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09-08-2010, 02:43 PM | #11 |
OMG! WHAT SHOULD I DO NOW?
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What number would you advise?
Anyhow, I have to leave for work. see you later |
09-08-2010, 02:46 PM | #12 |
Moves Like Jagger, Kupo!
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60, maybe.
80 at most, though that doesn't mean you should do 80. Hm, I was expecting Sam to take longer: Standard Customized Conditional Upgrades Trainer Actions
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. Last edited by Dracorion; 09-08-2010 at 10:44 PM. |
09-08-2010, 09:28 PM | #13 |
OMG! WHAT SHOULD I DO NOW?
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Well, since you listed 60 as your "advised" and 80 as your max, I'll probably take the middle and do 70. That'll put Swampert just a wee bit over Psuedo Legendary territory at 605. Still around 35 points lower than your Tyranitar X-stage.
25 Hitpoints 25 Attack 10 Defense 10 Special Defense |
09-08-2010, 09:49 PM | #14 | |
SOM3WH3R3
Join Date: Jun 2009
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Yeah, I think something between 40 and 100, depending on the pokemon's original strength, would be best. Tyranitar being limited to 40, that's good (though looking at the thing's profile, the improved sandsorm is gonna be... interesting), Swampert getting 70 is cool as well, puts him just above pseudo-legendary. I don't think anyone would object against, say, some of Charlotte's pokemon getting the full 100, since they're the weakest, stats-wise.
... Would anyone? Quote:
Now you're proposing a techique (which doesn't have any minimum number of targets, mind you!) which'd let you pay 20 rage to not only buff this brid quite a bit, but also give him an opportunity to receive those 20 rage per turn! You're basically generating 60 rage, at the cost of 20. And sure, the technique is situational. But there's no restrictions! There's nothing stopping you from using it every time someone paradigm shifts or goes RDPA, paying 20 rage to give them far more over the course of their transformation. Even if it cost 30 rage alone and didn't do anything else, it'd still be imbalanced, since it allows you, at will, to remove one of the main restrictions affecting these superpowered forms! And sure, Renny's rage would be drained a bit. But those pokebrids and RDPA Slayers would have a pretty massive amount of rage, to use all kinds of fun techs with. The cost just doesn't match the, more or less guaranteed, payoff. So yeah, the technique is fine for 20, provided that you remove the bit about always generating rage, and maybe add a minimum number of targets, but I won't insist on the last one. Just the first. |
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09-08-2010, 09:59 PM | #15 |
Moves Like Jagger, Kupo!
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Depends on the pokemon, Gem.
I'd have to kick you if you want to give Arceus or Revenard the full 100. Porbably not Arcanine, either. Anyway, I guess that's approval for Sam? That's great! Now to make some overpowered changes while nobody's looking and call it a day.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
09-08-2010, 10:22 PM | #16 |
OMG! WHAT SHOULD I DO NOW?
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Some of the recent trainer actions I'm seeing from Drac's characters are suspciously powerful. I know I haven't been caring about trainer actions lately, but some of those moves are basically copies of pokemon moves like Recover or even Psych Up.
Mind you, some of those are the sort that I would want for Renny, especially since Sam seems to be having the entire encouragement and kindness thing that Renny pretty much stands out for. But I'm just commenting that they look pretty powerful at this point. And fine, I'll remove the gaining rage at all time thing. I'm actually thinking of removing the "buffs don't go away until knocked out" part and moving it into the other tech. Maybe reduce the cost to 15 for that. And Arcanine strikes me as one that should get 50 points, since it's a full 20 points stronger than Swampert to begin with. Then again, Tyranitar is getting 40 despite already being a full 45 points stronger than Arcanine and 65 points higher than Swampert before the X-stage bonus. Anyhow, since AB gave me the answers to my questions, going to look up the battle plan for the turn that I've been working on... Last edited by Menarker; 09-08-2010 at 10:34 PM. |
09-08-2010, 10:55 PM | #17 | ||||
Moves Like Jagger, Kupo!
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Quote:
Admittedly, I didn't think about Recover when I made Sam's and Sophie's Trainer Actions. I was just trying to think of a number worth healing. But, is Recover even a viable option in this battle system? As for Encouragement and Share The Joy, yeah, those might need some nerfing. For Share the Joy, what if we say it can only be used on a person once while the buff lasts? Like, say Renny were to use Cosmic Power twice on Mollesk. Sam could use Share the Joy to give Mollesk's boost to someone else, only once. But if Mollesk was knocked out, revived, and buffed up to +4 again, Sam could copy the boost again. Same when someone like Wilhelmina were to use Maid to Mistress, or Impact were to use Dark Ambition several times in the same battle. If it helps, here are Sam's pokemon: Quote:
Maybe I'll modify Encouragement so that it applies to healing and status removal, as well. Probably not. Also, someone needs to get themselves a version of Heal Block that works on non-pokemon enemies. Quote:
Quote:
Basically, take two pokemon. One has 600 base stat points and the other have 540. Are you going to give the first one 40 more points for going Xth-level, and the second one a whole 100 points, just so they can be equal?
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
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09-08-2010, 11:42 PM | #18 |
OMG! WHAT SHOULD I DO NOW?
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Well, Recover isn't a practical move at all in this setting, but after the Medic nerf, it'll be exactly like the Medic's 50% heal item. The move would basically be a free medic item without giving up an attack.
Just wanted to make sure, because I'm still thinking of what my Trainer Actions will be. And I wasn't trying to make pokemon power equal, but more saying that the amount of points to give is hard to scale when someone has a pokemon on the very far end of the scale. BTW, I forget... Does being a Veteran/X-Stage give any additional features or bonuses that I'm forgetting? I could have sworn that they also got 2 extra moves or something like that. As for preventing heals, there is Embargo, which prevents said target from using items or being the target of items... whether healing or buffs or so... And Drac, what pokemons do you have available right now? I'm under the impression that Tyranitar and Palkia are both knocked out and that Blaziken are still on the field, but I don't know who else you switched or decided to keep. Last edited by Menarker; 09-08-2010 at 11:53 PM. |
09-08-2010, 11:56 PM | #19 |
Moves Like Jagger, Kupo!
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Well, sure, that's why I'm limiting it only to Sam's pokemon.
Though, admittedly, that may not be enough of a nerf. Also, her skill that heals anyone's HP by 50%? That's why it costs Rage. Palkia's still fine, man. Fully healed, even. Tyranitar's down, so Pierce had Palkia, Blaziken, Metagross, Skarmory and Aria. Could use Palkia and/or Aria and/or Blaziken to take out the Asuras, or Metagross for a Psychic attack to take out the Psytellites inside Impact and Matthias.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
09-09-2010, 12:02 AM | #20 |
OMG! WHAT SHOULD I DO NOW?
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Only thing I worry about is...
AB: Is a physical based psychic move like Metagross' Zen Headbutt going to successfully attack the Psytellite possessing Matthias and Impact without harming the PCs in the process? It's less of a mental assault than a full on bodily headbutt by something that weighs a few tons. Otherwise, I was going to have Skarmory do Defog doing for this one round while Blaziken attacks a Beta for super effective damage. I got most of the plan worked out, and it's a doozy! :3 I'm saving Palkia and Aria for the dragon type damage we'll want to inflict on the ruin type Mio when she comes back before we promptly eject her again. ^,^ Last edited by Menarker; 09-09-2010 at 12:05 AM. |
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