05-06-2010, 09:53 PM | #21 | |
FRONT KICK OF DOOM!
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Add to that a few options of upgrading and it could be really diverse. |
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05-06-2010, 09:57 PM | #22 |
The Straightest Shota
Join Date: Nov 2003
Location: It's a secret to everybody.
Posts: 17,789
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Streets of Rage was good, but not RCR/DD/BT good.
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05-06-2010, 10:13 PM | #24 |
adorable
Join Date: Sep 2007
Posts: 12,950
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I kinda want to see an unofficial sequel to God Hand.
A man can always hope.
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this post is about how to successfully H the Kimmy
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05-06-2010, 10:52 PM | #25 |
Classy, yet vulgar
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HELL. FUCKING. YES. Blue, will you marry me?
That or a new Vanguard Bandits. Honestly, one of the best games I have ever played. Much like tactics, with out the grinding, and you use fucking mechs. EDIT: Or TMNT: Turtles in Time. That was fun. |
05-06-2010, 10:56 PM | #26 | |
Love Is Strength
Join Date: Nov 2008
Location: Vancouver/BC/Canada
Posts: 1,135
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Indie dev content is best with growth-based gameplay, if you can tweak a system so it's fun to progress and evolve just through numbers people will eat it up, you just gotta represent the numbers as things people relate to. It's all about brain chemical release, growth is a big part of fun.
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If you want to stay connected send me a PM with your email. |
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05-06-2010, 11:53 PM | #27 |
History's Strongest Dilettante
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A dating sim where the shy girl who keeps bumping into you is actually a deranged, obsessive, sociopath who burns down the school on the last day, killing everyone so that she can be together forever with you no matter what you've done during the game. The only thing decided by your actions during the game is which girl's face she's wearing as a flesh mask when she shows up in the ending.
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"There are worlds out there where the sky is burning, and the sea is asleep, and the rivers dream. People made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace; we've got work to do!" Awesome art be here. |
05-06-2010, 11:55 PM | #28 | |
Troopa
Join Date: Apr 2010
Posts: 33
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I loved Legend of Dragoon. |
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05-07-2010, 12:10 AM | #29 | |
Lakitu
Join Date: Jul 2008
Location: Northwest Arkansas
Posts: 2,139
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Slightly off-kilter |
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05-07-2010, 01:06 AM | #30 | |
Blue Psychic, Programmer
Join Date: Feb 2007
Location: Home!
Posts: 8,814
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Eh, sorry, I'm a guy, and I'm pretty sure you're a guy, so it probably wouldn't work out. Happy to be your wingman, though.
I suppose I'll chime in with my own desires/projects. I'm a Reagan baby, so my childhood was marked by EGA games and the onset of the VGA era and the original Game Boy and Game Boy Color. Naturally, that leaves me looking back to those old 16-color PC titles as "old" stuff, like Hugo, Dangerous Dave, Peganitzu, and Kiloblaster, with a helping of stuff like Hocus Pocus, Riptide, Lands of Lore, and a wee, bitter bit of Eye of the Beholder on the PC end of things where most of my focus has gone. Basically, my projects revolve around the stuff I'd like to see, so: The Power of Commands: 16-color top-down RPG with a turn-based battle system, visually akin to D&D games, functionally closer to FF1, music in basic waveforms Magical Platformer (working title): 16-color sidescrolling platformer/shooter styled similarly to Hocus Pocus, functionally enhanced beyond most of the genre, music undecided Ghost in the Machine: 2-bit monochrome top-down RPG with a turn-based battle system, visually like a B&W FF6, functionally mostly generic, Game Boy-style music Mirror Quest: a text adventure with accompanying 16-color illustrations, visually unique, functionally most similar to any text adventure with party members, no sound Ruby: The Calling: a 16-color dungeon crawler, visually unique, but functionally similar to most d20 dungeon crawlers, music undecided Guiding Lights: Feng (working title): a dungeon-crawler with a unique palette of my own design, visually unique, functionally enhanced compared to the genre, MIDI music Battle (working title): a 32-bit top-down MMO visually akin to a GBA game, functionally quite unique (there is nothing like it on the market, for better or worse), MIDI music These are the ones for which I currently have (at least basic) resources and have a current intent, or at least desire, to continue. Edit: Curse the new layout! It was lined up all pretty-like in the preview.
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Journal | Twitter | FF Wiki (Talk) | Projects | Site Last edited by bluestarultor; 05-07-2010 at 01:15 AM. |
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