03-18-2010, 12:36 PM | #11 | |
formerly known as Prince.
Join Date: Oct 2008
Location: Right here, with you >:)
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03-18-2010, 03:35 PM | #12 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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How would you guys organize times to play, especially with time zone and people's work-times?
Personally, I would prefer a bit of softcore since I haven't played in years, hate the idea of lag causing my character to die and all that. If I do end up joining (which I'm not certain), then I would be playing a windy druid. Utterly weak low levels although with some group support (before level 24) and gets more and more powerful until Nightmare mode becomes a cinch. :3 |
03-18-2010, 04:41 PM | #13 |
formerly known as Prince.
Join Date: Oct 2008
Location: Right here, with you >:)
Posts: 2,395
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I think if we got together we might only be able to play on weekends.
What's a measly 12 hour time difference if we can meet somewhere in the middle.
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03-18-2010, 11:31 PM | #14 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Difficult a bit since I work weekends.
But I guess we'll see what members we gather up and the time differences. |
03-18-2010, 11:41 PM | #15 | |
Herald
Join Date: Sep 2007
Posts: 148
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Nothing in the world can take the place of Persistence. Talent will not; nothing is more common than unsuccessful men with talent. Genius will not; unrewarded genius is almost a proverb. Education will not; the world is full of educated derelicts. Persistence and determination alone are omnipotent. The slogan 'Press On' has solved and always will solve the problems of the human race. Calvin Coolidge |
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03-19-2010, 12:18 AM | #16 |
Welcome, to Paedogeddon!
Join Date: Nov 2008
Posts: 1,015
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I'd be up for playing too, played it years ago and the first two acts I believe?
If you need some spare players (aka. clicks) I would be up for playing, but don't expect any thing remotely skilled! However I may or may not lag quite a bit from China, so would have to test this!
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03-20-2010, 10:41 AM | #17 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Ok... for the purpose of bumping and for finding out what we got so far... I'll make a character list! Unless things have changed since I last played it, maximum number of characters in one Diablo 2 game is 8.
1: Menarker (Wind Druid) Caster > Physical and Cold Damage with Hit Point Aura Buff. (Pacific Time) Damn hard to level at first, so be patient please! 2: Insane Genius (Necromancer) Bone or Summoner Build. 3: Corel (Paladin) 4: Invisible Queen (Sorceress) 5: Smarty McBarrelpants 6: Lev? 7: Waddle2120 (Bowazon) Strafe/Freezing Arrow 8: 01d55 (TS/DT claw/shield assassin) Last edited by Menarker; 03-21-2010 at 12:40 PM. |
03-20-2010, 11:09 AM | #18 |
formerly known as Prince.
Join Date: Oct 2008
Location: Right here, with you >:)
Posts: 2,395
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On second thought. Bonemancers are kinda weak in 4+ Player games and pretty useless in a 8-Player game, so I might just do some build that blows up corpses half the time and cursebitches the other half. If the golem were more reliable I could just settle for slowing every enemy down so much it goes backwards.
A summoner is pretty much crawling destruction on higher levels. Slow, but unstoppable. Maybe I could try making a summoner that doesn't summon anything but uses co-players as meat shields instead. And combine it with the above and max out corpse explosion, the only skill anyone plays a necromancer for, ever. Or a summon care-bear druid which is pretty useless in Nightmare and Hell but also insanely fun to play. I played a Fire druid once, raining Armageddon down my fire immune foes in Act I Hell. I somehow ended up beating the game with him. Assisted by a lightning trap assassin, but it was cool. Or a zealot, which may die a lot, since I'm not used to Melee builds anywhere beyond Normal difficulty. Maybe a trap assassin? I'm not hell bent on using a Necromancer, I just like Necros a lot. Oh, fuck it, I'll make a suicide bomber (which is not very possible in a fresh ladder on a fresh account, or for people who don't like to grind for jewels, but that build always intrigued me)
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Last edited by A Zarkin' Frood; 03-20-2010 at 03:51 PM. |
03-20-2010, 12:08 PM | #19 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Ever thought of a Poison build? Poison would be damn useful for negating regeneration in Hell.
Some of the reasons why I'm suggesting/asking is because... A: Regeneration in high level games are a bitch. B: Poison could be damn useful anyhow. C: Only one curse can be applied at a time, and since I intend to use Tornados as my main spell, I was hoping one of your main curses would be Amp Damage. (Aside from the Lower Resist which is a good idea if you go Poison.) D: Turning foes green would be a good way to make them easier to see when/if you got a horde of skeletons. (Although I rather you get a golem and pump masteries up for the purpose of avoiding lag, but that's just me). Last edited by Menarker; 03-20-2010 at 12:20 PM. |
03-20-2010, 04:28 PM | #20 | |
formerly known as Prince.
Join Date: Oct 2008
Location: Right here, with you >:)
Posts: 2,395
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B: That's also true. The reason I wasn't considering a poison build is because of the massive lags people complain about whenever a poisonous fellow is in the game. I've never had that problem myself, though. I personally never had the problem with Skeletons unless they had an Aura or were cursed. Which, admittedly is the case rather often. C: I tend to mix up curses according to the situation. When I played a Bonemancer solo or in a team of ranged fighters I used Dim Vision, or Decrepify if I/we had been spotted already, as my standard curse, plus bone walls/prisons, then I switched to Amp Damage while blowing up dead enemies as a basic strategy which worked rather well. I obviously can't use that strategy to a very great extent with melee fighters in the team When playing the summoner I used Amp Damage or Lower Resist. Sometimes Life Tap, sometimes Iron Maiden or even Attract, and that's precicely the reason I like the Necro so much. But damn, now I went into prattling about my playstyle. Dayumn. Since it's written out already I'll just leave it like that. D: Yeah. In case of playing a summoning type I was thinking of not summoning any skeletons unless some additional tanking is required. Should I play a Necromancer I'd lean more towards the Bonemancer because he doesn't require/allow summons. I'd deviate from my usual build by adding a golem and a native point in lower resist, probably. But I'm willing to broaden my horizons and play something entirely different. It's not like I have to use the dark arts to raise dead, twist minds, pierce souls and explode bodies.
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Last edited by A Zarkin' Frood; 03-20-2010 at 04:32 PM. |
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