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Unread 07-13-2006, 05:04 PM   #291
Bells
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So... the XBOX 360 can read movements too... HUh whatabouthat...

http://www.youtube.com/watch?v=Pr85EsHCz1g
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Unread 07-13-2006, 11:48 PM   #292
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Yeah, but tis a peripheral and looking at the size of it, an expensive one.
So it's not the same, the XBOX had motion sensing controllers as well, but because it was optional and expensive nothing used them, same thing really. I mean how many eye toy using games are there outside of the main series and do any of them actually do anything really innovative that hasn't been in arcades for years?
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Unread 07-14-2006, 10:10 PM   #293
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Quote:
Originally Posted by IGN
USB Flash memory drives go by a lot of names. Among the many names we've heard, like JumpDrive, RamDrive, FlashDrive, GeekStick and NerdBling, ThumbDrive always seemed the most appropriate, as no matter what you might call one, they're all about the size of your thumb.



Until now. Sony's new line of Micro Vault Tiny Drives aren't ThumbDrives. They're more like ThumbNailDrives. Not only are they miniscule--no thicker than a quarter—they also come in a variety of garish colors straight from the pallet of store-branded nail-polish at run-down convenience stores. Ranging in size from 256MB to 4GB, the adorable NailDrives were designed with "fashion-forward consumers ranging from trend-setting students to style-conscious professionals" in mind. Each Micro Vault Tiny will be packages with a "versatile clip-on carry case that can be worn as an accessory." Maybe we were wrong about the NailDrive thing; NerdBling is actually starting to sound a bit more accurate at this point.
Anyone doubts that the PS3 will make use of these?!
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Unread 07-14-2006, 10:33 PM   #294
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Man, that sounds a lot like the concept behind game boy micro...
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Unread 07-16-2006, 04:53 AM   #295
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More stuff to make you go Wii.

So the spec of keeping your personalised character info on the Wiimote, good, and it sounds somewhat realistic depending on how advanced the character creation is. A 30 hour minimum of battery life doesn't sound bad. Also there seems to a battery life metre on the pointer. Alas it seems that bright fluorescent lights can interfere with the settop strips sensors, but that shouldn't be too much of a problem, I'd say most of us play with lights off or not facing the screen at least to keep glare off the screen.

So anyway what will you make your Wiiner(that's what I'm calling them) look like? You, your avatar, a video game character or some random creation.
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Unread 07-16-2006, 06:19 AM   #296
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Double A batteries??? Those jerks!

And since when have they been using Bluetooth?
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Unread 07-17-2006, 01:37 AM   #297
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I think maybe everyone is looking at the entire console war the wrong way. In fact each system-including Sony, has enormous competitive benifits man have accused Nintendo of not truly being "next-gen." When in fact Sony and Microsoft BOTH are the ones falling behind. Same ole same ole. Updated graphics, online compatability, ect. But this is old news. We've seen it before. In reality Nintendo is the only company currently pushing the bar on interactive gaming. ALthough I've been a Sony faithful for several years now I can't deny that while Sony has visually impressive and powerful software and hardware, a lot of games that were released for PS2 were just not that fun to play. Nintendo has taken a HUGE leap foward much more so than Sony or Microsoft. While SnM (....that CAN'T be a coincidence) are sticking to the same formula they always have. Nintendo has unveiled something completely new. For this reason I think personally that the Wii (despite being a really stupid name) is the only truly "next-gen" console available this fall.
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Unread 07-17-2006, 02:37 AM   #298
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I think they stuck to the same formula because it worked the last time.

Though I do think Nintendo is pushing the bar when it comes to the interface for the game, but not pushing the bar when it comes to power.
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Unread 07-17-2006, 05:50 AM   #299
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Quote:
Originally Posted by ZERO
Though I do think Nintendo is pushing the bar when it comes to the interface for the game, but not pushing the bar when it comes to power.
We need a console that is pushing the bar in both of these areas. We could say Sony is, but interface is really more of a gimmick to them.
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Unread 07-17-2006, 05:58 AM   #300
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But is the extra power worth the extra cost to both the consumers and the developers? If the games are more expensive to make, its obvious that developers will be more unlikely to take any risks with innovative gameplay or storylines... The entire market of gaming will be made mainstream, sticking to tried-and-true ideas. We need an economy that does not penalise developers heavily simply because they tried something new that might not have worked. And in that sense, Wii is a step in the right direction.

I would love it to be powerful, I really would. But first and foremost, I want it to be creative.
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