01-09-2010, 06:34 PM | #31 |
Toasty has left the building
|
Bard: I don't think anyone cares, but go ahead and change it if you want.
Dauntasa: Don't worry about it, it just kicked off yesterday, so you can't be that far behind (he says, not having checked the RP thread first). And we don't have a very big group, so things should be easy to follow.
__________________
I came, I saw, I got team-killed. A lot. |
01-10-2010, 03:25 AM | #32 |
Strike the Earth!
Join Date: Nov 2007
Location: Canada
Posts: 3,185
|
Hey Toasty, when in the Fade are agents able to see those that are in the mortal world or can they only see other occupants of the Fade? Also, if a building/object gets damaged in the Fade, what happens with that thing's counterpart in the real world? Or do physical objects in the fade not get broken?
__________________
POS Almighty has spoken. |
01-10-2010, 03:58 AM | #33 |
Toasty has left the building
|
Veil, you mean. Been playing some Dragon Age, huh?
Anyways, we'll say yes, you can see people aren't in the Veil, but not very well. Outlines, more like. Easy to miss if you aren't looking really hard. And for sake of ease, I'll say "no, things broken in the Veil don't translate to things broken in the mortal plane." Trying to relate the damage to things done in the view with stuff going on in the mortal plane, especially with the high time difference, would just be a pain in the butt. So, while you can break things in the Veil, they will slowly reform to match their condition in the mortal plane. On the other hand, break something in the mortal plane, and it's broken in the Veil. So for any typos/spelling errors...I don't have access to a spellchecker at the moment, so I'm sure the truth behind my horrible typing is coming through.
__________________
I came, I saw, I got team-killed. A lot. |
01-10-2010, 06:31 AM | #34 | ||
War Incarnate
|
I'm basically viewing the Veil as the Spectral Realm from Soul Reaver. Everything's basically the same, but darker and just a little bit diferent, where time passes much quicker and it's harder/impossible to interact with physical objects.
And it's full of ghosts of course.
__________________
Quote:
Quote:
|
||
01-10-2010, 02:29 PM | #35 |
Strike the Earth!
Join Date: Nov 2007
Location: Canada
Posts: 3,185
|
Funny thing is that I haven't played DA for a while now, yet I'm still constantly mixing up Fade and Veil :S. And alright, sounds good. The "see mortal people as silhouettes/outlines" is kind of how I envisioned it in the first place too.
__________________
POS Almighty has spoken. |
01-11-2010, 02:49 PM | #36 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
|
Is it too late to sign up for this?
__________________
Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
01-12-2010, 05:17 PM | #37 |
Toasty has left the building
|
Yeah, I'm afraid so. The RP already started, and I said I would close sign-ups when that happened.
__________________
I came, I saw, I got team-killed. A lot. |
01-12-2010, 07:09 PM | #38 |
Strike the Earth!
Join Date: Nov 2007
Location: Canada
Posts: 3,185
|
Just so you all aren't confused by my post, "Kyonshi" is the Japanese term for a Jiang Shi, which is why Izuko says Kyonshi, but in my narrative I use Jiang Shi. They are the same thing. That is all .
__________________
POS Almighty has spoken. |
01-13-2010, 01:32 AM | #39 |
Don't Hate Me 'Cause I'm Moe
Join Date: Oct 2004
Location: Harmonial Sanctum
Posts: 6,798
|
Please forgive Crocetta. She, and by association, myself are damn stupid. But somebody's gotta get the ball rolling.
|
01-13-2010, 06:25 AM | #40 | ||
War Incarnate
|
I'm assuming the werewolf has the standard super-healing factor Toasty? If so then I hope it's ok to shoot it and knock it about abit without it seeming too godmoddy (you know, not waiting for a response from you for every action I take). Because if it can heal then anything I do to injure it can easily be undone until you say so.
If that's not ok then I'll change the post, but I think the fight's more interesting this way.
__________________
Quote:
Quote:
|
||
Thread Tools | |
Display Modes | |
|
|