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Unread 08-21-2011, 09:13 PM   #141
Marc v4.0
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I love how people bitched and moaned about Oblivions scaling level system that coddles you, then people bitch and moan that the beth Fallout games have areas with really deadly shit you can't fight at level 1
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Unread 08-21-2011, 09:26 PM   #142
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i think it's more to the level of "it's a sandbox game, but the game is trying to push me through a fixed path", the game totally does have a linearity that connects even the sidequests, so much that is quite easy to lock yourself out of many things if you try to make things your own way. On the other hand, if you follow the path the game wants you to follow, way before the end you will have hitted the Level cap.

Also, it has invisible walls in some areas to force you to through some areas to reach other areas... don't know if Oblivion is like that, i declined to play it when i saw that i would have to install Mods that added to twice the size of the normal game to play the game the way i wanted to play it....
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Unread 08-21-2011, 09:28 PM   #143
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Unread 08-21-2011, 09:30 PM   #144
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DT is a massive improvement and stops bullet sponges, allowing enemies to be dealt with quicker and easier as long as you know what you're doing, the only way you could have this complaint would be if you were REALLY bad at playing it. Also Fallout 3's writing was absolutely terrible, NV's was great.
When my guns feel pathetic and useless in New Vegas, but actually effective in Fallout 3, it seems like the bullet sponges are in NV and not 3. I shouldn't have to rely on my sniper partner to deal all the damage while I'm stuck with pistols, rifles, repeaters, and shotguns that can't even get past the DT (or get past it just barely) on a Legion patrol, simply because the game decided I don't deserve my own sniper rifle yet, and my stats weren't high enough to get the right perks because I was busy getting perks that I wanted, and not what the game says I need.

If you're given all these options, and punished for not picking the "right" ones, then that's not being bad at the game, that's poor game design.

Speaking of poor game design: Mass Effect 2's Insanity difficulty was absolutely stupid. Not the difficulty itself, but giving armor and shields to pretty much every enemy makes biotic characters almost completely ineffective, and the only viable class choices for that difficulty are Soldier, Engineer (I think, the one with the tech armor), or Infiltrator. The others are just a death wish.
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Unread 08-21-2011, 09:33 PM   #145
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Unread 08-21-2011, 09:37 PM   #146
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When my guns feel pathetic and useless in New Vegas, but actually effective in Fallout 3, it seems like the bullet sponges are in NV and not 3. I shouldn't have to rely on my sniper partner to deal all the damage while I'm stuck with pistols, rifles, repeaters, and shotguns that can't even get past the DT (or get past it just barely) on a Legion patrol, simply because the game decided I don't deserve my own sniper rifle yet, and my stats weren't high enough to get the right perks because I was busy getting perks that I wanted, and not what the game says I need.

If you're given all these options, and punished for not picking the "right" ones, then that's not being bad at the game, that's poor game design.

Speaking of poor game design: Mass Effect 2's Insanity difficulty was absolutely stupid. Not the difficulty itself, but giving armor and shields to pretty much every enemy makes biotic characters almost completely ineffective, and the only viable class choices for that difficulty are Soldier, Engineer (I think, the one with the tech armor), or Infiltrator. The others are just a death wish.
This is completely incomprehensible in light of my recent run-through in which I have forsaken almost all the 'must-have' combat boosting perks during the early and mid game for the great utility perks and never had a single problem even fighting things over my head. Even without Overkill Boone
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Unread 08-21-2011, 09:39 PM   #147
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Originally Posted by Arcanum View Post
When my guns feel pathetic and useless in New Vegas, but actually effective in Fallout 3, it seems like the bullet sponges are in NV and not 3. I shouldn't have to rely on my sniper partner to deal all the damage while I'm stuck with pistols, rifles, repeaters, and shotguns that can't even get past the DT (or get past it just barely) on a Legion patrol, simply because the game decided I don't deserve my own sniper rifle yet, and my stats weren't high enough to get the right perks because I was busy getting perks that I wanted, and not what the game says I need.

If you're given all these options, and punished for not picking the "right" ones, then that's not being bad at the game, that's poor game design.

Speaking of poor game design: Mass Effect 2's Insanity difficulty was absolutely stupid. Not the difficulty itself, but giving armor and shields to pretty much every enemy makes biotic characters almost completely ineffective, and the only viable class choices for that difficulty are Soldier, Engineer (I think, the one with the tech armor), or Infiltrator. The others are just a death wish.
I don't even know what to tell you if you can't do a Vanguard run on any difficulty.

And the whole DT thing is just..what? I mean, if you're popping at the enemy with a 4% health 9mm with 14 skill in guns maybe but other than that you're just going to tear through people with your weapon of choice anyway, so long as you properly maintain it and have at least some passing skill in its use. Especially if you use Armor piercing ammo.

Besides all this, it's not "poor game design" that you cannot pop one shot to every head without breaking a sweat. It's a challenge.
If you're willing to admit that it's a challenge you're not up to, fine. But it's not bad game design in the slightest.
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Unread 08-21-2011, 10:01 PM   #148
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I actually felt DT was more liberating in regards to weapon choice. Pistols actually felt like they had an affect sometimes as opposed to their mostly useless status in Fallout 3.
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Unread 08-21-2011, 11:35 PM   #149
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I don't even know what to tell you if you can't do a Vanguard run on any difficulty.
Vanguard is my go-to class in Mass Effect, but with the damage you take on Insanity and the fact that your biotics are useless, you need to have the patience or timing or luck of a god to get close enough to do some damage without dying or getting horribly wounded (and then it's back to hiding some more). It's more of a hassle than a challenge.

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Blah blah blah Fallout
Whatever, it's been a while since I played the game (several months, borrowed it from a friend) so I'm possibly exaggerating on a few things. I just remember giving him the game back because I was tired of my weapons feeling ineffective. (And for the record I kept all my gear at full health and my gun skill was over 50 at around level 12 or 13). I never had that problem with Fallout 3, so I find it the better of the two. If you wish to argue this further I will politely direct you to the thread title
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Unread 08-21-2011, 11:48 PM   #150
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My opinion is that opining either way about Lady Gaga's face in this thread is dumb.
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