09-23-2010, 02:34 PM | #21 | |||||||||||
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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I... really don't think so. Like, that just doesn't seem reasonable.
2x rage generation is unnecessary. I don't want it, part of playing Impact this way is gonna lay in having to use my rage very, very carefully. So are the stats. I mean, 15 to everything is nice, and certainly powerful, but it doesn't fit in with Impact's role! And no, don't accuse me of min-maxing, cause that's not what this is. I'm trying to specialize. And hell, specialization is encouraged. Min-maxing would be my swearing off attacks and RPDAs altogether, in favor of more tactions, for instance. It would be customizing his stats so that speed and attack are minimal, putting all that into special attack, and then tying taction generation to special attack. Both were ideas I had, but I rejected them as bullshit. What I'm doing now is specializing. And trying to get me to take the stats boosts or rage generation to the demerit of my other skills, that's like trying to force Renny to make his next sigtech an insta-kill, and make his love tech deal direct damage. Just doesn't make sense. But back to the skills... I'm going to assume you're bartering here. Like, you're aware that the offer you made is ludicrously low, and now you're waiting for me to make one that's ludicrously high. That's how they do it in China. Though it's a waste of time, you usually just make a final offer and stick to that until they rend their hair in frustration. I'm gonna do that. Also, just to mix it up, I'm doing it from the bottom upwards. Just because I need to make this interesting somehow. Also, the sane stuff is mostly down there and I like the bits where you're sane and not a complete blathering maniac. Quote:
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No. And fuck you for suggesting it. It was fine the way it was. In return for a full turn's Taction and quite a lot of rage, comparatively, Impact can make the enemy team (or 6 members of it, anyway) way more vulnerable to allied attacks for one turn. I'll even drop the bit with the crits, if you're really desparate. But that is it. Quote:
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Like I said, I'll try it. But if our enemies start losing morale less quickly, I'm gonna want to buff it again. ____ All-in-all, I don't like it. I think your attempts to nerf Impact are unreasonable. If you agree to the above, we forget any 'failure percentage'. Stuff works unless foes are immune to it. Also, I yet have to create something for that final level. In your guide, you seem to have filled that, but yeah. Nope. I'll fill that one myself, thanks very much. Probably with another taction and a more powerful TA (cause y'know I haven't actually used my uber yet). Suggestions? |
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09-23-2010, 02:43 PM | #22 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Ok, let's try to take this calmly. There is time to look things over. What I'm going to say below are suggestions and not attempting to enforce anything until a bit of time later after some suggestions.
Moves I got no immediate issues with and don't need to be changed: Doom Howl Dust Stream (I'm assuming Defog works as normal to deal with this?) Weatherman (Only thing I would think is that this would be Matthias domain, but this is a RDPA ability, so that's evens out) Analyst Fire At Will Things that need more detail: RDPA: Missing stats and Overdrive Formation Shift: Details on how altered formation can be remedied. Would advise that it takes trainer/pokebrid actions or an action like attack or item use. Massive Feedback: How long is the Disabled status for? Disable randomly lasts anywhere from one to 8 turns in the games. Otherwise ok since it mainly inconviences slayers and pokebrids, since pokemons can be switched out (although it prevents the pokemon from spamming a certain move) Specific moves issues: Ability Drain Deathly Calm Ultimate Warlord Signature Break Haunting Superanalysis Despecialize Basically, I don't want to enable Impact to totally lockdown a character for all time. That would make the character feel more undesireable to play and not as fun. I'd want to be able to use Lola effectively SOME of the time, even if she ends up failing at a cruical junction because you mess her up for example. So basically, hopefully what I done is made things more flexible, but not dambably potent over several turns. You'll be able to lock down several characters at one point making that particular turn a total NIGHTMARE or cause several pains and headaches spread among turns. Some of the actions are cheaper but with restictions that you can't SPAM SPAM SPAM them all the time. That should take off a LOT of the PvP worries of making our characters feel useless and not fun at all while still giving you protection and lots of potential. Anyhow, let me know what you think of these changes and the ones that Drac made. I don't have much more time at the moment. Got class to go to. But once again, try not to take my suggestions too hard. Trying to discuss things and see how it goes. All of that said, if you can provide a viable roleplay situation of a turn by turn basis of how your way would play out would be helpful. EDIT: About Tactions, what speed are they during PvP? Because I would object to them being all nigh instant speed. Like I said before, I would suggest they have the same speed as if Impact was actually attacking with them and that Tactions be blockable by Protect or redirectable by moves like Cover. Might be a good idea to boost Impact's defenses and speed if you want to ensure that he reacts fast enough or so, maybe at a cost of one of your abilities or making certain ones weaker. Last edited by Menarker; 09-23-2010 at 02:58 PM. |
09-23-2010, 03:07 PM | #23 | ||||||||||||
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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I actually really think that PVP is only gonna be of minor relevance, this RP anyway. Once we've established what rules will govern the arena mission, we can nerf the stuff specifically for that arena mission if your guys want to. And we'll see about the sequel.
If you've been going into this with the mindset of 'It's too strong, he'll use it against me', then there you have the reason why this is taking so long. I'm an ally, people. These techiques aren't going to be targeting you. Balance them, please. But if self-preservation comes into it on your part, then I'm gonna be ending up with a pile of useless drivel while you get the warm glow of having fought off a menacing threat. The latter might be nice, the former not so much. But anyway... Quote:
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In fact, I'd like to THANK YOU for showing reasonableness and working with me to balance my character, utterly unlike a DIFFERENT INDIVIDUAL NOT TWO POSTS AWAY. Quote:
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09-23-2010, 03:11 PM | #24 |
Feelin' Super!
Join Date: May 2009
Posts: 4,191
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Can Charlotte kill Burkmont instead? I saw Drac claim it a few post back, and I saw no one contest it. I am now contesting it.
Anyways, I'll get a bit up with Charlotte and Phantomere soon. Time has cleared up recently. And would it be possible to have Spits or Pike get an evolution? Because if so, I'm thinking of one for Pike. |
09-23-2010, 03:14 PM | #25 |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Yah. It's even a standard upgrade. X-th level upgrade, evolve a standard pokemon or power up a legendary one. Go for it.
Charlotte gets to kill him if Impact gets to tell her to. |
09-23-2010, 03:27 PM | #26 | |||||||||||||||||||||
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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What I meant was, 2 Tactions buys you the first 100 Rage. No need to pay 1 Taction first. Then again, I don't really know what I was thinking when I came up with that. Quote:
I mean, look back at the last time we fought Pokemercs. There were one or two with some troublesome abilities like Sturdy and Volt Absorb, and we used Worry Seed to eliminate those. And that was fine. Also, Pokegeddon. What with being Pokesapiens and all, despite all their other augmentations, they probably have abilities. Big badass abilities. And while Ability Drain would certainly be useful for them, I'm worried it's too much. Yeah, for Pokegeddon. I'm so iffy about this TA that I'm worrying on Pokegeddon's behalf. Quote:
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First of all, Confuse Ray's effects run out, and they're not undispellable. When this thing's confusion effect runs out? The target gets Exhaustion instead. And one Taction per? That's bullshit. At most you'd spend 3 Tactions on it. You'd still have seven left to keep fucking over the enemies on top of them already being afflicted with undispellable Exhaustion that jumps around. Keep the goddamn Rage cost. Quote:
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But I guess that really does piss all over Matt's tech. Better do it your way. Quote:
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Hey, I tried man. No one ever said I was good at balancing. Shit. Besides, I probably would've caved around this point if you hadn't gotten all pissy about it. But I said I'd come up with some suggestions. Anyway, I'm sorry I got so bogged down by your bullshit that I couldn't do it properly. Quote:
No, that was sarcasm. Seriously, don't even think about saying what I know you would have said. Also, fine, you wanna make separate versions of these for PVP? Sure. Bard, I was joking when I called dibs on Burkmont and all of them. In Faynoc's case, it's my sidequest and there's a character development reason for Pierce to get to kill him, so I asked for it. In Burkmont's case, well, I don't think we should quite call dibs on these things yet. What if it fits Menarker's character better to kill the man that impregnated his Snorlax, causing Snorlax to give birth to Renny?
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. Last edited by Dracorion; 09-23-2010 at 03:31 PM. |
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09-23-2010, 03:29 PM | #27 |
Feelin' Super!
Join Date: May 2009
Posts: 4,191
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09-23-2010, 03:38 PM | #28 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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PS: dibs on Pokegeddon.
All of them.
__________________
Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
09-23-2010, 03:42 PM | #29 |
Feelin' Super!
Join Date: May 2009
Posts: 4,191
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You know what, I grant you Pokegeddon. All of them if he can handle them.
Charlotte doesn't like them either, no one does, but Pierce is probably the best fit to remove them. Although, you would probably need to place them on the execution block to take them all out consecutively. |
09-23-2010, 03:51 PM | #30 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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It was... another joke, man.
I mean, Pokegeddon isn't actually going to die. Ever. Pierce might get the last hit on them all in battle, though. Maybe a badass Infinity Crush? Would be hard to trigger. Also, explain to me how Pierce is best fit to beat Pokegeddon. Please.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
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