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Unread 05-25-2004, 12:14 PM   #101
Forever Zero
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Quote:
Originally Posted by Kazastankas
Actually, I meant, by 'sometimes keeping the peace' doesn't work, that at times, you'll have to drop the hammer and dispense some indiscriminate justice. *ducks*

Basically, at times, mass bannings and removal is necessary, no matter how brutal it may be.
Now that is an approach I can get behind...
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Unread 05-25-2004, 12:18 PM   #102
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Perhaps, perhaps not. Power is absolute and fair when used reasonable, yes, but absolute [use] of power is absolute corruption.

Wow, I butchered that line bad. *ducks*
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Unread 05-25-2004, 12:54 PM   #103
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I do not believe in the constant random and unchecked usage of power, but sometimes when all else fails, Deleted threads and Banning get the point across where words failed.
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Unread 05-29-2004, 06:40 PM   #104
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You know, I've been wondering for a while now, and with the seemingly-substantial magic-player base here, it may be possible. I'm thinking of creating a simulation of sorts for MtG players. Similar to MtG Online, perhaps, without shelling out real money. As money isn't actually made from this, it wouldn't be an infringement. I daresay that a way to play Magic without having to use money, and still retaining the ability to avoid the principle of having all hards that is presented in Apprentice-play, would be nice. Instead of money one would have credits, and it'll more or less progress much like the real world - something that can give roleplaying benefits as well.

More or less, this is a version of 'The Sims' that punctuates on Magic cards as 'property', and everything else as lesser. No, you don't necessarily have to maintain your own house, heh.

Whaddya think?"
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Unread 05-29-2004, 06:47 PM   #105
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Simulations like this already exist, Kazastankas. I forgot the names, but you can play online, find other players, etc.
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Unread 05-29-2004, 08:22 PM   #106
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Heh, I know Magic Online for one, but that costs money, so I don't know. The thing is, since it is not only for function, roleplaying elements can also be thrown into it. Such as the concept of working for credits, which in turn allows you to buy cards as opposed to being a bum, and working hours preventing one from participating in certain events, etc.
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Unread 05-30-2004, 01:03 AM   #107
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I see. Maybe an addon pack to an existing Magic engine?
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Unread 05-30-2004, 01:35 AM   #108
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Yannow, I have yet to find a MtG Player 'RPG-like' simulation. Anyhoo, what do you mean as an 'addon pack'?
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Unread 05-30-2004, 01:44 AM   #109
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As in, there would be a core engine of the MtG online game, surrounded by a client that allowed you to meet up with and trade stuff with others.

(Attention detail Nazis aching to point out my mistakes - I have no formal computer training beyond point and click. If I make any mistakes, I admit them, and gladly await your enlightenment. However, anyone who goes any further will have his ass mailed back to him piece by charred piece.

Thank you. )
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Unread 05-30-2004, 09:25 AM   #110
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Nah. Actually, I'm thinking of making it on another forum and running all the aspects there. It seems the best for this sort of game, which would need massive-scale tracking in terms of cards, decks, money, and such.
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