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Unread 06-10-2006, 08:39 PM   #151
ZAKtheGeek
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I don't know... probably, at least some games are mostly for the money as opposed to for creating a vision. For example, consider all the movie-based games. Do you really think their designers had artistic visions for their games, or were they just creating a way to make money off another product?
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Unread 06-10-2006, 08:41 PM   #152
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a lot of Sequels go on that category too... when movies start to come out BEFORE the movie, baby jesus cries...
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Unread 06-10-2006, 08:58 PM   #153
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the same rule apply to any Megaman, Mario, Final Fantasy and Zelda out there...
You are joking right? Megaman is one fucking Milker Cow, and Final Fantasy is becoming(or already became?) one.
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Unread 06-10-2006, 09:54 PM   #154
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Quote:
Originally Posted by Zicquall
You are joking right? Megaman is one fucking Milker Cow, and Final Fantasy is becoming(or already became?) one.
Final Fantasy started to became one after FF X
And Megaman became one after X4
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Unread 06-10-2006, 09:58 PM   #155
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More like Megaman was already one at Megaman 4. And even though X-2 started the trend, ADVENT CHILDREN perfected it.
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Unread 06-10-2006, 10:04 PM   #156
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Yeah... but that is a delicate subject... its not like Devil May Cry 2, 3 and 4 were made just for the sake of a great story well told...

Final Fantasy AC was more Fanservice... thats no so much as a Milking cow as a few of the Buggilions Need for Speed's and Megaman "new" Series...
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Unread 06-10-2006, 10:11 PM   #157
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Quote:
Originally Posted by Bellsouth Minion
Yeah... but that is a delicate subject... its not like Devil May Cry 2, 3 and 4 were made just for the sake of a great story well told...
Not like Megaman 3's story or gameplay was so much different from 2. Oh, lookit me! I got a Rush dog! Now I can jump on a sproing! I'm the lollercoaster!

And fanservice, by my definition, is milking the cow. Now, the Compilation? That's raping its dead body 'til the maggots get impregnated with your babies.
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Unread 06-11-2006, 02:10 AM   #158
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Quote:
Originally posted by ZAKtheGeek
I don't know... probably, at least some games are mostly for the money as opposed to for creating a vision. For example, consider all the movie-based games. Do you really think their designers had artistic visions for their games, or were they just creating a way to make money off another product?
Quote:
Originally posted byBellsouth Minion
a lot of Sequels go on that category too... when movies start to come out BEFORE the movie, baby jesus cries...
That may be so for many movie, franchise or sequel games - but what about prequel games. They often shed valueable insight onto the story and/on characters. And I think the need to tell a story by the developers is shown through their games.

Just because they're making money off it doesn't make it wrong - they're just giving us what we want.

But about compilation's - Neko Tera-San is dead right. It's just plain wrong. There's nothing added to the series, in fact, it's value can be deminished. And it gets worse cause it's starting to happen more and more. All it does is bring more money to the pockets of developers.

@ Bellsouth Minion: When movies start to come out BEFORE the movie, baby jesus cries? What does that mean?
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Unread 06-11-2006, 02:23 AM   #159
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He meant when games come out before movies. Like the new starwars or x-3.

Also, I don't see a problem with compilations. It's giving people the chance to play games they wouldn't otherwise have the ability to buy.

But, seriously, if you want to talk about compiliations and sequels, etc. please start a new thread.

This is the console wars. Not the 'do sequels make game developers evil' thread.
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Unread 06-11-2006, 02:27 AM   #160
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Quote:
Originally Posted by bellsouthminion
Actually... Disney and Square on a Serious RPG sounds like any True Gamers Dream... whic.. developers are in the core...

i mean... something like Spore dosent get made just by trying to milk money out of gamers... the same rule apply to any Megaman, Mario, Final Fantasy and Zelda out there... thats the Producing team trying to be remenber as "the guy who did THAT on THAT game"...

I mean... C'mon... dont you think that the guy who created Wario or Sephiroth feels proud of their work? Evey designer who worked on Final Fantasy Advent Children?! Thats their jobs Legacy... they do it because it what they woudlwant to play if they were just gamers... pretty much like us...

Now.. the marketing department.. there's were evil lies...
First, there is an edit button. I use it, you can too.

As a consumer, I'm not buying games to support some dork's ego, just as much as I don't buy games to line rich people's pockets with jewels and spices.

I think Sephiroth is okay but not the god-boss you believe him to be; Advent Children is the exact sort of cheesy money-whoring I don't like; the lead developer for Katamari Damacy said he wouldn't play video games unless someone paid him to.

Yes, marketing is evil. More evil than you know apparently.
Quote:
Originally Posted by Zicquall
You are joking right? Megaman is one fucking Milker Cow, and Final Fantasy is becoming(or already became?) one.
He's mixing bad series with golden (or cash) cow series. It's called the bait and switch.

Quote:
For example, consider all the movie-based games. Do you really think their designers had artistic visions for their games, or were they just creating a way to make money off another product?
Mostly, movie-to-game products are all about the money. However, Goldeneye for Nintendo's N64 was a wet dream many still fondly remember. That also bears a nod to Nintendo's wonderful colaboration with Rare.

This goes well along with how I've been saying Nintendo doesn't half-ass their projects. They are the console developers, producers, marketers, and they make the games or at least colaborate with third party developers. They acknowledge the fact that they can only make money by selling video game products, so they make efforts to do that to the best of their ability.

This is evidenced by their Zelda, Mario, and Metroid franchises: each have had spin-offs with varying success (Mario RPG being a high note, Mario is Missing being bad) but the main series are always top quality. To be more on topic, the Wii titles of those franchises are going to play heavy factors at the launching. The Wii will break records.

Quote:
Final Fantasy started to became one after FF X
And Megaman became one after X4
After FF3j, Square just couldn't risk making games too novel and FF4j set the stage that even FFXIII is based on. I mean, I really liked FF6j, and 7 was okay. I like techno opera, but these games havn't really changed since FF4j. From 3j, the experience and skill systems are practically the identicle. Joe Hero finds Jane in Distress, love story. These are called "Crystals" and those are "Materia". That's the final boss? The end.

Technically, the Mega Man series was cash-cowed after the very first game: the bosses of every other title are fan-made submissions. Mostly children. Quality varies spontaneously.

Quote:
Not like Megaman 3's story or gameplay was so much different from 2.
I think the best thing about MM3 is the Protomen, but I admit to having an unhealthy obsession with their take on the game and the game itself.

Quote:
That may be so for many movie, franchise or sequel games - but what about prequel games. They often shed valueable insight onto the story and/on characters. And I think the need to tell a story by the developers is shown through their games.
I need examples. I already mentioned Goldeneye for it's superior gameplay, but I don't know of too many games that add on to the movies they represent. Actually, all the ones I can name are made out of the interest because the movie is popular, or vice versa.

Last edited by Bamboozehound; 06-11-2006 at 02:35 AM.
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