02-03-2010, 01:57 PM | #21 |
Sent to the cornfield
Join Date: Apr 2004
Location: Las Vegas
Posts: 4,566
|
I don't think you're getting the whole "no clones, robots, androids or whatever" thing.
Just a normal dude/dudette please. Basically, your guiding principal should be that the characters backstory shouldn't be anywhere near as spectacular as whatever they end up doing in the rp. so here's my quick list of PC's with a short, archetypical description of their primary group function. Krylotron: Jack O'Malley, Hardboiled detective, really getting a leader vibe here but we'll let the group dynamics dictate. The unit probably needs a de facto leader, and so far this guy seems like the most likely character to fulfill it. Bard: Alexander Dirk, stuck up combat medic. I assume you'll be doing most of the patching up when shit hits the fan. Nagel: Remy Thunder, beligerant asshole that like to hit stuff. Says the F word a lot. I suspect you'll be punching a lot of fools in the throat. Dauntasa: Thomas Blair, sneaky, thiefy wheelman. I suppose you'll be doing a lot of the dirty work that comes along with time traveling for profit. Dante Falcon: Ben Prelane, total nerd. Should the need arise to decipher cryptic messages or ancient texts I'm sure you'll come in handy. Arcanum Darkfire: Viktor Kalawhatsit: Dirty russian hacker, you will probably be responsible for getting secrets from stubborn computers, and for smelling up the recon van because you don't know what deodorant is. Sithdarth: Garret (insert last name here): going to be an infiltrator and general spy type I assume? So, a few more basics. A lot of the paperwork required (and there is a lot of paperwork) is done by a veritable army of clerical workers, so besides a few debriefings and reports after missions, you guys are pretty much free of the onus of horrible, soul crushing filing duties. The pay is excellent, you can afford to live in a really nice condo or buy a sizeable house. (probably aren't living in a mansion or anything, but you're well off to be sure.) Since most of your actual work takes place outside the normal timeline, there are times when you get weeks off at a time to do whatever. The return time after mission completion is generall 2 hours after departure, so you can fit a weeks worth of work into 2 hours. Since your missions occur within a 3 week time period (so far no one has gone back farther than that) you do have access to infrastructure and support from the agency even in the past. You might even run across yourself in the past, which while extremely awkward at first tends to get less and less so the more often it happens. "Hey Jack, did I end up getting that report done on time?" "Yeah Jack, you did. You might want to leave out the critical bits pointed at london police though, boss didn't much care for that." "I think I'll leave it in anyways." "Yeah, you would." There is a whole division devoted to assisting "on duty personnel" who are displaced from their proper timeline. Your credentials and mission parameters are sent back with you in the form of easily accessible data sticks. Mostly everyone knows your face at the agency, and for more far flung missions you do carry a badge and credentials to identify yourself. Missions take place all around the world of course, so there's a lot of mundane travel in conjuction with time travel. Oddly enough, due to a few uncontrollable variables in the time travel process, you might find yourself missing a flight even though you traveled back in time to catch it. The cost of sending a team back is exorbitant, and so repeats of the same mission are severely frowned upon. Private customers are charged very large fees, but that only covers one trip back. Any subsequent trips are funded by the company, and tend to lead to very harsh reviews and people being fired. When the government funds a trip they tend to use their own personnel if it's of high importance, but E, G & G agents have been used in less critical government funded missions. Your team is Team 3, currently there are 5 full time teams consisting of between 5 and 10 members each. Generally speaking they are listed in decending order of responsibility and prestige. Team 1 are the top dogs, they take the hardest missions and get the biggest paychecks. Team 5 are generally used as support personnel, should circumstances change in the present, they are sent as messengers to the team in the field. You are in the middle, sort of like the workhorse of the company. You take a high volume of missions, some of them quite high risk but nothing too severe. I'll be populating the world with the other team's members, some of them might respect you, some of them might be envious of your positions and some of them might look down on you or treat you as subordinates. The rank system is pretty freeform, but there are team leaders and specialists. All team members are nominally classified as "Agents" although agents from team 1 might see themselves as superior in rank to lesser team's agents. As long as the job gets done the management doesn't seem to mind a little infighting, so long as no one gets hurt. In the interest of progress, I'm just going to assume the Sith fixes his character and start this thing off. Posting the Thread in the RP section now. Last edited by Funka Genocide; 02-03-2010 at 02:45 PM. |
02-03-2010, 05:29 PM | #22 |
Feelin' Super!
Join Date: May 2009
Posts: 4,191
|
The ellipses at the start of the post were meant to give the impression that Alexander had been going through the list before the post had started, and that he was just reaching the end of it.
I also tried to mention no one by name, so the others could put there characters in the room regardless. |
02-03-2010, 05:39 PM | #23 |
Birdy Bard
Join Date: Sep 2007
Location: Japanland
Posts: 501
|
To be clear Benedaus shows up even when there is no call at 8 am every day (calls obviously making him get there sooner if necessary). He then usually finds an out of the way spot to read. He's a creature of habit. Unless something terribly important happens or takes his attention. (Ex: Friend/Family in the hospital, Important historical find etc....)
Last edited by DanteFalcon; 02-03-2010 at 05:43 PM. |
02-03-2010, 06:41 PM | #24 |
Sent to the cornfield
Join Date: Apr 2004
Location: Las Vegas
Posts: 4,566
|
Note: there's no one in the room but the PCs that have decided to show up.
|
02-03-2010, 06:50 PM | #25 |
Feelin' Super!
Join Date: May 2009
Posts: 4,191
|
I assumed to much, and didn't read intently enough then....
I'll get editing. |
02-03-2010, 06:58 PM | #26 | |
Friendly Neighborhood Quantum Hobo
Join Date: Mar 2004
Location: Outside the M-brane look'n in
Posts: 5,403
|
Quote:
Name: Garret (Like Prince but cooler if he gets really full of himself he might become the Spy formerly known as Garret) Gender: Male Appearance: Somehow saying Garret looks average is an understatement. Its almost like someone genetically engineered him to blend in anywhere or anytime. His clothes are likewise nondescript designed expressly not to stand out in virtually any situation. Bio: Garret is the latest in a long line of specially trained agents. These agents were specially trained to solve problems that might arise from the tech in the field. They seem unnaturally preoccupied with certain actions that could effect the future and their skills make them good at knowing things other people would like to hide. Garret was recruited pretty much right out of High school into what amounted to about the most mind numbingly boring ROTC program in history. Specialties: In addition to heading off timeline troubles, aka someone doing something they really shouldn't like using their time to gamble, Garret is also an infiltrator able to insert himself seamlessly into almost any situation with ease or to perform nearly unnoticeable surveillance. To this end he has a rather unique set of clothes specifically designed not to attract attention. He also has a kit containing a few bugs, night vision goggles, a parabolic dish, laser mic, and of course binoculars. Of course this line of work also makes guns and other weapons inconvenient and so Garret was given some hand to hand combat training. When the job permits it Garret also likes to bring along a single semiautomatic pistol and some extra clips mostly because only bringing fists to a gun fight is obviously a bad idea if you can avoid it. and yes he'll be doing all the boring things actual detectives actually have to do to make a case. That is spying and going undercover. |
|
02-03-2010, 09:04 PM | #27 |
Sent to the cornfield
Join Date: Apr 2004
Location: Las Vegas
Posts: 4,566
|
For some reason your predisposition towards twinking the hell out of characters worries me. All that special training yadda yadda, whatever.
Its good, please post nows kthnx. |
02-03-2010, 09:19 PM | #28 |
Friendly Neighborhood Quantum Hobo
Join Date: Mar 2004
Location: Outside the M-brane look'n in
Posts: 5,403
|
I just figured generally speaking you don't wake up with a skill set. I mean like I could totally go like "he learned it on the mean streets yo" but that seemed to like contradict the whole "your past can't be more interesting than the RP thing". I just can't see a way to learn spy craft sort of as you go without like doing the things he'd be doing in the RP. I mean I suppose I didn't have to mention it but it felt like a gapping plot hole. Like saying my dude is totally a badass spy cause he just that badass.
|
02-03-2010, 09:22 PM | #29 |
Sent to the cornfield
Join Date: Apr 2004
Location: Las Vegas
Posts: 4,566
|
Typically it's learned through military or government service, like if you joined the military as an intelligence officer after college, or the FBI. Like getting snatched up right out of high school by a shady government organization is kind of non standard, but as I said I don't really care so long as we maintain the posting format of "I try to do this" to which I can reply with success or failure.
|
02-03-2010, 09:38 PM | #30 |
Friendly Neighborhood Quantum Hobo
Join Date: Mar 2004
Location: Outside the M-brane look'n in
Posts: 5,403
|
Really? Around here the military was all up my but to sign up like my Jr year of high school. After the ASVAB for about two months I got a call from basically every branch of the military at least once a week. It was funny toward the end they started using like 20s something female recruiters.
As for the character the only reasons I didn't say military is that I have no idea what the political/military landscape looks like in this setting and going by what you've done previously I assumed mega-cooperations that act like governments. Oh yeah and I should have specified it was cooperate recruiting not government but I guess that might be stranger. |
Thread Tools | |
Display Modes | |
|
|