05-25-2004, 12:14 PM | #101 | |
Saint of Stats
Join Date: Dec 2003
Location: The End Of The World
Posts: 5,646
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Quote:
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"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he pass'd; And the eyes of the sleepers wax'd deadly and chill, And their hearts but once heaved, and for ever grew still!" - The Destruction of Sennacherib |
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05-25-2004, 12:18 PM | #102 |
The Carnivorous Weeble
Join Date: May 2004
Posts: 296
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Perhaps, perhaps not. Power is absolute and fair when used reasonable, yes, but absolute [use] of power is absolute corruption.
Wow, I butchered that line bad. *ducks* |
05-25-2004, 12:54 PM | #103 |
Saint of Stats
Join Date: Dec 2003
Location: The End Of The World
Posts: 5,646
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I do not believe in the constant random and unchecked usage of power, but sometimes when all else fails, Deleted threads and Banning get the point across where words failed.
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"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he pass'd; And the eyes of the sleepers wax'd deadly and chill, And their hearts but once heaved, and for ever grew still!" - The Destruction of Sennacherib |
05-29-2004, 06:40 PM | #104 |
The Carnivorous Weeble
Join Date: May 2004
Posts: 296
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You know, I've been wondering for a while now, and with the seemingly-substantial magic-player base here, it may be possible. I'm thinking of creating a simulation of sorts for MtG players. Similar to MtG Online, perhaps, without shelling out real money. As money isn't actually made from this, it wouldn't be an infringement. I daresay that a way to play Magic without having to use money, and still retaining the ability to avoid the principle of having all hards that is presented in Apprentice-play, would be nice. Instead of money one would have credits, and it'll more or less progress much like the real world - something that can give roleplaying benefits as well.
More or less, this is a version of 'The Sims' that punctuates on Magic cards as 'property', and everything else as lesser. No, you don't necessarily have to maintain your own house, heh. Whaddya think?" |
05-29-2004, 06:47 PM | #105 |
Sent to the cornfield
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Simulations like this already exist, Kazastankas. I forgot the names, but you can play online, find other players, etc.
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05-29-2004, 08:22 PM | #106 |
The Carnivorous Weeble
Join Date: May 2004
Posts: 296
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Heh, I know Magic Online for one, but that costs money, so I don't know. The thing is, since it is not only for function, roleplaying elements can also be thrown into it. Such as the concept of working for credits, which in turn allows you to buy cards as opposed to being a bum, and working hours preventing one from participating in certain events, etc.
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05-30-2004, 01:03 AM | #107 |
Sent to the cornfield
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I see. Maybe an addon pack to an existing Magic engine?
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05-30-2004, 01:35 AM | #108 |
The Carnivorous Weeble
Join Date: May 2004
Posts: 296
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Yannow, I have yet to find a MtG Player 'RPG-like' simulation. Anyhoo, what do you mean as an 'addon pack'?
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05-30-2004, 01:44 AM | #109 |
Sent to the cornfield
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As in, there would be a core engine of the MtG online game, surrounded by a client that allowed you to meet up with and trade stuff with others.
(Attention detail Nazis aching to point out my mistakes - I have no formal computer training beyond point and click. If I make any mistakes, I admit them, and gladly await your enlightenment. However, anyone who goes any further will have his ass mailed back to him piece by charred piece. Thank you. ) |
05-30-2004, 09:25 AM | #110 |
The Carnivorous Weeble
Join Date: May 2004
Posts: 296
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Nah. Actually, I'm thinking of making it on another forum and running all the aspects there. It seems the best for this sort of game, which would need massive-scale tracking in terms of cards, decks, money, and such.
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