01-31-2011, 12:46 AM | #101 |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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So that's a 'no'? Or a 'deal with it later'?
Fair enough. Not that much of a biggie. In regards to damage, why is Dingo 4 still alive? You said Fie and Docus did 27 and 30 damage respectively. If M.Arm reduces both of those by 5, they'd be doing 22 and 25, to make 47 damage. That's a kill, no? |
01-31-2011, 12:48 AM | #102 | |
The Straightest Shota
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Quote:
B: Death is at -23. Or any attack dealt to it at all while it is unconscious. C: I'd have just made it dead, but Dingos regen 5 points per round, so it'll get up next round if someone doesn't finish it off. Also, it's a 'yes, and I will deal with it later if it is an issue'.
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01-31-2011, 12:57 AM | #103 |
SOM3WH3R3
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Ooooh, that's a minus 12. And you had forgotten to calculate armor.
... Okay, I need to stop role-playing while sleep deprived. It clearly benefits no-one. Especially not my party. Still... Unconcious targets have 0 Evasion, right? Yo, Caspin? Up for a mercy kill? Or would just like to devour the fucker? With any luck, that'll give the rest a bit of pause. As for everything else... Bluh. Argath is about to get hurt, so I'd recommend that he jump. That'll give him a turn's worth of immunity from damage. Meanwhile, Prasad and the mages can either help the ladies kill their targets, so that said ladies can then come to Argath's aid, or they can just kill one of Argath's dingos, leaving the ladies to fend for themselves. |
01-31-2011, 02:23 AM | #104 |
Argus Agony
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So much for that bitch whore Lady Luck.
Point at a dingo for me to gun down and let's get this over with.
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01-31-2011, 03:17 AM | #105 |
Cinderella
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I love this part.
EDIT: And this is why we can't have nice things.
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Time to bust out the glow sticks! Last edited by Overcast; 01-31-2011 at 03:34 AM. |
01-31-2011, 07:17 AM | #106 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
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Two things.
If Argath uses Jump, does that mean Fie's Cure would miss or do we just fudge the action order? Also, I'd suggest having Argath jump on Jade's target so they can finish it right off, though wouldn't Argath jumping anywhere give those three dingoes an opening to get at the squishy little midgets?
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01-31-2011, 09:29 AM | #107 |
The Straightest Shota
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Cure and Jump are both slow actions, and all actions in a round take place at the same time, except slow actions which all take place at the same time but FIRST.
So you'd disappear for the monster round, then land at exactly the same time cure would hit you. Much as both the fire and wind spells hit the dingo at the same time. SO: There would be no fudging of action order, but the cure would hit.
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01-31-2011, 09:47 AM | #108 |
Political Studies Student
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Totally a moot point now, but!
Caspin totally had that spear attack coming. The Crit just made it funny. Anywho, nice to see Group 2 actually getting stuff done. Might post something for Group 1 tonight - basically Arden throwing out some last minute suggestions (mainly to Raltz) and going off to find the computers with her adorable mana cannons. Also Kole, apparently.
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01-31-2011, 11:29 AM | #109 |
For the right price...
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If the dingos rush the mages there wouldn't be a cure to worry about anyway. Would dingos recognize the squishies as easy targets, though? I could see humanoid enemies, but dingos?
Can they smell our fear? Are these baby-eating dingos? We're boned.
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Gone. |
01-31-2011, 11:34 AM | #110 |
The Straightest Shota
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The reward for killing them is one half-digested baby carcass.
If you examine it you will realize that a dingo really DID eat her baby.
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