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12-06-2011, 04:05 PM | #21 | |
Feelin' Super!
Join Date: May 2009
Posts: 4,191
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Quote:
e: *Party arrives at a fork in the road* Addins: Guys, I think we should take the left road. Morel: *shakes head, makes gestures with hands* Addins: Morel Agrees. Morel: *Middle Finger* |
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12-06-2011, 05:23 PM | #22 |
Strike the Earth!
Join Date: Nov 2007
Location: Canada
Posts: 3,185
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Why must you make what looks like a zany and fun RP during exam season? Whyyyyyyyyyyy????
If you're still accepting signups after the 16th (my last exam) then I totally want in on this. |
12-06-2011, 05:27 PM | #23 |
Feelin' Super!
Join Date: May 2009
Posts: 4,191
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I have exams coming up as well. They start Monday and will run until Friday.
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12-06-2011, 09:04 PM | #24 |
Don't Hate Me 'Cause I'm Moe
Join Date: Oct 2004
Location: Harmonial Sanctum
Posts: 6,798
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12-07-2011, 08:58 AM | #25 | |||
Ara ara!
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Quote:
Quote:
First, taking the most abusable interpretation that Restful Respose replaces being knocked out with sleeping and Slumber Party makes sleepers sleepwalk, you'd have to hit them until they couldn't even move to take them down. (Or, y'know, kill them I guess?) Secondly, when there's a lot of people sleepwalking, if they get woken up during a pitched battle its quite likely the entire player group would get ground into paste. BAD END. I'd suggest it's a deliberately activated ability that can only be used while Pier is awake and it tires him out quickly. It can be used on more than one person at once, but that raises the cost. Sifright: I put some comments in the pad. Quote:
No, it's more it feels out of place somehow, which is extra puzzling since the setting is deliberately anachronistic. Possibly because she's a stock standard amazon in most respects? Bard and Arcanum: I'm thinking of starting at the end of this week/early next week but I expect it'll take a while for things to really get rolling so no pressure.
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This post is a good source of Ara ara, ufufu.* *These statements have not been evaluated by the Food and Drug Administration. This post is not intended to diagnose, treat, cure or prevent any disease. |
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12-07-2011, 04:46 PM | #26 |
Cinderella
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Addins: Now now, that isn't the finger you point with.
Also shame, I was already imagining Addins puzzling over how a woman has a physique of the pinnacle of man. Side note though is that looking her over it seems like she is like a mixture of your typical amazon, and some sort of roadie for a rock band that's cult status has overwhelmed into a society where they have people they send out to find male groupies so they don't have to tour anymore. That is mostly just extrapolation on my part from the titles of the other classes in the Sanctuary, and her outfit.
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Time to bust out the glow sticks! Last edited by Overcast; 12-07-2011 at 04:57 PM. |
12-07-2011, 06:03 PM | #27 |
Aim for the top!
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Name: Magnolia Grey
Gender: Female Race: Human Profession: Brewmaster Appearance: Average sized, Magnolia doesn't exude intimidation by any means. She wears a black suit with orange and purple pinstripes, a white blouse, suspenders and black boots. Her eyes are green and her hair black and kept pin strait down to the middle of her back. She usually wears a black top hat to go with her ensemble and a long black trench coat with many pockets where she keeps many vials and ingredients. She carries with her a brown faded messenger bag that holds her brewing kit, and some stock ingredients. On her thighs and in her boots are holsters that contain knives used for cutting ingredients/defending herself. Personality: Happy enough, giddy when making a brew. Social to most people unless they give off a bad "vibe," or le gasp, don't like tea. Background: In a world where spirits and people alike know the measure of a good party, someone needs to be able to craft the teas and brews that make parties things of legend. Magnolia was born into a long line of brewmasters who wander the world in their suits and top hats and use the world itself around them to create magically flavored teas for parties. Magnolia learned the family business, and when she came of age, began wandering and creating teas for humans and spirits alike. Abilities: Brewmaster: Devoted to her craft, Magnolia has studied night and day the various herbs, plants and ingredients to make teas and potions. As such, she has an innate knowledge of all things leafy, fungusy and tasty. Want to know if that mushroom will kill you or cure the latest bout of plague? Ask away because she knows. Well Traveled: Magnolia, well into her wandering years, has traveled far and wide all over the world, retaining an excellent sense of direction. Something from Nothing: Magnolia can make a tasty brew from even the most rudimentary ingredients. What may just look like grass to some can be infused into a hot delicious brew with just a sprinkling of this or that from her coat or bag. Magnolia has a few ability enhancing teas at her disposal: Pepper Spice Tea: This red spicy tea made with essence of Bhut Jolokia will enhance Magnolia's fire magic far beyond what she is normally capable of, giving her the power to create and throw fireballs and shoot flames. Hopefully there will be some milk nearby. Cooling Silver Needle Tea: A cold and refreshing tea will increase the senses and speed up cellular tissue regeneration, healing broken bones and sealing wounds. Spirit Blooming Tea: Want some pep in your step? This one will do it. A tea that enhances strength, speed and agility to superhuman levels for a period of time, just be prepared for the adrenaline crash afterwards. Usually used in conjunction with the African Super Blue Tea. African Super Blue Tea: A tea with an extra jolt of energy thrown in. Wakes you up and gets you moving, usually used after the crash from Spirit Blooming Tea. Wolf's Delight: A simple tea made with an exact amount of the toxic Wolfsbane. The drinker will turn into a human/wolf hybrid with incredible strength, speed, and agility along with razor sharp fangs and claws. There's no crash like with Spirit Blooming, but once the tea does wear off, the drinker shrinks down to the size of a large husky dog and remains in wolf form for 2 hours. A+ Starling Tea: The apex of Magnolia's work, this tea has a 50% chance of granting the drinker amazing abilities that would likely turn the tide of any battle in her favor. However, the double edged sword is that there is a 50% chance of the tea not succeeding and making Magnolia violently ill and practically useless in a fight. Drink with caution. Teas can be used in conjunction with each other, but will then become less effective. Agility: Sneaking around areas and climbing mountains and large trees just to get certain ingredients have made Magnolia naturally very agile and quick. Knife Play: Her sampling knives are usually just used for that, taking samples of ingredients for use. However, don't be fooled, Magnolia can use her knives to defend herself, and use them well. She has two longer knives that she can use to flourish and cut with the best of them, and two smaller knives that are mostly sample knives, but can be used in a pinch as throwing knives. Minor Fire Magic: A brewmaster might not always have a ready flame, and as such are taught the most rudimentary of fire magic. Magnolia knows enough to create a flame to start a fire, even on wet wood, and also create enough heat in her hands to boil the brew in her vials just by holding them. Involvement: New city = New Tea ingredients! |
12-11-2011, 02:16 PM | #28 |
Don't Hate Me 'Cause I'm Moe
Join Date: Oct 2004
Location: Harmonial Sanctum
Posts: 6,798
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So, uhh...am I approved regardless or disapproved so I have time to work on a different character?
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12-13-2011, 09:16 AM | #29 |
Ara ara!
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Sorry for the delay everyone. Time seems to be slipping away on me. Rest of the week's going to be pretty busy but I'll try to get it started by the weekend.
Batgirl, looks good! AB, sorry, you're fine.
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This post is a good source of Ara ara, ufufu.* *These statements have not been evaluated by the Food and Drug Administration. This post is not intended to diagnose, treat, cure or prevent any disease. |
12-15-2011, 02:18 AM | #30 |
Strike the Earth!
Join Date: Nov 2007
Location: Canada
Posts: 3,185
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Woo work in progress character! I have most of the other stuff almost completely ironed out, but I figured I should see if his abilities get approval before typing up the rest.
Name: Gaine Gender: Male Race: Human Profession: Summoner Appearance: Gaine is of average height and slim build, having dedicated most of his life to more scholarly pursuits. He has straight, black hair that falls down to his chin and dark brown eyes. He sports a long-sleeved linen shirt that used to be white but has seen its fair share of use and is now more of a brownish grey. Gaine also wears a pair of brown pants that may or may not have been another color once, and a matching pair of brown boots. Contrasting his whole ensemble he wears a blood-red vest, newly purchased and showing no signs of aging and an equally new black cloak that he often wears with the hood up. Gaine also carries a scythe that looks like it was taken straight from a farmer's tool shed (it was). He uses it as a walking stick when it's not being used for more unnatural deeds. Personality: Analytical, mostly devoid of emotions (though still prone to sudden outbursts). When conversation is necessary he is polite and to the point. Background: Gaine was once a very successful scholar. He had a brilliant mind and was an excellent learner and researcher. Most of his youth was spent traveling and learning, but there came a time when he settled down to teach in a small village. Of course there was a girl, and the girl soon became a wife. His life was peaceful, but he felt something was lacking. Gaine wasn't content with simply sharing knowledge, he needed to pursue it. However he had already learned all he wished to know about the mundane arts, leaving only the arcane. With his wife's blessing Gaine set out once again, traveling the world in the pursuit of magic. However, Gaine was a dismal failure when it came to magic. Sure he had a sharp mind and was extremely determined, but something about casting magic never clicked into place for him. He could barely cast anything more complicated than a "Feeble Glow" spell, and even that would often explode in his face. Any other person would have given up their hopes of becoming a mage, but Gaine refused to quit. It's really no surprise that he turned to Black Magic, thinking that it would give him the knowledge he was lacking. It took years of research but he finally pieced together the ritual that would give him control again. Not only over magic, but his life as well. Or at least that's what he believed, and all the last piece he needed was a sacrifice. Most people view sacrificing part of their self a loss, but Gaine thought he was clever, he thought he could make himself better. He was tired of the humiliation that his incompetence had brought him. He was tired of remembering the countless mistakes he made. He was tired of being reminded of how pathetic he was at magic while still being brilliant at nearly everything else. So Gaine gave up all the remembered humiliation and failure. He sacrificed his past. But Black Magic doesn't accept half a sacrifice. It didn't just take the humiliating moments, it took the joyful moments, the sorrow, the love, the hate. Every memory Gaine ever had was whisked away in an instant, all for power. When he woke up there was a strange woman standing over him with a worried look on her face. She asked if he was alright. Gaine just looked at her for a moment, stood up, said he was fine, then walked out of the house. While he lacked a past, Gaine still held his knowledge. He knew who he was, he still knew most of what he knew before, and he knew that his past was gone. But all memories associated with why he knew these things were gone. And of course he knew about the power he had gained. Gaine spent the years of his new life in isolation, learning and mastering the black magic at his disposal. What he first thought was absolute control over magic turned out to be something different. It was control of a different sort, control over forces and creatures better left alone in the dark. Recently Gaine has emerged from his isolation, feeling he has gained enough mastery of his new powers to test them in the real world. Fortunately for him, there's a city on the loose that looks like the perfect testing grounds. Abilities: Spatial Rift: Using Black Magic and his scythe as a medium, Gaine can cut open a hole in the fabric of reality and create a bridge between the World and the Outer Darkness. Keeping the rift open requires a considerable amount of focus, and due to Darklings being harmed by the Sun and the Moon this ability doesn't have much use on its own. Bind Darkling: Using Black Magic Gaine can mentally reach through a rift that he created, into the Outer Darkness, and bind a Darkling to his will. However for the binding to be successful his will must be able to overpower the will of the Darkling he wishes to bind. Once bound the Darkling will be forced to obey simple commands such as "attack" or "guard" or "follow" etc. Of course keeping a Darkling bound is a constant battle of will. Shadow Cloak: Gaine can cover a target (or himself) in a wreath of unnatural shadows that block out all light. The mundane use of this ability can range from hiding an object in a room in shadows to becoming almost invisible at night. However the Shadow Cloak can also protect a Darkling from the light of the Sun or the Moon as long as Gaine maintains the spell. Therefore he can ensure a Darkling that he binds and brings through a rift will be of use and not simply writhing in agony under the sunlight. Intense Focus: Years of training to focus your thoughts and countless battles of will with unnatural half-finished creatures tends to have an effect on a person. As a result it can be rather difficult for something to break Gaine's focus. While useful when opening a rift and binding a Darkling, it can also make Gaine oblivious to what would be otherwise obvious attacks. World Meld: The biggest gun in Gaine's Black Magic arsenal. This spell essentially superimposes the Outer Darkness onto the World, allowing the two realms to exist in the same place at the same time within the area affected by World Meld. Usually anyone caught inside the World Meld is assaulted by the variety of Darklings that make the Outer Darkness their home, and even Gaine isn't safe if he ends up inside the spell. The size and duration of the World Meld depends on the amount of energy that Gaine pours into the spell. ((Note: I'm not sure what limitations on size and duration would be appropriate here so I will leave that to your GM discretion)) Involvement: Wants to test his mastery of black magic. Last edited by Arcanum; 01-06-2012 at 06:47 PM. |
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