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Unread 09-08-2010, 11:41 AM   #131
Geminex
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Go ahead. I'm off to bed.

Edit:
I didn't see this before.
Quote:
I am really attached to the idea of applying a status condition upon a successful countering and critting. But Null Turn might be a bit much. Maybe something like Sleep (Sleep by light concussion?) or multiple debuffs like -2 Attack and Special Attack.
Huh. Sleep is, if anything, worse than null turn, since it lasts longer. Debuffs seem better... though -2 to two stats also seems like a bit much. Lemme sleep on it, we can come up with somethin'.

Last edited by Geminex; 09-08-2010 at 11:43 AM.
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Unread 09-08-2010, 12:46 PM   #132
Menarker
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Originally Posted by Geminex View Post
Yeah. This bit is a technique in and of itself, and one that'd have to cost at least 30 rage per target.
Remove that, and it seems fine.
This I don't agree with. How is that particular line a technique by itself? Situations where you don't gain rage are already pretty situational in general, and it's more like it's keeping the status quo of gaining rage normally than gaining any large amounts of rage. Plus, it's more than highly improbable that multiple allies need THAT particular ability of all abilities in the same time frame. I could perhaps understand if my entire proposed idea got pumped to 30 rage per set of targets (unit and their pokemons) but that specific line itself costing 30 rage and being a seperate technique? Seems quite very off.


Quote:
Huh. Employing his tactical genius to micro-manage many allies at once? That... doesn't seem much like Renny.
But very well, I'll wait to see what you produce before I start crying THAT WAS MY IDEA.
Wasn't meant to be micro managing but more like pokemons being sent on the field to help guard or fight alongside others. More spirit of team-work than the spirit of organization and law.

Quote:
Huh. Sleep is, if anything, worse than null turn, since it lasts longer. Debuffs seem better... though -2 to two stats also seems like a bit much. Lemme sleep on it, we can come up with somethin'.
Sleep only lasts longer if they don't take any damage at all afterwards. So basically, we'd have to ignore it and leave it healthy or only attack it if we were confident we could knock it out in the same turn, or they'll retaliate on the enemy phase. Null Turn only lasts for the turn, but they are utterly helpless as they can be attacked for an entire round without retribution or ignored in favor of other targets.

But yeah, sleep on it...

Last edited by Menarker; 09-08-2010 at 12:51 PM.
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