12-13-2007, 04:47 PM | #331 |
Sent to the cornfield
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I really want to get out of here but in the interest of not being killed by the undead army Vote: Choice 4 because it seems more likely to tie wtih choice 3. Really anything but choice 3 is good.
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12-13-2007, 05:27 PM | #332 |
SMARTASS
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Pfah! We're adventurers, it's our job to stop evil scourages in the most violent way possible. If Choice 3 revives people as zombies, we fight them, perhaps lose a few of the lower HP people (Remember, we lose 2 HP tops from a mass attack, so unless one of the undead has a very high combat rating, we're fine), and that is it.
If it does something useful, then it is even better. Vote: Choice 3
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Do geese see god? Everyone is an asshole. Including me. Especially including the double asshole who read this and nodded smugly. |
12-13-2007, 05:34 PM | #333 |
Behold the Manatee!
Join Date: Sep 2007
Posts: 1
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Vote: Choice 3
I hope we get to enslave them. If not, oh well. Undead don't scare me! |
12-14-2007, 05:16 PM | #334 |
Can't spell.... or count
Join Date: Mar 2007
Posts: 27
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vote: Choice 4
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12-14-2007, 10:06 PM | #335 |
<-- Pickle Eater
Join Date: Oct 2006
Posts: 1,244
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Current Time: Before Sunrise
Date: Fifth Location: The Northern Village(graveyard) The gathered group opted to try and complete the ritual, and so it was that the mages all led the organized adventurers in completing it. The chanting grew loud, the shaking of bones, the spilling of magical fluids across various gravestones. They had opted to take a chancy move, and in the end all they were rewarded with was... Nothing. The air was quiet, the ground still. Nobody was revived, as the ability to revive people via that ritual was quite impossible. Nobody came up from the ground, as zombies weren't formed by such pure and kind attempts at revivifications. The air warped slowly, and then ghosts appeared before the heroes. "Oh heroes who wish to guard and help our town, do not fear, we may be gone but we are not upset. We know it is our time to dwell in the shadows of eternity. But as a reward for trying to bring us back, we shall give you warning. Down the main path from town lies magical foes. Down the treacherous path lies deadly traps and ice gremlins. Be wary, as the Drake that lies beyond is far more dangerous than any of them." The ghosts vanished back into the darkness, and the heroes had to make another decision. ~ Choice 1 :: Go down the main road out of town ~ Choice 2 :: Take the treacherous path
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The Lands Of the Wicked~ Campaign Thread http://www.nuklearforums.com/showthread.php?t=25703 |
12-14-2007, 10:18 PM | #336 |
Can't spell.... or count
Join Date: Mar 2007
Posts: 27
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Vote: Choice 1, might as well give them mages a chance to shine/ not get killed.
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12-14-2007, 10:46 PM | #337 |
The REAL Lord of the Dance
Join Date: Sep 2006
Location: Narshe Caves
Posts: 397
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It doesn't really matter to me but I agree, at least if we fight magic opponents we might not lose anyone.
Vote: Choice 1
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One day the tides will turn One day the fields will burn One day the seas will churn The fury of our maker's hand What will you do? |
12-14-2007, 11:04 PM | #338 |
I will crush your economy.
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VOTE: CHOICE ONE
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Give me your wallet before I destroy you, mortal. |
12-15-2007, 12:12 AM | #339 |
Behold the Manatee!
Join Date: Sep 2007
Posts: 1
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Vote: Choice 1
Deadly traps are bad. |
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