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Unread 06-09-2007, 08:07 AM   #21
Demetrius
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Must find copy of Starcraft...
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Unread 06-09-2007, 02:35 PM   #22
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Quote:
Originally Posted by Barrel-Hating Sycophant
There are observers in Starcraft. It's how they broadcast the world championship games.
Likely, they are an impartial, allied team that does not play.
There's no observer mode in SC. If folks are finding a way to do it, they are using a third-party system, then.


What's with all the "lol if I was any good I'd play roror" crap? Who cares? This is for fun and gg among INTARWEB FRIENDZ! Dying is only part of it.
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Unread 06-09-2007, 05:37 PM   #23
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So I was thinking and it hit me. With just one trigger global trigger and six global triggers I can cause you to teleport to any of the 64 squares that I'm dividing the map into. By causing the switches to flip due to say the actions of both players as well as the time played, number of units, ect I can create a truly random teleportation map.

Which is a lot better than my old plan of using 64 triggers and 384 switches.

I also plan in implement a building that when both sides can fight over. When one side has so many units there, with no enemies, they gain control of it and they loose control if all their units die and the other side has units there. Whichever side has control of this building is immune from the effects of the teleportation. This building will also be destructible in which case both sides become immune to the teleportation effects of the map.

Basically you can ignore the building completely and just try and destroy the enemy. Control the building and get a huge one sided advantage if you can keep control or just out right destroy it and fight it out on even ground.
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Unread 06-09-2007, 05:42 PM   #24
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I'm in. One question, though. How would we find each other on Battle.net? A channel?

(And now I go to polish my skills.)
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Unread 06-09-2007, 05:47 PM   #25
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B real should figure that out before we plan any of this. Make sure that there's a viable way to do it.
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Unread 06-09-2007, 07:25 PM   #26
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There's no race that's good with defensive tactics, is there?

Because I tried that with Protoss, and I got owned. (Yes, I'm a total noob at starcraft, I know)

Can anyone help me with a strategy that conforms to my playing style?

Last edited by Irigriel; 06-09-2007 at 07:27 PM.
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Unread 06-09-2007, 07:28 PM   #27
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I don't think ny of the races are defense oriented, but terran could be your best bet... no clue, really.
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Unread 06-09-2007, 08:01 PM   #28
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Okay, I'll explain my strategy a little more.

I've only used it once and with the protoss, but I like it.

I build massive defense so I cannot be attacked easily, then I build more and more defense, until I have no resources left at my current base. I then build another command center/hatchery/nexus at an expansion nearer to the opponent, abandon my old base, and do the above to the expansion that is now my new main base.

I do this until there is no resources left, and I have massively defended base, and I wait until my opponent runs out of resources.

If my expansion gets attacked heavily, I stop building anything and retreat back to one of my heavily defended old bases until my opponent leaves my destroyed expansion, then I rebuild there.

It worked pretty well against a human player on a larger map.

EDIT: To simplify, it's a REALLY big leapfrog strategy.

Last edited by Irigriel; 06-09-2007 at 08:05 PM.
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Unread 06-09-2007, 08:31 PM   #29
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Hamachi is a good way to do it. It basically lets us LAN from our homes.

And to the defense, a good offense is a good defense. Units make good defensive things too, and they're mobile.
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Unread 06-09-2007, 08:44 PM   #30
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How would I find Hamachi? Is it free?

Otherwise from that, I'd say I'm good to go, except for my strategy. I really do like my strategy, and it's worked against a fellow human. I just need to tweak it a little, that's all. Perhaps I should provide a little more offense and tone down a bit on the massive defense?
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