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Unread 06-17-2010, 08:54 PM   #11
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I say we go with Lexhur Laser this turn, use Rachel's Magnet Crush next turn if Wildfire decides to pull off a second form.
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Unread 06-17-2010, 09:02 PM   #12
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Thing is, I'm pretty sure we could kill Wildfire this turn, no trouble.
Edit: I mean, without Lexhur have to fire his laser.
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Unread 06-17-2010, 09:04 PM   #13
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Sure.

But don't tell me you don't want to completely wipe the floor with her and the tanks.

Also AB, Pierce should have 25 extra Rage from reviving Tyranitar before.
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Unread 06-17-2010, 09:20 PM   #14
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The pic is nice. ^^ (For those who can't see it, right click and open it in a new tab.)

I'd say that we should focus on wiping her out exclusively, not worry too much about the tanks. If we wipe her out in one turn, then the morale gauge is likely to drop incredibly. That combined with the tanks instant drop in fortitude will likely cause them to flee.
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Unread 06-17-2010, 09:21 PM   #15
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But that wouldn't be nearly as satisfying.
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Unread 06-17-2010, 09:36 PM   #16
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Quote:
I'd say that we should focus on wiping her out exclusively, not worry too much about the tanks. If we wipe her out in one turn, then the morale gauge is likely to drop incredibly. That combined with the tanks instant drop in fortitude will likely cause them to flee.
That only applies if Wildfire really goes down permanently. If it has some second form, or if it just retreats to go destroyer, we might regret having used all of Lexhur's rage.

AB, will Rachel's Magnet Crush disable all enemy tanks?

Oh, and Impact's Plasmaburn status is cured when he gets revived, right?


Because what I'm envisioning right now is just Magnet Crush, wash off Harliette, focus fire on Wildfire. Lexhur can throw in a few attacks, but nothing major.
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Unread 06-17-2010, 09:43 PM   #17
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Originally Posted by Menarker View Post
The pic is nice. ^^ (For those who can't see it, right click and open it in a new tab.)

I'd say that we should focus on wiping her out exclusively, not worry too much about the tanks. If we wipe her out in one turn, then the morale gauge is likely to drop incredibly. That combined with the tanks instant drop in fortitude will likely cause them to flee.
Genre Saviness says that probably won't work with entirely desirable results here.

Most likely scenario says that AB will find some way to spite us. WildFire will rise again the next turn, maybe 2 turns if we're lucky, to pull some 2nd ultra form. If that doesn't happen, it will definitely pull some final attack to torture us while the swarm of tanks assail us. If we do try this, you may want Prosperous Gifts and the Medics at the ready.

If we eliminate all other opposition, then we are likely to have a longer, but more consistent battle.

Not that I know what goes through AB's head. This is just a common theme I've seen throughout games. Things are never easy as they seem. Typically, I support the attack attack attack tactic. I'll go with whatever you guys decide.
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Unread 06-17-2010, 09:59 PM   #18
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My new proposal?

Lexhur's ability here...
Devil Drift: 100 RPs. Severe Steel type damage. Knocks foe out of battle, causing them to return next turn has concluded. Great for removing foes for two turns.

We get Matt to steal one of the tanks (preferably the water one to take advantage of rain dance power boost), we get Lexhur to knock that other tank away for two turns and we focus fire on Wildfire. We won't be down on Lexhur's rage much at all, since we'll recoup the exact amount on the next turn, we'll have stolen a tank for offensive measure and removing one of the attackers at the same time, and we can attack full force at Wildfire.

Things like what Rachel does with her time can be ultimately decided by you guys, although I advise she uses Full Restore on Harriette since she'll be inflicted with Plasmaburn. Magnezone can wash off Harriette since he doesn't have STAB so it won't be as great an attacker as Swampert or the other water types.

Or I could switch with Cecilia since she has a water armor and water weapon, which gains double bonus due to STAB and to rain dance. Use her signature tech to make her invincible for 3 turns on top of that.

Your thoughts?

Last edited by Menarker; 06-17-2010 at 10:02 PM.
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Unread 06-17-2010, 10:11 PM   #19
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I like it, but AB has already said that water attacks won't do damage to allies. If you want, you can have Swampert wash the oil off Harliette and Magnezone attack.

Last edited by Bard The 5th LW; 06-17-2010 at 10:20 PM.
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Unread 06-17-2010, 10:18 PM   #20
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Well, I'm saying that Magnezone's Surf would be weaker than Swamperts because it doesn't have STAB. Hence why Magnezone should probably be the one washing it off and Swampert attacking... Then again Magnezone does have a much higher Special Attack stat... It probably would have been equal, but a multiplier on top of a multiplier (rain dance on top of STAB) makes me think that Swampert might be better as an attacker.

... and don't you mean AB? You called him BA. :3
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