09-23-2010, 10:05 AM | #11 | |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Quote:
Other than that, I think we've reached the point where this isn't productive anymore at all. If you wanna object to specific techniques or make suggestions, do so. but this has been going on waaaaaay too long. |
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09-23-2010, 11:23 AM | #12 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Y'know what I just realized?
You're supposed to have five standard levels, and yet you only got four! Nah nanah nah nah! Breaking your own rules now, Geminex? For shame.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
09-23-2010, 11:24 AM | #13 |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Slayer 5. Duh. I'm getting it later. With RDPA and everything, exactly like it's supposed to be.
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09-23-2010, 11:30 AM | #14 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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No, see, the first five levels have to be standard.
So you'd pretty much have to take your RPDA, well, now, or follow AB's standard Demon Half 1.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
09-23-2010, 11:44 AM | #15 | |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Finished my assignments at last.
Still reading all the comments. Still iffy about stuff. I'm especially worried about PvP (which is probably potentially going to happen in the sequel) where your character's ability to shut off Signature techniques every turn and despecialize key units REALLY strikes me as unfair. The ability to turn off everything that a player has built up over the months of playing and trying to design borders on potentially making it unfun for players to contribute. I mean, let's say you confuse Renny and lock down my techniques. For several turns in a row. See how demeaning to a player that is? But I should probably mention right now that the RDPA does not have its stats or its Overdrive listed. Quote:
Basically, you're generating 11 tactions which allows you to practically deal with 2-3+ foes at a time, locking them down with confusion and other stuff while your character has the stats of a psuedo-legendary pokemon (higher than Arecus with RDPA). Let me finish reading things as I'm still groggy and all that. Just know the above is my initnal impression. But I see REAL BIG PROBLEMS in PvP. I mean like your character singlehandly stopping 2-3 full characters. And that's before considering you're getting 2 more signature techniques and love techs done the line. EDIT: I want to suggest that these tactions can be blocked/redirected in the same way as attacks. So they can be redirected like with Pierce's Cover, or blocked by Protect. That sort of thing. That said, the entire character doesn't look bad. A few of my worries have disappeared but a few came up. Basically, it's the few specific moves that is causing both of us concerns. I'll try to read more and organize my thoughts in a more defined manner to help discuss this. Still tired though and got class a bit later. Last edited by Menarker; 09-23-2010 at 12:34 PM. |
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09-23-2010, 12:51 PM | #16 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Yyyeeeepp, that's exactly it.
In the sequel, Impact's Tactions are going to be gamebreaking. Or hell, they'll be gamebreaking in this RP when we do the arena mission. Especially since AB says DSS formations will be limited to around three members, meaning he'd be able to pretty much fuck over the entire enemy formation at once. I've taken the liberty of heavily nerfing Impact's abilities, but I want to see what you're going to say before I post them. Also, I might suggest adding a percentage chance for Impact's TAs to fail. After all, subtle as his mind control may be, it shouldn't be absolute. In exchange you could make his TAs not debuffs.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. Last edited by Dracorion; 09-23-2010 at 12:54 PM. |
09-23-2010, 01:13 PM | #17 | ||||
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Quote:
Look: Fifth level: Slayer 5, delayed (Nothing) Sixth level: Half-demon 1 and 2, to make up for getting nothing previous level. Seventh level and onwards: Further demon levels, with the RDPA popping up somewhere. I'm pretty sure we established this a while ago. And even if not, it's friggin' semantics. The only reason I'm not doing it is story-driven. And I'm pretty sure the only reason you're protesting is to live up to the whole 'Douchebag' thing. Cause I gain no power-related benefits, I just get to develop my character a bit differently. You're trying to obstruct me just for the sake of being obstructive, i.e. Asshole. And that in turn leads me to believe that all your previous comments were motivated by Asshole. And that... Why, that does have unfortunate implications. See, our agreement specifies that we should balance. And that we should argue in favor of balance. If all you've been doing has been designed to simply piss me off, why, then you haven't been balancing! And that's against the rules. I'm fine if you're actually trying to balance. But wasting my time and trolling me, that's a no-go. Quote:
In regards to PvP: Well yes, Impact could go a long ways towards locking one of you down for quite a while, in just 1, maybe 2 turns. But if it's 1on1 you'll almost definitely win. Your pokemon alone could probably finish him off in the space of 2 turns, and even if he acts first, he can't do enough to stop them. Particularly because, even if he locks you down, he'll find it very hard to kill you with his level-5 attack. Not to mention that a lot of his stuff won't be effective in the absence of a team. In larger-scale PvP, well... He'll have that team, certainly. But while he'd probably be at hist most effective here, he'll still be limited. He won't be utterly locking down a single character any time soon, and while he can do a lot to cripple a single type of strategy, for god's sake. You guys are trainers, you're supposed to be versatile. And once again, even if his disruptive power is more valuable than trainers' offensive, he makes up for it by being pretty starved of rage, having a comparatively weak attack, low rage gen, and, above all, being quite vulnerable. If you disagree, then show me why I'm wrong. Look at the techniques, one after the other, and tell me how each individual technique is game-breaking, or combines with other techniques to be game-breaking. Because that's what I did, analyse them one-by-one, and I balanced them. You seem to be just working from a general impression and, with all respect, I'm thinking your impression is wrong. Quote:
Quote:
Edit: Now, hit me with the nerf. And then maybe you could insult yourself for 5 minutes straight, because hell, you know the words. |
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09-23-2010, 01:42 PM | #18 | |||||
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Quote:
The only part I was being an asshole about was the comment about your fifth level. Everything else was legit. Depends on the TA. Quote:
And seriously, 600 stats ain't exactly a pea shooter. Quote:
Also, if he moves into his coveted Tactician position? That's just more power for you. Also, when I nerfed your TAs I did give you some stuff to compensate. Quote:
You tell me how completely fucking over a formation in PvP by cutting off 80% of their healing ability for three turns is not overpowered. And the cost? Three Tactions. That's shit. Deathly Calm affects three foes, and while it costs 5 Tactions, it can completely fuck up those three foes in the space of that one turn. And then there's Haunting. Coupled with Signature Break to make sure they don't spend Rage, it can be a Rage farm for Impact. While the targets still can spend Rage with like Focus and Sweep 'n shit, they would still end up hoarding more than they spend. Quote:
Standard Customized TAs and RPDA I think the only one that actually got buffed was Fire at Will. Anyway, now you get 2x Rage generation early on. We can work out some other upgrades, too, like stat boosts and shit. Also, I didn't add the percentage chance to fail because I hadn't come up with it when I typed this up. It should be proportional to the TA's strength and Taction cost. Depending on how big the percentage is, the move can get buffed accordingly or the cost lowered.
__________________
Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
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09-23-2010, 02:02 PM | #19 |
Don't Hate Me 'Cause I'm Moe
Join Date: Oct 2004
Location: Harmonial Sanctum
Posts: 6,798
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Ramen noodles. They stay crunchy even if water. But they're still the best thing ever.
I've got duty today. And intend to use it, and most of this weekend, to focus entirely on Pokemon Umbral. Mainly because I don't feel like doing much else. |
09-23-2010, 02:13 PM | #20 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Give it a little while.
You'll be beating off to H-games before the day is out. Probably even while you're on duty.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
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