12-06-2009, 12:04 PM | #121 |
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I lost it when I realized I took a weapon I couldn't take, and in order to take my second choice I had to drop an ability for dual wield. Treasure Sense was too flavor orientated for me to drop it, so I dropped skillful hero, which left me with 13 points I had to get rid of (ten from skillful hero, and then another 3 in order to get two handed weapons to 3).
After that I looked back at my sheet and realized my 9 cha were useless, as was my 6 int, and so I dropped them both to five and split the points between vit and dex. Edit for Mern: I would assume unconscious players would mostly be extremely secondary targets for most opponents, anyway, other than maybe dark knights whom can apply a fear effect by killing them--but their attack auto-kills the unconscious characters so that's pointless. Also, Auto-Life is still worth the three destiny points, as that you only have to survive one round for that cure spell (and only because it's a slow cast), and if you spend some money on potions you can drink one as soon as you pop back up, due to the way combat rounds work.
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Last edited by Krylo; 12-06-2009 at 12:08 PM. |
12-06-2009, 12:39 PM | #122 | |
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Also, while foes might TYPICALLY physically target players that are alive, attacks that hit an entire group like AOE magic and some boss moves are going to cause so much grief, even more so to those stuck in that coma state. (Smarter foes might consider attacking those knocked out if they see a white mage or paladin or so in healing duty. We can't exactly assume that they'll operate in the same fashion in an RP that their AI would in the actual FF video games.) Last edited by Menarker; 12-06-2009 at 12:42 PM. |
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12-06-2009, 12:42 PM | #123 | |
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At least that's how I understand it.
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12-06-2009, 12:43 PM | #124 | |
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But this then begs the question of whether I get my turn when I revive or do I risk having revived too soon and hit by the boss or any foe especially those with AOE tactics. |
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12-06-2009, 12:47 PM | #125 |
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Ok, yeah, actually reading that, it's even better.
You can pop up at the beginning of the hero round/end of enemy round instantaneously, according to the book, which pretty strongly suggests it's an instant action. You can take an instant action and a standard action in the same round. So coming back would be your instant, quaffing a potion would be your standard. Edit: As for the other thing, how dead do you even have to be to die? The closest approximation I could find was describing the ability that lets you keep fighting after 0 hp. I think it was a trait. You die once you lose half-again your hit points?
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12-06-2009, 12:50 PM | #126 |
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Still neat, but I'm still wondering on everyone's case. I merely mentioned Dragon's breath for clarification and to be transparent so as not to abuse the GM's good will or the rules.
If your interpretion of the Dragon's Spirit is as you say, that would be neat... especially with my trait "Over-Clock" which would also grant me haste as an instant to attack as well as chug a potion. :3 (And if I recall correctly, you can do practically as many instants as you can aside from one use of small movement.) |
12-06-2009, 12:59 PM | #127 |
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Yeah, that's how over-clock (and every other trait) works too, I'm pretty sure. Instant ability.
Traits are all extremely powerful, as that they cost you Destiny Points. About as powerful as epic abilities, really. Take my two traits for instance: Let's say that we're all locked in prison somewhere, completely naked. I can produce, from nowhere, some lockpicks to get us out with the use of destiny points. Let's say that we can't climb something? Bam I have a grappling hook. Where'd I have it? WHO KNOWS!? I just did. It's not powerful in combat, but it basically ensures that we'll never find ourselves without needed supplies so long as I'm around (though don't abuse that, because I will totally tell you guys to screw off if you're expecting me to spend destiny when we knew ahead of time you shoulda brought a rope). While my other one, Agile, assures that I basically never fail a dex check so long as it's important enough for me to want to spend the destiny points. Just keep pumping destiny into it until I have enough additional d6s to get through. Climbing, athletics, lock picking, stealing, whateva. And Check out Elvaan's weaponmaster. "Oh, I'm disarmed? Let me just pick up this piece of french bread which now does as much damage as my tier 8 axe was doing." And Coward means that you never die in combat so long as you look ahead enough to know you'll be taken out and spend a destiny point. Might piss off the party, but hey. Traits are all kind of OP, but that's the whole point of spending destiny. I used mine for things that'll generally help the party more than myself (let's face it, any dex check I make is going to be something that's going to be useful to everyone, whether it's robbing a rich noble or picking the lock on that ancient treasure room), but they're no less 'OP'.
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Last edited by Krylo; 12-06-2009 at 01:18 PM. |
12-06-2009, 01:05 PM | #128 | |
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12-06-2009, 01:06 PM | #129 |
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I don't think we have an Elvaan though, so no one can take the second one.
Also, as much damage, but not quite just as powerful, as that it doesn't have your special effects. Just the same damage multiplier.
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12-06-2009, 01:12 PM | #130 |
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We don't seem to have a Galkan or Moogle either. So Humes are over-represented with androids being second most represented and we seem to have one Viera and one Tarut.
EDIT: Later on after work, I'm going to make a post linking to each individual bio in question so we don't have to go back and forth to compare. |
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