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Unread 12-06-2009, 07:19 PM   #21
Arhra
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So yeah, I'm thinking of going with a fighter, monk or samurai, seeing Group 2 could really use a Fighty McFacepuncher.

Mithra might be funny just for trying to boss around Krylo.
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Unread 12-06-2009, 07:35 PM   #22
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Well, first off, I wouldn't take samurai. You can't flee from battle or surrender without losing your abilities. You can't endanger your friends without losing abilities. Conclusion: If you are in a losing battle you are losing your abilities.

Further, their main ability involves breaking their sword. You can't use your main ability unless you plan to go the rest of the fight unarmed.

They really didn't think Samurai through when they made that class.

After that, I'd go with fighter over monk given our group. Monk has the far superior DPS, but Fighter gets heavy armor. Monk is stuck with light. Though Chakra could even that out, a bit. Edit: Just noticed monk HP modifier. Fucking christ, just go with Monk.

Edit: Go DK. We can be the anti-whatever the other team is
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Unread 12-06-2009, 07:42 PM   #23
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I feel sorry for the paladin. Each of his team-mates got a charisma of 3 (except for me with a charisma of 1), one is an monster eating and potential mutating abomination, and the other two team-mates are androids. Said android is either a gun-slinger or keeping a dragon as a pet.

To make matters worse, while they all got lower charisma than him, they are all smarter than him. (intelligence wise that is).

EDIT: BTW, it's highly advised that our blue mage does NOT choose undead for the laughs and giggles. Dragoon's Lancet ability gives HP and MP magically to myself and all my comrades. It would end up being a disaster for said zombie team-mate.

Last edited by Menarker; 12-06-2009 at 07:53 PM.
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Unread 12-06-2009, 07:42 PM   #24
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Basically, we are preemptively turning Krogo's paladin into our chew toy.

But he paladin wouldn't fit well with either parties to be frank. The other team contains a thief, a con-artist, and an overly ambitious cross-dresser. He has potential to get along with the White Mage though.

But he is also arguably the best with the androids, because now he can drive them to do good, as mentioned earlier.

Last edited by Bard The 5th LW; 12-06-2009 at 07:44 PM.
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Unread 12-06-2009, 07:52 PM   #25
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It also doesn't help that the monster eating potential mutating abomination is a better public speaker than him even with his low charisma. So if he wants to be a total jerk every time that he negotiates something with the droids he can butt in and try to negotiate in a completely different way.

I wasn't planning on taking Zombie to be honest. It just wouldn't be in character since it would probably make all food taste like wood and some of his spectacularly delicious dishes, like the auto-life type or the regen type would lose their fun.
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Unread 12-06-2009, 07:53 PM   #26
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Quote:
Originally Posted by Krylo View Post
Edit: Go DK. We can be the anti-whatever the other team is
I had to think hard for which classes I was going to be, but one class I figured I would never take was DK. Black Magic seems all nice and useful, but there is a bit of a catch. You can't combine your magic and swordfighting effectively. If you're magic, you're using INT and if you're using massive weapons or melee in other words, you're using STR typically. And even if you think you got a good stat balance to use both, You can only use one at a time. So you have to choose whether you're using melee or magic normally. Blaster magic does the same thing as melee magic aside from a few differences such as not-missing, using a different armor system and basically just does the same thing that melee does in a different way (lowering hit points). The other aspects of black magic such as stat lowering or status affliction sound potentially useful (and they can be if you're using blind or something to impede their fighting), but they have a chance to be resisted due to foes rolling a charisma check, or having immunity to it and they aren't that useful against bosses.

Their counterpart, the Paladin main purpose is to deal a bit of damage somewhat, but also have a bit of survivality. Their white magic works better for this because not only do they have heavy armor and shield already, but regen, healing and those protection things boost their main purpose without forcing one or the other that much. Also, because you're typically boosting your own health/status or your team-mates, resistance isn't that much of an issue.

Just my perspective though. Maybe there might be something I missed... but yeah... Monk or Fighter sounds good. Heck, a fighter with Provoke and Skin of Iron will draw monsters away from the casters and negate 25% of the melee hits (assuming that the RNG is in good favor) and that heavy armor will help reduce those hits already to managable levels for the white mage.

Last edited by Menarker; 12-06-2009 at 08:29 PM.
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Unread 12-06-2009, 08:02 PM   #27
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Fighter is also almost mindlessly versatile. If there is anything that you don't really see inside of the current job list Fighter(unless you were thinking mage) can typically become that since you have the possibility to be proficient in just about any weapon style there is. So you don't even have to be your typical face to face I like swords type.
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Unread 12-06-2009, 08:10 PM   #28
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Oh yeah, and one thing... if the party's blue mage ever thinks of eating "Baby-Back Dragon Ribs" or any varient with my dragon companion as an ingredient, he'll find himself lanced on an improvised kabob skewer.

*Is happy to know that any spears that the group finds will probably go straight to me as the only spear user.*

But at least with said blue mage as a skilled talker and the paladin as the paragon of light and holiness and thus likely to garner a good reception, my character MIGHT be in good hands so long as he doesn't do anything proactively stupid.

EDIT: And I hope there is no regret putting the paladin and dragoon on the same team... well, it did ultimately end well in FF4... after a shitload of setbacks.

Last edited by Menarker; 12-06-2009 at 08:41 PM.
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Unread 12-06-2009, 08:48 PM   #29
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Man, you guys are all jerks ya know that, a bunch of evil no good jerks! Turning me into a personal chew joy.

You just have to not do anything particularly evil while I'm around. Eating a monster isnt evil...Eating a monster that is still alive and surrender is considered evil. So just be relatively well behaved while I'm around(or at least out of sight and earshot) and we'll have no problems. I'm not going to try to force you to be the well behaved pillars of society. I will be a well behaved pillar of society but I'm not going to try to convert you all at sword point. May make suggestions and give you ideas on how to be a better person when you do things but I'm not gonna be a jerk about it. Or try not to anyways.
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Unread 12-06-2009, 09:52 PM   #30
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Funny thing is, my dragoon is likely to work much better with you than Kain did with Cecil.

While Kain was basically little more than a powerful armored jumping lance, my character has no jumping power but more support with Scan and more importantly in this example, Lancet. If you get low a bit on both hp and mp, that can heal you and everyone else up a fair bit. Takes a bit of the healing load off and all. Ideally, you would use your heals to top everyone off prior to and after every combat, and I can use Lancet to attack AND heal so you don't stop what you're doing in order to save someone, especially since casting spells seem to be a slow speed action?

Mind you, it's only usable 3 times a session at this point, but even that might be of some benefit. (Plus Lancet gets its potency from STR, which I got 12. Damn good for starters.)

EDIT: OOOOOH, and late game, I'll be useful to the Blue Mage too for an additional reason... Seems that one of the Lvl 3 Blue Magic spells "White Wind" comes from a beastiary called Wyvern, which never attacks dragoons without provocation and can communicate telepathically. A little bit of negotiation and maybe a small tribute, and he'll get that spell cast on him. :3 Heck, as long as I'm in good shape, that monster won't attack us if we don't bug him or it doesn't get charmed or so.

Last edited by Menarker; 12-06-2009 at 10:07 PM.
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