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Unread 06-16-2010, 07:40 AM   #101
Geminex
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Pierce isn't nearly badass enough to do that. Hell, Renny's more likely to do that. Pierce is only badass during your sidequest.

Edit: In fact, nevermind. Let's treat the airship like we would an actuall naval vessel. Meaning we each have a rank on board.

Dibs on captain. Renny can be first mate, Pierce can be helmsman (meaning he gets the wheel), Charlotte's our gunner, and Matt... lookout?
Our enforcers are deckhands.

Last edited by Geminex; 06-16-2010 at 07:49 AM.
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Unread 06-16-2010, 08:06 AM   #102
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You do realize Pierce isn't going to listen to a word Impact says and just ram enemy airships anyway?

And just try to take the wheel away from him, I dare ya.

Anyway, underwater battles. The main problem with the Water General fight is that if it's anything like I'm imagining it I can't think of any reason for it not to eat us before we can swim away with our pathetic little human feet.

What if electric attacks leave a lingering static of sorts that damages everything on the field? And it stacks, so every time someone uses an electric attack the damage gets worse.

Maybe add a nifty little Engineer device available to all Engineers that drains away the static and lasts like three turns. When the device stops working, the field is cleared of electricity and anyone who wants to enforce the effect again has to use an electric attack.

AB's aqualung idea is good. We could start with aqualungs, but enemies could destroy those with attacks (not all at once, mind you, that would suck) and then we would have to work out a relay system of sorts with our enforcers taking our place while we switch out to take a breath. If a trainer's aqualungs are destroyed but their pokemon's aren't and they have to surface, they leave their pokemon behind in which case the pokemon use any random move in their arsenal (chosen by AB), and other party members can't issue orders to them.
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Unread 06-16-2010, 08:15 AM   #103
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I should be getting angry at your defiance, but all I can think of is Pierce just standing at the wheel of the ship, all cross-eyed and gleeful, going "WHEEE! LOOK AT ME GO!"

Also, there's two ways that could happen. Either, it's a good idea, and Impact orders it. Or it's a bad idea, and Pierce puts everyone at risk by doing it. And it'd probably invovle Charlotte's coat getting screwed some way, so she'd be just as angry at Pierce as Impact.

Also, there needs to be a running gag whereby Charlotte's coat gets ruined every mission, until she stops wearing it.

As for static... It's certainly not plausible for it to creat static. In fact, it's not plausible for it to be super-effective at all. But hey, screw physics, right?
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Unread 06-16-2010, 08:21 AM   #104
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Well, I used static for lack of a better term.

But it really wouldn't be static.

And when Pierce implements the ramming maneouver, you can be damned sure his battle cry is going to be "WHEEE! LOOK AT ME GO!".

Or maybe "There be no turning back now, mateys!" followed by maniacal laughter.
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Unread 06-16-2010, 08:25 AM   #105
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Well, the term seems correct for what you're describing. Latent electrical charge. But that charge wouldn't build up in any way, it'd discharge instantly.

The most drastic thing that I could see happening is all electrical moves either becoming fully random-target, or getting splash. Or something like that.

And obviously Impact's reply would be "Yar! Mutinous yellow-bellied cur!"
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Unread 06-16-2010, 08:34 AM   #106
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Well the building up thing was just something that popped into my head.

But yeah, it might be easier if electric attacks deal their normal damage to the intended target and have a weakened backlash effect on everything else on the field.

Then we don't have to come up with a new Engineer device, anyway.
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Unread 06-16-2010, 08:38 AM   #107
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You can never have too many engineer devices.

And if anything, I'd go for the backlash theory. But how're we gonna set up the underwater battle?
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Unread 06-16-2010, 08:58 AM   #108
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The big Ruin General attacking the beach turns tail once he sees his forces defeated.

And are we going to let him go because of a silly thing like not being able to breathe underwater?

Fuck no. Get your flippers and throw on your aqualungs, dudes. We're going for a swim.
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Unread 06-16-2010, 11:26 AM   #109
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Quote:
In fact, dibs on his life. Villain to villain, y'know?
Charlotte will fight you. In fact, thats how it'll play out. We'll have Burkmont tied to a stake a something (a thick stake). While he is tied up, he'll be forced to watch Charlotte and Impact fight to the death for the right to cut his head off.

And a sky mission sounds pretty awesome. An underwater mission sounds complicated. As long as it can be worked out, I got no problems. Also, Impact doesn't need a jet-pack, he's got Latios. Although I still agree he should get a jet-pack.
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Unread 06-16-2010, 12:08 PM   #110
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Nice thing about the underwater battle? Swampert can fight all he wants with no worries about electric attacks. Ground type immunity FTW! ^,^
Everyone else though... Magnezone is the next best, if he could mimic Dive or something. Hell, everyone on his team would have to use Mimic just to participate with Dive. Swampert would be the star of Renny's Team during that mission.

I wonder if having water pokemons would help with breathing. Hell, in the games, your character could stay underwater indefinately if you had a Pokemon use Dive. Of course, I would probably put that under "suspended rule of belief for practical gameplay".

If the air battle is during the daytime, then Shaymin can fly too. (Although no one would be able to ride her tiny frame.) Also, Umbreon is small enough to ride just about any flying pokemon.
Mollesk... can use his tentacles like seat-belts to fasten himself while using his other tentacles to grab stuff like falling people. ^^
Plus, if PACTA knew they were fighting in the air in advance, Renny could feasiably borrow the family's Latias and it lend it to someone.

Yeah, Renny is a clear leader of flight among the group with 3 active flyers in his main team.

Last edited by Menarker; 06-16-2010 at 12:16 PM.
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