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Unread 01-31-2011, 12:37 AM   #100
Krylo
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Quote:
Originally Posted by Geminex View Post
Also, thought:

Hey, Krylo.
Krylo.
Y'know umbral?
Course you do.
Y'know how my role over there was pretty much 'Self-proclaimed preserver of all balance'?
Yeah...
About that.

I'll try not to do that much here. Isn't really necessary, honestly, the system seems fine.

Exceeeeeeept for one little house rule.

Y'know how you're using the INT modifier to determine stat points upon level-up? Yeah. I like that rule. It is a good rule.
BUT.
The way we have it right now, it's not retroactive. If you raise your INT rating by 1 now, you get way bigger returns on your investment than if you raised it in 10 levels' time. As such, characters that invest a lot in INT early on get a lot more skill points to allocate, cumulatively.

That kinda sucks, I think. Mostly because players have an incentive to focus hard on int in the early game. Menarker wants to raise his int to improve his sythesis skills, and the way it is now, he's encouraged to initially max out int, to get the greatest possible payoff from his investment, rather than spreading his points more evenly as he levels up. Same goes for me, I want a rating of at least 7 or 8 in the long run, but I kinda want to focus more on charisma, initially anyway. But if I get my CHA now and my INT later, I'll be missing out on a whole lot of skill points.
Whereas characters who would naturally be investing into INT, like pure White/Black mages are gonna be overflowing with Skill points, in addition to getting all the other benefits of INT.

Seeing as all the effects of all the other ratings (VIT for HP and INT for MP) are retroactive already, why not make skill points retroactive as well? When you raise your INT rating by 1, you get additional skill points equal to the times you've leveled up. I really don't see much of a problem with this. You can even justify it IC by saying that the character's improved intelligence allows them to analyze their past experiences more effectively, and learn more from them.

Soooo, whaddya say?

Edit:
That also goes for everyone else. Maybe this is totally stupid, but as far as I can tell, it makes sense. So what're your thoughts? Best to respon in the pad, really, since cluttering up the discussion thread is unnecessary.
This was always the intent, but:
Quote:
Originally Posted by Menarker View Post
Only one issue come to mind just recently.

I found out that with around 152 skill points, one could max out all the ranks of all the INT based skills. (Technically, you need 21 INT to do so due to needing a rating of 7 to put a total of 8 ranks, but you get the idea.)

That means maxing out all the lores and all the possible synthesis (or rather, having them all at rank 6 or so). At level 30, someone with 15 INT would have MINIMAL of 145 skill points (5 times 29 levels, not counting the first level) , which is close enough to hit that magic number. Of course, by choosing to omit some of the other stuff like cooking synthesis, those ranks could end up in other places like CHA or DEX based skills (Or Athlethics since that's the only one that uses Str).

Granted, level 30 is a long time away and I'm an advocate for retroactive boosts myself. But I think Krylo might have a bit of an issue with being able to practically max out more than half the available skills at the end of the game.
I think we discussed this, and I said something like I'd worry about it if it even looked like we'd get that far.
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