10-18-2004, 08:08 AM | #21 |
Thieving Bastard
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let me take a wild guess...
*looks at teh char* Name: Zephyr Age: 24 Sex: m Race: human Appearance: skinny, pale, blonde spiky hair, goggles on at all times, dressed in an oversized trenchcoat <--- even in his sleep? Equipment: goggles, spear <---- Medival technology how the *blip* did you get the googles? Skills: makes a mean blueberry tart!, <---- thats not verry serious is it? Background: from a large city in termina <--- ok I know my dude doesn't have much of a backstory but this just to litle... what does he do for a living? what makes his mind work? how was his childhood? Well that was a extremely quick idea of what may be wrong with him... oh and by the way... where dd he get that trench coat from. I would like to hav that tailors name Extra:
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I pulled my 9mm and put it to the bus driver's head. "I'm afraid I'm going to have to commandeer this vehicle." Cosmic Banditos - A.C. Weisbecker |
10-18-2004, 08:13 AM | #22 |
Master of the Universe
Join Date: Nov 2003
Location: Olyimpia, WA
Posts: 414
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Damn your hide!
Just kidding. No prob. I'll try another charicter later. Oh and yes I know the qoute is teribly misqouted. But since you have supplyed me with a correct version... YOINK! Also: Tor your last post contained the word "teh." In conclusion I hate you.
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10-18-2004, 08:31 AM | #23 |
Thieving Bastard
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sorry it was a typing error
i normaly don't use that "thing", but if I do intentionaly it is as a joke I appologise once more
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I pulled my 9mm and put it to the bus driver's head. "I'm afraid I'm going to have to commandeer this vehicle." Cosmic Banditos - A.C. Weisbecker |
10-18-2004, 11:20 AM | #24 |
The Carnivorous Weeble
Join Date: May 2004
Posts: 296
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Name ] Thron Darkfist
Age ] 32 (*Minotaur:Human age ratio) Sex ] Male Race ] Minotaur Appearance ] A giant bullman, attesting truly to his race's greatness, standing at the 12 feet. His body is adorned by a masterfully crafted half plate of steel, and a blacksmith's hammer is slung across his back along with a pair of vicious waraxes attached by chains, telling of his heritage and dangerous profession. Equipment ] Two war axe blades on a short shaft that denotes them to be throwing axes, though one may question how such a large 6-foot double blade of an axe would be used for throwing. Those shafts, however, are connected by a strict chain that governs a distance of 40 feet, creating a deadly chain that, while versatile in many forms of combat, can hurt the user far more than the victim if used unwisely. A steel half-plate, thickened and reinforced to support a minotaur's gargantuan size. A large blacksmith's hammer, reserved usually for the art of the forge, though it may also serve as a deadly bludgeoning weapon if needed. Skills ] A master at all things concerning steel, not only in creating weapons and armor, but various pieces of ornaments too. Years spent in a pit honed his combat abilities to their peak, despite him using a questionable weapon. Background ] Thron used to be quite the unruly minotaur in his years as a book. He was quite the prankster - a clear contrast to the minotaur society, who held honor and respect paramount in their list of virtues. He, however, broke most of them and defied them all. Unsurprisingly, then, it was only 15 (*Minotaur:Human) before he was taken by the authorities, as they were able to. He was then ousted to the pits, the rest of the society not believing he would ever come out. However, his pranking habits quickly became a serious visage when he recognized his situation, and he progressed in combat and smithing skills at an unprecedented alarming rate, using his slender but powerful form to great advantage. In the end, he was the only to emerge from the pits. Hating those who had placed him in the pits, he exited the society of the Minotaurs with his equipment, looking to find his life elsewhere. Extra ] The giant chained double-axe is an unique weapon that only thron is able to control. It is likely that, if anyone else attempted to use it, the weapon will cut the user apart. This is an effect that Thron intended to place when he made this weapon, aiding him both in the pits and in the life after the pits. Last edited by Kazastankas; 10-19-2004 at 12:51 PM. |
10-18-2004, 12:13 PM | #25 |
Don't Hate Me 'Cause I'm Moe
Join Date: Oct 2004
Location: Harmonial Sanctum
Posts: 6,798
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You're still allowing sign ups, right? Here's mine! Oh, and I'm making this profile based on the assumption that Faeries in this RPG have similar sizes and lifespans to humans.
Name: Nelsheena "Nel" Jarlsdale Age: 22 Sex: Female Race: Faerie Appearance Height: 5' 6" Weight: 111 Dimensions: 32" x 24" x 33" Hair Color: Light Green Eye Color: Rose Pink Markings: Scarred tissue on the left palm from using a shielding spell during and accident in alchemy. The shape is of a sunburst and is even whiter than Nelsheena's natural skin tone. Equipment Enchanted Bracer - Channels magic power into the caster's hand faster than concentration alone can muster. Daralyn Breastplate - An alloy breastplate forged by Daralyn, who fashions light metal armor for magicians, usually of the faerie variety. Crimson Headband - Used to be a bandage for Nel's palm wound, but is now worn around her hair. Daralyn Fingerless Gaunlets - Alloy fingerless gauntlets forged by Daralyn, meant to offer good protection to magicians and they somehow don't interfere with spell casting. Daralyn Waist Armor - Alloy armor plating for the waist and hips, offering light metal protection and looks really good when coupled with the breastplate. Daralyn Toeless Boots - Alloy boots that expose the toes. Forged by Daralyn and meant to offer good protection to magicians. Alchemy Set - Nelsheena's useful set of tools and vials meant for combining items for the purpose of creating new items. Skills Novice Alchemy (Nelsheena can make various items from various other items, fusing things found in the outer to creating health restoring vials or mana regenerating potions. As Nelsheena ventures out into the world, she'll eventually start experimenting with what she finds and will learn so much more, mastering the ability to make more and better items.) Animal Bonding (Nelsheena can often obtain small favors from the local harmless animals. She's not very good at it, though.) Mezmerizing Kiss (Nelsheena is a very beautiful woman and a simple kiss can probably get you some information you couldn't get otherwise. Other stuff might be possible.) Background: Nelsheena is a self-sufficient alchemist, often venturing out into the wilds and finding the very items she needs to make the things she sells. Before her coming of age, she worked as an apprentice under her father, a famous high-class alchemist, learning quickly and one day saving her father from an accidental explosion due to mixing the wrong chemicals. Nelsheena still has the peculiar scar as the result of keeping her palm exposed to the blast to keep the shielding spell strong. Nelsheena hasn't lived the carefree life that often lead down the paths of romance or adventure, so there's a lot in the world outside the alchemist's lab that she doesn't know about. Extra: Nelsheena's Alchemy allows her to fuse items to create other items, but only to that extent. She doesn't know what to do with most weapons and armor, but can usually still create various battle items, like bombs and debilitating powders. Nelsheena's alchemy capability is free to her allies except for the items needed to try with fusing. When it's regular strangers, there's a small charge fee and Nelsheena won't try to fuse anything she knows she can't work with. Nelsheena doesn't like using her charm or Mezmerizing Kiss (even on handsome guys!), so if it must be done, make it worth her while! Nelsheena really appreciates items that she's never seen before and alchemy tools. Be careful with certain animals that you want Nelsheena to try befriending. If the animal doesn't like Nelsheena's approach, the situation can get much worse. Last edited by Astral Harmony; 10-20-2004 at 04:38 AM. |
10-18-2004, 01:37 PM | #26 | |
Magikoopa
Join Date: Aug 2004
Posts: 1,632
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Quote:
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Former Forum Names: BMHadoken, BiteTheWaxTadPole...krylo made me do it, really. RP Fight Lord RP Story Sage Retired. |
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10-18-2004, 01:41 PM | #27 |
Join Date: Dec 2003
Posts: 12,119
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Faeries are ageless, meaning they have no life spans. They age like humans until 18-30, then they just stop aging. Though, 1000 years ago there was lots of dying, so they had to repopulate. 500 years is the max I'll accept for PCs.
Jose, either up his age, or make the Airship his own (And maybe some other imps he cons people with), and call it a small casino. Emblem, nothing wrong with character. But, just so you know, there are imps who can do alchemy better then her (Since they don't have magic or strength, that and technology is all they got). Though, in other race's terms, she's probably high up on alchemy skills Cure, it's not so much your character (Though all of Tor's points are valid, but imps have goggles), it's more of you. I always get the first post newbies in my RPs, and every time they have been below my standards. And, you necrothreaded (Posting in a long dead thread, over 2 months old) with the exact same character, which makes me think your are just some kid who got bored and thought it would be fun to go around playing some guy who can cook a blueberry tart, but will soon get bored of it and leave.
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"If I'm reincarnated, I want to be Musashi again!" - Musashi, Brave Fencer Musashi Last edited by IHateMakingNames; 10-18-2004 at 07:52 PM. |
10-18-2004, 01:57 PM | #28 |
Her hands were cold and small.
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Is mine a go ahead, or did you just overlook it? Yes is probably the answer to that question, so I'll add, if so, which?
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"It just rubs me the wrong way."
-CJ, most likely about non-yaoi porn or something |
10-18-2004, 06:49 PM | #30 |
Master of the Universe
Join Date: Nov 2003
Location: Olyimpia, WA
Posts: 414
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I'll up his age to 300 years old scratch the wings and have him grow out his hair.
That enough? or is more needed? If so I am more then willing to alter my char. Editing his stats now.
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