08-29-2010, 08:25 PM | #101 | |||||||||||
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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AB, as far as I know, doesn't use math or formulas a whole lot when dealing with combat resolution, but rather a lot of guesstimating the overall effect. Things like Twice as much, Half as Much, or *applying a specific effect* actually tends to be included in his synopsis, especially because it is easier to grasp. Things that are "minor" and "hard to add up mentally" like leftovers and trainer attacks are not included except in very rare instances and usually only when they are concentrated. My argument here is that the 15 point boost falls in this "minor" camp and thus is not a significant bonus. And the reason for debating that point is because it determines whether the extra accessory slot on level 3 is too much DESPITE the fact that accessories was suggested and agreed on as a suitable replacement for Double Attack. Quote:
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Once again, I ask. Why is level 3 such a bad place to put it? For that matter... For that matter, what does level 3 consist of now aside from a small stat boost and a type immunity? I don't seem to recall anyone proposing anything to replace Double Attack OR the accessories which you guys want to bump up. If level 3 actually had something great, then fantastic, I would be willing to bypass the fourth accessory. But part of the issue why I'm doing all this protesting is that all you guys are suggesting now are nerfs. No reason given why and nothing proposed to replace them. There seems to be an empty void where Double Attack and Accessories was in that level. Quote:
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BTW: An easier way to phrase what you said is "Choose one of the following abilities each turn: Trainer Action, Pokebrid Action, or Slayer Accessories. The user can use one of that respective ability at the exclusion of the other two during that turn. Multiple accessories can be used in the same turn if sufficient rage is present. Quote:
Before all this arguments started, we had discussions about what were overpowered or not powered enough, and for every item that was in debate, there was a solid example and some reasons why or why not. Nowadays though, things are not being explained why something should be altered and that almost everything is on a "because I said so" basis. Now, in Gem's case, let's use the recent example of him wanting to keep Paradigm Shift as is. Yes, that bites me in the butt adding a rage problem to a rage-reliant class but he gave the valid reasons that it wouldn't be crucial to those specializing in Pokebrids because they wouldn't need paradigm shift to use them for Sync Techs. That was agreeable and I can understand and work with that. But now we come back to the entire accessory thing. No reasons given. Despite you guys saying it would effect every slayer, it really at the moment only would effect me because you guys stated you don't intend to go that far in Slayer anyhow in favor of going demon. Impact for Full Demon (6+ levels) and Pierce with multiple levels in demon AND breeder AND slayer. It could effect Charlotte and maybe Dante, but is them getting accessories earlier bad? Compound that with "triple-classing is bad" (Suspciously specific argument) or "I don't like Menarker getting a fourth accessory" (Not even hiding it!) and the result is that I don't feel like you guys are actually acting in good faith with balancing at the moment. You guys did before and that was great for everyone with a lot less arguments, but not lately... BTW, didn't anyone consider that some of the nerfs you guys are proposing is going too far now that AB nerfed Medics? Since infinate rage rockets and stuff like Full Restores is no longer possible, some of the reasons for the nerfs like too much rage is not really valid anymore. Quote:
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But I'm very much asking again we put further "nerfs or buffs" on hold until we see demon templates and proposed accessories. EDIT: Welp, lots of posts sprang up as I was writing, and some of them actually explaining things like I hoped. Here is Valiant Rush btw. Edited its power a slight because by the time Renny gets it, Slayer weapons will be 130 power. I forgot about that factor when I made the move. Everything else is the same. The reason why I didn't put it in my bio is because Renny doesn't have the move yet. Was just proposing it in advance. Valiant Rush Description: Renny goes into a passionate frenzy when his allies and friends are in danger and personally enters the fray, inflicting damage on any targets of his choice with multiple blows that foes find difficult to endure. Cost: 20 RP per hit. For every ally in Renny's team below 33% hitpoints and thus "in the red" or knocked out (or for every trainer down to 2 or less pokemons including 0), reduce the cost by 20. For each of Renny's pokemons knocked out, reduce the cost by 10. It's possible for the technique to be free if the reduced cost is more than the cost he pays for. Effect: For every payment of 20 rage, Renny does an unmissing critical hit that bypasses effects like Protect and Endure using Almighty element (Able to hit any target equally regardless of type) to a target of choice. Thus he can choose to focus each individual hit on one target or divide the hits among any number of foes. The power of each blow is equal to 130 power after taking the doubled power due to crit in account. This move can only be used once every three turns regardless of how much rage he used or how many or few hits he done. Last edited by Menarker; 08-29-2010 at 08:59 PM. |
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08-29-2010, 09:25 PM | #102 | |||||||||||
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Anyway, AB said way back when (like, sometime before we hit Discussion thread 10, I think), that Slayers had 100 in every stat. Pokebrid stats were Pokemon Form stats + Slayer stats / 2. Anyway, Slayers get 600 total stat points. Going all the way to Overblade 3 gives you 25 stat points in every stat, bringing their total to 750. Just so you know. Still, AB, can you confirm what I said above about Slayer and Pokebrid stats? Menarker, you're right that AB estimates all the damage. However, I'm fairly certain he takes all the factors (at least the ones he can remember) into account, so those extra 25 points would make a difference. And I wouldn't lump them in with Trainer Attacks or Leftovers. At the very least, I would put those 25 points in the lower end of "moderate". Yes, something regarding accessories was suggested as a replacement for Double Attack. I like how you don't specifically say what about accessories, though. I mean, which is it? The reduced cost, or the extra slots? Also, I think you underestimate the value of immunity to a stat. Quote:
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What kind of example do you want? You want us to tell you "we think getting a fourth accessory at level 3 is overpowered when you add in everything else they get at that level"? Because that's the best we can do. There is no in-RP example we could give as to why it would be unbalanced. Also, no one said it was just as bad or worse than Double Attack. I see it as being "almost as bad as Double Attack but not quite, yet it still deserves a nerf". We looked at the level 3 upgrades and thought "hm, I don't think we should put a fourth accessory in that upgrade", and you thought otherwise. The reason is that you're undermining the value of the other two bonuses gained in that upgrade. Quote:
Hell, compare it to Tuners, who get all of one bonus for their level 1 upgrade, and their level 3 ain't all that great either. Even with just a type immunity and a stat boost, you're still beating them. Quote:
"One level of Pokebrid" is such a damning factor because you're getting access to a whole new class. You're getting access to their entire movepool and Paradigm Shifting. Not to mention this blends in well with the Overblade 3 type immunity upgrade, because you could choose a Pokebrid form that has a quad weakness and make yourself immune to that type. And then? You can throw on some Slayer armor and turn three of your 2x weaknesses into neutral! Provided you take a form with at most four weaknesses, you could make yourself weaknessless like a Ghost/Dark type without actually having to be that type. Quote:
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The comment of Geminex you're referring to when you say that was simply him stating the obvious by saying that anyone shouldn't be able to use Trainer Actions and Pokebrid Actions at the same time. Also, the "reduced Rage cost + third extra accessory slot" upgrade would come at Slayer level 4 or 5, I think, so it the Rage cost bit would at least affect Geminex. Not to mention, if we do make it so that accessories don't get that first free use, it would be standard (IE: start at level 2), and it would certainly affect all of us. The fourth accessory thing? Yeah, that would probably only affect you. However, just because we're not getting that upgrade doesn't mean we shouldn't get to balance it. Quote:
I mean hell, if anything, the suggestion I made to Geminex to replace his suggestion to remove the first free use of accessories was taking into account the fact that Medics can't use Rage Rockets anymore. Sure, why not.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
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08-29-2010, 10:24 PM | #103 | ||||||
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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I'm saying that any of the nerfs that may have been motivated by people having too much rage generation might be a little excessive that our fastest and easiest way of getting rage is gone. Anyhow, a good deal of these arguments will fall on the wayside if we do have customized classes. *After waiting to see what the templates and accessories are* Last edited by Menarker; 08-29-2010 at 10:26 PM. |
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08-30-2010, 01:22 AM | #104 | |
Don't Hate Me 'Cause I'm Moe
Join Date: Oct 2004
Location: Harmonial Sanctum
Posts: 6,798
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Okay, here's what I'm suggesting:
- Plan Accessory: Currently, I have it set up (in my Powers By Level document) so that Overblade Level 3 gains a 4th Accessory Slot, not Double Attack. Accessories (like Stamina Rush which grants Double Attack for one turn) cost 30 Rage to use and this includes initial use and this applies to Slayers since level 2 when they can first equip accessories. - Plan Rage Drop: Or, Double Attack would generate Rage for one of the attacks. For an Overblade just hitting level 3, that's 15 Rage generated for the whole shebangabang. Overblades maxing out at level 5 would gain 20 Rage for it. - Plan Only 3 Accessories: Overblade level 2 is severely lacking in value. So I could move 3rd Accessory Equip there, get rid of 4th Accessory Equip altogether, then...I dunno, use Overblade level 3 to reduce Rage required to use accessories. I want to do Plan Only 3 Accessories and then put something else into it. I want to make it cost a free action to "charge" accessories so that they can be used the next turn. It's pretty hard to find the balance with all the Balance Wars between Menarker, Dracorian, and Geminex. I know they mean well (Gem and Men, anyways) but it's difficult to keep up with all myself. Quote:
Pokemon's stats / 2 + Slayer's stats / 2. Slayer stats are balanced across the board, but Impact wants it changed and I agree. However, I'd rather leave individual stat growths to demon upgrades if I could. Last edited by Astral Harmony; 08-30-2010 at 01:32 AM. |
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