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Unread 02-24-2010, 10:01 PM   #101
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Default Charlie ex Machina

Well look at that new update, proving my easy guesses totally right. Slately and Stanley have never even heard of this before; it's clearly outside the bounds even of linked Turnamancy and only Charlie can make it happen.
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Unread 02-24-2010, 10:24 PM   #102
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I'm wondering who Jillian's gonna have turned.
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Unread 02-24-2010, 10:33 PM   #103
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Quote:
Originally Posted by Loyal View Post
Forum suggests that the Turnamancer is linked, which would make sense with the "DO NOT TRY TO TALK TO THIS UNIT" bit in the text update, but still.

Bullshit.
That guy does a lot of bitching. Notably, he says that not even Magic: the Gathering has anything so obviously bullshit. He's wrong.
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Unread 02-25-2010, 05:16 AM   #104
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Ansom.

Also, yeah, I forgot what card it was but I remembered there was a blue blueshit card. Though to be honest half of blue is blueshit.
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Unread 02-26-2010, 02:23 AM   #105
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And just ending the turn is bullshit? There's a hojillion games that allow you to take an extra turn. Having it cut off the middle of the opponent's turn is the unexpected part.

How about "you control your opponent's next turn" ?
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Unread 02-26-2010, 09:31 AM   #106
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Originally Posted by Arhra View Post
And just ending the turn is bullshit? There's a hojillion games that allow you to take an extra turn. Having it cut off the middle of the opponent's turn is the unexpected part.

How about "you control your opponent's next turn" ?
Well, there's a reason TS is ten times as hax as that one, and one of them is there's no set up. Anyone can play mindslaver, but not instantly. In addition to that, there are effects that cannot be countered at all, yet Time Stop counters them. The drawback of course is the high cost and you can play spells to resolve after someone hits you with it, but if you're tapped out/no cards in hand/etc it basically ruins the game for you because A) it gave them another turn to pull off more blue bullshit and B) if he didn't know what you were doing before, now he does.

Also also, Mindslaver has a setup time, then a use time. Even if you have the mana to play and use mindslaver the turn it comes out, someone can Time Stop the mindslaver while it's still on the stack, or counter it with a spell that costs less, or even wait til you activate the ability and use a spell to destroy it before the effect resolves (actually not sure on that one, been a while since I played MTG).
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Unread 02-26-2010, 10:10 AM   #107
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Mindslaver was used in a nasty infinite lockdown deck that was quite effective in the Mirrodin era, as well as buying time for the Tooth and Nail archetype while Time Stop did see some use but it was more conditional. So one could argue it wins there. Besides, you control your opponent's next turn. It's madness!

Besides, someone can counter Time Stop with a spell that costs less too you know. Relatedly, once Mindslaver's ability is on the stack, there's very little you can do to stop it. A stifle-type ability will work, but it's impossible to destroy Mindslaver in response - it's already been sacrificed as part of its activation cost and an ability on the stack exists (mostly) independently of its source anyway.

But this is getting a little off topic.

So far Erfworld's 'end the turn' trick has had at least one drawback adressed - high cost. It's also at least a dual linkup and I'm hoping it'll turn out to be three. If the dual linkups are quite safe, surely someone would have known this trick already.

Honestly, it's not as impressive a trick as 'uncroak the volcano', although it does have a lot more utility.
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Unread 02-26-2010, 11:20 AM   #108
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Not so high a magic cost as to prevent them still being able to turn a high level warlord. Turnamancers still op!
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Unread 02-26-2010, 06:35 PM   #109
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Definetly. I'd hate to see what one's like with an Arkentool.
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Unread 02-26-2010, 10:44 PM   #110
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So, we have a warrior Arkenhammer that allows a warrior to do alot of cool warrior things. The Croakamancer Arkenpliers that super-uncroaks units. The Thinkamancer Arkendish that creates remote super links.

And a fourth, unknown Arkentool. Right?
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