10-08-2006, 04:27 PM | #31 |
Archer and Armstrong vs. the World
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lol Does Halo have clones at this point? That one Goldeneye: Rogue Agent had the same energy bars, but I don't think it was very similar otherwise.
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10-08-2006, 09:51 PM | #32 | |
Sent to the cornfield
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So, to conclude, fuck you, buddy. And, btw, I'm both gay, and a nerd (I play D&D and MTG on a regular basis, and I'm smart -- isn't that pretty much the definition of a nerd?), so you probably won't find me using either of those as insults... Anyway, I like using my brain, sure. Puzzle games can be a blast -- Ocarina of Time is perhaps the single greatest game I've ever played -- but they need to let you be in control, and it tends to help if they're full-on puzzlers/platformers. Mainly because the puzzles come more frequently, and interaction with the environment is a bigger part of the game, and can both reveal clues, and offers more ways of completing/creating puzzles. Also, it seems to me that the first-person-perspective tends not to be conducive to puzzlers. Yes, there is the Myst series, but again, those were full-on puzzlers. Given that this is being advertised first and foremost as an FPS, the puzzle element, looks, to me, like more of a frustration, and something that breaks up the action, rather than adding to the fun. Oh, and I take Adderall, not Ritalin. Get with the times, pal. Last edited by Tydeus; 10-08-2006 at 10:51 PM. |
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10-08-2006, 09:53 PM | #33 | ||
Yar.
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Really, the video doesn't cover the gameplay that much. It focuses too much on the atmosphere to tell, like Drusus said. Will there be sweet battles against hideous enemies? We don't know. However, I think the idea is great and I love the freedom.
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Last edited by Kikuichimonji; 10-08-2006 at 09:57 PM. |
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10-08-2006, 10:47 PM | #34 | |
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OK, let me explain it for you. I don't mind taking damage, I don't mind dying, so long as it's theoretically possible for me to prevent this from happening. Dead Rising can be my specific example here -- in the bossfights, you get knocked down a lot. That is not being in control. That is frustrating. Go ahead, shoot me, make me take damage, make it hard for me to win, but don't knock me down! Don't prevent me from fighting back! That's what worries me about Bioshock -- it looks like there will be a lot of times when you will have to take damage, no matter what you do, e.g., a character jumping out of a shadow, hitting you before you can blink, let alone react. That, to me, is frustrating. Sure, in Halo 2, there were places were I died many, many, many times. But, I knew, if I just practiced, strategized a little more extensively, and was patient, I would be able to beat that part of the game. So, easy is not what I ask -- in fact, a game that's super easy is no fun. However, I don't like a game where I don't control what's going on, at least in terms of my own character. |
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10-08-2006, 11:15 PM | #35 | ||||
Yar.
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10-08-2006, 11:32 PM | #36 | ||
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And, as for the customization -- hell yes. The more of that, the better. However, I think that that might get overshadowed. But, at the end of the day, this is, of course, speculation. We really have no idea, and we just come here because it's something to do (instead of job/housework/homework). Bioshock looks bad, to me. Really, I just wanted to be a little inflammatory, and use it as a platform to talk about control/freedom in games. Of course we can't know until it comes out. |
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10-09-2006, 10:17 PM | #37 | |||
Yar.
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And in the demo, he killed a splicer with two shots when he had the right ammo. It's hella harder than that to kill one of those spiny bastards in RE4. Freaking long-armed fish-floppy bastards. (Wow. I'm an angry little man recently) Quote:
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10-10-2006, 02:22 PM | #38 | |
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10-10-2006, 02:39 PM | #39 | |||
Homunculus
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Any game that implements this complex AI is bound to have those 'lightbulb' moments--you realize, [i]oh wait, I can just make the Big Daddy go here, attack this pipe, do this, and avoid that battle entirely![/ i] or something like that. It seems like you'll have the latitude to do that. Also: FPS/RPGs with body mods==BEST.
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10-10-2006, 03:15 PM | #40 | |
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I don't mean "repeat until I've memorized every last enemy move and can beat this section." I mean "Hone my skills until I can beat this section." There are linear, predictable parts of games that I would not call easy. Call of Duty 2, for example. Horrendously linear, stupefyingly rehearsed, should, therefore, be "easy." Huh. Funny, because, Veteran mode is a fucking bitch. It's not even fun to play (Yes, I have 940 Achievement points from it, but only because I'm OCD). You couldn't ask for more linear, predictable gameplay, but it's still hard as hell. |
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