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Unread 02-03-2011, 11:52 PM   #91
Teal Mage
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Originally Posted by Mauve Mage View Post
Because somebody had to attack one of them and it might as well be Elsa.
Still running!

Will get to fighting soon. But I liked the idea of throwing a door open and smacking Undead with it too much to pass up!
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Unread 02-03-2011, 11:55 PM   #92
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Song of Lightening: Jhen can kill one dude a turn, but can't move while casting. We're boned.

Edute Naelucreh: We still have to push our way past at the absolute minimum 25 zombies who will still do at least nine damage each. We're boned.

We're boned.
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Unread 02-04-2011, 01:16 AM   #93
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Where did you get that they do nine damage?

I figured everything would die in a hit, or something else will show up like with Group 2.
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Unread 02-04-2011, 01:25 AM   #94
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Oh, sorry. Came up in the Pad as part of a private discussion as a result of Ark's scan.

But since I'm kinda sharing it (Hoping you guys roleplay in character) I might as well put it here.


Virulent Zombie
Level: 1
Description: An amalgam of hume corpses and various grafts.

Category: Undead
Location: Town
Size: 6ft
Reaction: Neutral/Hostile

HP: 63
MP: 15

STR: 9
VIT: 10
DEX: 3
INT: 4
CHA: 5
Special: Undead, Weakness to Fire, Weakness to Holy

Not all the zombies are these types, but the two types that Ark scanned (Sword arms and Extra plated ones) both have same stats. Just their attacks differ. Virluent ones implied to be infectionous.

But yeah, they have a minimal of 9 damage due to having 9 strength.

On the plus side, there are specific rules in place according to Krylo....

Bello: Why isn't there a "WAve your sword around and run" command?
20:52 Ark: Krylo, what is the rules for trying to run past the foes?
20:52 Ark: I'd imagine they'd be able to block your path
20:52 Krylo: Roll Escape (athletics). If you roll high enough you can get past them.
20:52 Krylo: If you roll higher yet you may get an evasion bonus while moving past them
20:53 Ark: and the mages don't have high athlethics to escape them
20:53 Krylo: If there are none in the way you'll get a movement bonus instead
20:53 Krylo: Good thing Jhen and Bello can ride someone!
20:53 Ark: is there a way I can use strength to use my shield to shove them away?
20:53 Ark: like force a path like a linesman?
20:53 Krylo: Ehhh sure
20:53 Krylo: Opposed strength check


We aren't supposed to try to kill them all. In Krylo's own words, we're supposed to just take what we can get and SURVIVE. Zombie Horror Survival genre!

Last edited by Menarker; 02-04-2011 at 01:28 AM.
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Unread 02-04-2011, 01:33 AM   #95
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You could always take ARM into account.
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Unread 02-04-2011, 01:54 AM   #96
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Well, they'll always attack for 9+ damage. The damage you actually receive will depend on how high they roll and how much ARM you have.

I mean, I got 10 ARM, and I'm still going to take a beating if I get ganged up or if they roll high.
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Unread 02-04-2011, 02:31 AM   #97
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Well, they'll always attack for 9+ damage.
Actually, uh, I think those are the Augmented Corpses only, Elsa got hit by one of the Unaugmented ones last turn and didn't take any damage. Her Arm Score is 7, so even if the Unaugmented Zombie got a horrible extra damage roll (which it might have) they can only have 6 Strength - at absolute maxium.

I would imagine its less though.

Beyond that, Arden managed to avoid getting hit at all last turn, and that was while charging through a bunch of them. Most of us have around her Evade Score, so there's a fair chance that most of them will have a hard time landing a hit.

Current Number of Enemies: 55
Number of (Unaugmented) Undead: 21
Number of (Augmented) Undead: 8
Number of Unidentified Undead: 20
Number of Wires: 5

Seems to be about a 3:1 ratio of weak Undead to strong ones. We're not doomed - yet.
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Unread 02-04-2011, 02:33 AM   #98
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Well, Krylo told me that the stats for the two types I scanned were the same. ^^; So you'll have to ask him why it turned out the way it did. ^^;
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Unread 02-04-2011, 02:41 AM   #99
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Well, Krylo told me that the stats for the two types I scanned were the same. ^^; So you'll have to ask him why it turned out the way it did. ^^;
'Cause you scanned the two types of augmented zombies, and not any mooks.
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Unread 02-04-2011, 08:11 AM   #100
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Originally Posted by McTahr View Post
Probably ideal to not do too much more damage than we have set up already for this round on the Udra. We're liable to overshoot and kill it, if I'm thinking right.
Well, we did 100 so far. We're probably gonna do that much again, maybe a bit less, this turn. Unless it has just 140 HP, it'll probably survive.

What I'd suggest is this: Capsin shouldn't cast. Just have him get out of the way. Argath too.
Edit: Nevermind, that is stupid. You didn't read that.

Docus casts a standard action fire. Prasad is shooting already. Argath can pitch in. So that'll be about 40-50 damage altogether. If that's enough to take the thing out, then that should give Fie and Caspin enough time to cancel their spells, since casting is a delayed action, and doesn't resolve until later. Or at least I think we can do that. If it doesn't go down, Fie can finish the spell, and hopefully take it down. And if that still doesn't work, then we know that the thing's got excessive HP and we can whale on it without worrying about killing it accidently.

Edit:
Also, Tahr, get yer own character development! Flashing back to my character's education while casting spells on the Udrafreks is my thing.
This gimmick is not big enough for the two of us!

Last edited by Geminex; 02-04-2011 at 08:30 AM.
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