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Unread 04-22-2010, 01:05 PM   #31
Astral Harmony
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Shizuka is a seven-hundred fifty year old demon who is a master of martial arts and bushido. And a Pokemon Trainer wants to go toe-to-toe with her?

Not that I'm trying to put Pierce down or anything, but that fight won't last long enough for me to make a sandwich.
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Unread 04-22-2010, 01:08 PM   #32
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Yeah, he knows that, and I know that. Pierce just gets his kicks out of taking on opponents who massively overpower him. You understand.

Besides, it's more like practice for when he goes up against her for Mission 7.

Still, Pierce and Impact vs Shizuka (and just Shizuka), should be sorta better? Maybe he can borrow Rayleen's Dragon Slave.

And because I'm that petty, I'd like to point out that Impact technically never actually implicitly challenged Shizuka. Sure, it was implied, but still, I'm petty.

EDIT: In Pierce's defense, he's no slouch himself. This is a guy who believes in being prepared in case all shit goes to hell (as in, his pokemon are all knocked out), and he spent about five or six years travelling the world. I'd say he's decent at martial arts, great at knife-fu (which isn't much, knife-fu isn't that great), and in the lower echelons of decent with a sword. Of course, none of that compares to Shizuka, or any of the Kimonos. Not by a long shot.

And by the way, Mika never answered Pierce's second question about the scythe, namely "can he use it's power", right there at the start of my post.
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Unread 04-22-2010, 01:54 PM   #33
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Oopsie. Correcting.
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Unread 04-22-2010, 02:22 PM   #34
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Well, that's nice.

I realize Geminex was the first one to come up with the idea, but Pierce might wanna have it forged into a weapon later. What kinda powers would the scythe have if it was complete, anyway?

But, in case you're wondering, I'm still not happy.
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Unread 04-22-2010, 02:36 PM   #35
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I'm confused here in regards to the PATCAzord thing. Did they just experiment with overall combining powers by multiple entities doing the same dance together or they did actually attempt the zord thing?

It looked like the first to me, experiementing with electric power. Which while a good thing in its own right wouldn't be any more effective to Ruin types than many other moves.

Last edited by Menarker; 04-22-2010 at 02:47 PM.
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Unread 04-22-2010, 03:04 PM   #36
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Can I join in playrolling this roleplay and if so am I limited to actually real pokemon, or can I make up my own?

EDIT: I have CONCEPT DRAWINGS if anyone's interested.
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Unread 04-22-2010, 03:36 PM   #37
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AB likely will come by in a few hours. We'll see what he thinks. Otherwise, I got no problems personally. Any idea what your bio would be like a bit?

^^; After I grab some food, I should compile all the list of upgrades for all the classes, since they have been scattered among chapters. I can tell you we don't have any snagger class characters at the moment though.

(The following are actual players. There are several other pokebrids and trainers NPCs on our side, another Slayer and an NPC Snagger coming.)
0 Snaggers
1 Pokebrid
1 Slayer
3 Trainers

But man, there is a lot to catch up on. :3

EDIT: If Rachel tries to climb the PACTA-zord and falls when/if it falls apart, Renny will try to catch her. Just pre-empting.

Last edited by Menarker; 04-22-2010 at 05:37 PM.
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Unread 04-22-2010, 04:25 PM   #38
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I'm only here for ten minutes, then I gotta go to work.

You want the scythe reforged? That should be Mika's department. When forged, it'll have powers similar to the ones Phantomere used, but on a smaller scale. Expect life draining and deathclock powers. Probably even a small chance of instant death. It was a legendary Pokemon at some point.

Fifthfiend, I'll be glad to have you onboard. I've been hoping that other people would sign up to fill in all the gaps we lost (one of the reasons I did those synopsises and whatnot) and I'll be happy if just one shows up. And yes, you can use original Pokemon. Feel free to leave questions here. I won't be able to answer them immediately, but since the other five have been here since the beginning, they should be able to help.
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Unread 04-22-2010, 04:45 PM   #39
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Nah, I'm not looking to have the scythe reforged. Just wondering.

Also, seriously Fifth? Seriously?
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Unread 04-22-2010, 04:48 PM   #40
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HERE YOU GO FIFTH! Data to help you get started! If you're serious that is. ^^ Sorry about all the weird symbols. It's the result of the transfer from old forum to this one.



First and most important is your class. There are four awesome classes to choose from that require varying levels of thinkey time.

Pokémon Slayers have almost nothing to do with Pokémon except for the fact that they use personal weapons to defeat them while wearing special armor that protects themselves from Pokémon type attacks. All Slayers have reinforced armor that protects them against Normal-type Pokémon and can choose from a broad and exciting line of equipment that will give them the versatility and lethality they'll need to keep up with the other classes. Slayers are also gifted in that they can change their loadouts between missions depending on tactical data. Slayers can choose three weapons and four armor types. However, note that you can only equip one heavy weapon, one medium weapon, and one light weapon.

Pokémon Trainers use powerful Pokémon in battle to duel their enemy's Pokémon (or the enemy themselves). Trainers can have four Pokémon in their lineup which includes a Leader Pokémon that can know six different moves at one time including any HMs, while his or her other Pokémon will only know the traditional four (plus HMs). Between missions, Trainers can consider the tactical data and decide which moves their Pokémon should know before deployment.

Pokémon Hybrids, or Pokébrids, are humans that have undergone gene recombination to come out with all of a certain Pokémon's powers (including all TMs!) and some of their physical features (like ears, tail(s), etc.). Pokébrids have the power to achieve absolute synchronicity with their newfound powers and actually transform into a were-version of that Pokémon with greatly increased power and none of the type weaknesses (called a Paradigm Shift [which is usually shouted anime-style just before transformation]) for a temporary amount of time.

Pokémon Snaggers are something like Trainers, except for the following differences. A Snagger only has two Pokémon, and no Leader Pokémon. However, they can use special Pokéballs to subjugate desired Pokémon and bring them under the Snagger's complete control for the duration of the mission, including my own original type of Pokémon. In order to snag the target Pokémon, the target has to be weakened somewhat and a negative condition couldn't hurt. One thing you Snaggers should know is that your Pokéballs can help with that since throwing one both deals damage and causes Paralysis in the target, making them much easier to capture if you couldn't catch it the first time. A Snagger can only have two subjugated Pokémon at one time (if a Snagger decides to switch Pokémon, the no-longer desired Pokémon will go rogue and fight like an enemy, so be prepared). Additionally, successfully subjugated Pokémon are fully healed and ready for deployment upon capture and are not often targeted by Pokémon used by that same trainer. Cry me a river, enemy trainer, but your Pokémon is mine!

General All Purpose Stuff
Name:
Alias:
Age:
Gender:
Class:
Pokémon Registry:
Appearance:
Backstory / Personality:

Yep, the sheet's that simple in appearance, but once you start filling it out, oh man, You're gonna do some thinkin'!

The biggest part will be Pokémon registry, and it's actually pretty easy. Slayers don't need to put anything, since they can change their loadouts from scratch before deploying. Trainers don't have to do much except list the names and Abilities (like Levitate or Compound Eyes) of their Pokémon since they can decide on actual moves before deployment. Don't worry, I have an Ultimate Pokédex and access to Bulbapedia so I can rapidly check up on what's what. Pokébrids will need only present the name of the Pokémon whose DNA was combined with their own. Snaggers need only list their two Pokémon as they can decide moves before deployment.

Pokébrids should pay attention to Appearance because the gene recombination will affect their physical appearance. For example, expect things like ears, tails, skin discoloration, and other factors. For example, Wizardcat wants to be an Espeon Pokébrid, correct? It's only natural to assume that character would have that gem on the forehead as well.

As for things like Pokémon level and evolutionary form, imagine having Pokémon at around level 70, with unevolved Pokémon having higher levels to cover for the stat boost that comes with evolution. Moves will have more practical, real-world applications to enhance tactics and cleverness on the part of you, the players. Pokémon battles will vary greatly as well, so be prepared for anything.


Slayers Related Upgrade Stuff
And now, for the Slayers in the audience. Here's the equipment that you can choose between missions. Remember: one light weapon, one medium weapon, one heavy weapon, and four pieces of armor. Read the tactical data before each mission once the RP gets underway and use that information to determine how best to suit up.

Slayer weapons have been upgraded to 130 power. As a note, you should know that this damage is also based on the target's defense and special defense. How to you tell them apart? Simple. A Dragon Slave deals physical damage because you strike the foe with the weapon, while the Flamethrower deals special damage because you do not strike the foe with the weapon. Another good tidbit of information is that if a support unit (Rachel, Lola) is with you, you can switch weapons, armor, and accessories between battles.

Light Weapons
- Claws of Twilight ~ Gothically-decorated wrist-mounted claws. Deals Dark type damage. Usually super effective against Psychic and Ghost types. Usually not very effective against Fighting, Dark and Steel types. May cause the opponent to flinch, forfeiting its counterattack. Grrr, baby, very grrr!
- Dragon Slave ~ Looks like a common sword and has a name inspired by a certain flatchested anime sorceress's ultimate spell of destruction. Deals Dragon type damage. Usually super effective against Dragon types. Usually not very effective against Steel types. I wonder if anyone would choose to equip this seemingly limited weapon?
- Capacitor Rod ~ An electric rod that charges lethal doses of electricity when not striking the enemy, then discharges it when in close proximity to the target. Deals Electric type damage. Usually super effective against Water and Flying types. Usually not very effective against Electric, Grass and Dragon. Usually ineffective against Ground types. Do not use to torment people you don't like as it is often lethal. Can paralyze the foe.
- Strange Parasite ~ Bizarre parasites that kind of resemble the Pokémon Parasect, these are thrown by hand onto the target where they unleash natural hell. Deals Grass type damage. Usually super effective against Water, Ground and Rock types. Usually not very effective against Fire, Grass, Poison, Flying, Bug, Dragon and Steel types. Please refrain from putting two Strange Parasites inside a little arena for hosting gambling battles.
- Toxin Bombs ~ Bombs that detonate on impact, filling the very near area near the explosion point with toxic gas. Usually very effective against Grass types. Usually not very effective against Poison, Ground, Rock and Ghost. Usually ineffective against Steel. You can poison most Pokémon with these so using them against other Pokémon isn't always a waste. You can use these to fumigate your house, but there are cheaper methods of doing so.

Medium Weapons
- Swarm Bow ~ Has nothing to do with actual swarms. The strange technologies employed in the arrows are under patent never to be tampered with. Somehow manages to deal Bug type damage. Usually super effective against Grass, Psychic and Dark types. Usually not very effective against Fire, Fighting, Poison, Flying, Ghost and Steel types. Seriously, how do the arrows deal Bug type damage, anyways?
- HV Penetrator Rifle ~ The high velocity rounds that are fired from this baby pack a mean bite. Deals Fighting type damage. Usually super effective against Normal, Ice, Rock, Dark and Steel types. Usually not very effective against Poison, Flying, Psychic and Bug types. Usually ineffective against Ghost types. Uh huh huh, huh huh, I said "penetrator."
- Gust Blaster ~ A shiny red weapon that has recently seen mass production as an effective means of generating powerful blasts of wind. Deals Flying type damage. Usually super effective against Grass, Fighting and Bug types. Usually not very effective against Electric, Rock and Steel. Has occasionally forced Flying types to land, rendering them vulnerable to Ground type moves. Should not be used to cool yourself down, unless you like being thrown back several yards.
- Netherworld Sapper ~ A revolutionary weapon employing experimental technologies that allow it to fire a strange coiling beam supposedly powered by trace energies from the netherworld. Deals Ghost type damage. Usually super effective against Psychic and Ghost types. Usually not very effective against Dark and Steel types. Usually ineffective against Normal types. Cannot help you contact your dead wife so she can tell you where the TV remote went. Try underneath your couch cushions.
- Titanic Fist ~ A powerful metal hammer that is used to pound the ground and cause localized tremors. Deals Ground type damage. Usually super effective against Fire, Electric, Poison, Rock and Steel types. Usually not very effective against Grass and Bug types. Usually ineffective against Flying types. A more kickass way to play Whack-A-Mole has never been invented.
- Synapse Disruptor ~ A bizarre new age rifle that can affect the mental coordination of the target. Deals Psychic type damage. Usually super effective against Fighting and Poison types. Usually not very effective against Psychic and Steel types. Usually ineffective against Dark types. May cause confusion in targets. Not to be used to hynotize your friends and make them behave like a chicken.

- Ricewood Rifle ~ A rifle so special that Professor Ricewood put her name on it since she worked on the damn thing from start to finish day in and day out for a whole week. This weapon is a modified organic weapon of the Raikner, a Ruin Pokémon with dual armcannons. Place one arm in the tight slot at the bottom of the weapon to have a good, sturdy grip on the weapon. Reach into the hole near the top and pull on the violet tendons to fire the weapon. The weapon fires yellow laser beams from an altered sensory sphere and inflicts Ruin type damage. Ultra effective against Fighting types. Super effective against Grass, Ground, Rock and Ice types.


Heavy Weapons
- Napalm Thrower ~ A heavy weapon that bathes the target in painful jellied gasoline ignited by a gun-mounted pyrotechnic initiator. Deals Fire type damage. Usually super effective against Grass, Ice, Bug and Steel types. Usually not very effective against Fire, Water, Rock and Dragon types. May cause painful burns. Not to be used for getting rid of weeds and pruning trees, you psycho.
- Hydro Cannon ~ A heavy weapon that powerfully ejects blasts of water from a back-mounted tank that can be quickly refilled from various sources. Deals Water type damage. Usually super effective against Fire, Ground and Rock types. Usually not very effective against Water, Grass and Dragon types. Be your own Blastoise!
- LH Launcher ~ A modified Hydro Cannon that now blasts the foe with superchilled liquid helium, which is where the LH part of the name comes from. Deals Ice type damage. Usually super effective against Grass, Ground, Flying and Dragon types. Usually not very effective against Fire, Water, Ice and Steel types. For the last time, stop using these weapons to play pranks! Oh, and enemies may become frozen from application.
- Siege Boomerang ~ A throw and catch weapon of considerable size and weight that hits extremely hard and takes years of training to master the return catch alone. Deals Rock type damage. Usually super effective against Fire, Ice, Flying and Bug types. Usually not very effective against Fighting, Ground and Steel types. Can you smell what The Rock is cookin'?
- Crescent Moon ~ A lean, mean, Pokémon-slaughtering heavy scythe that strikes fear in any foe, even ones with protection against its type. Deals Steel type damage. Usually super effective against Ice and Rock types. Usually not very effective against Fire, Water, Electric and Steel types. Don't fear the Reaper.

Armor
- Reinforced Vest ~ The only exception to the rule of four pieces of armor, you'll always have this equipped and it won't occupy one of your two armor slots. Protects you against Normal type attacks.
- Pesticide Layer ~ An application of this spray that doesn't wash off in water offers great protection from the buzzy, buzzy wrath of Bug types.
- Shadow Suit ~ A ninja suit. How in the hell does this protect from the full force of Dark type attacks? The world may never know. You should note that wearing this makes you feel so cool that you may never flinch.
- Courage Emblem ~ Some kind of bizarre pyramid-shaped artifact, worn around the neck or attached to a belt or something, that discourages Dragon types from delivering the full oomph of their assault.
- Insulated Armor ~ Special armor plating that absorbs and protects your vitals from Electric type attacks. Renders paralysis ineffectual.
- Impact Gear ~ A soft material that reinforces the body's ability to absorb powerful impacts, like Fighting type attacks.
- FR Suit ~ A simple-looking uniform that actually offers great potential against Fire type damage. Renders burns ineffectual.
- Windbreaker ~ Yeah, yeah, out with the flatulence jokes already. This weighted jacket of special material shields you from the punishment of Flying type attacks.
- Holy Talisman ~ A white tablet with ancient scriptures worn around the neck with tough rope, this item protects against Ghost type attacks. Usually worn by people who frequent locations rumored to be haunted.
- Herbicide Layer ~ The application of this spray won't harm you, but it will keep Grass type Pokémon from hitting you as fiercely as they could. Renders health-draining attacks like Leech Seed, Absorb, and Giga Drain ineffectual.
- Jump Boots ~ Special boots with turbo boosters that launch you just as the microcomputers within them detect seismic activity, relieving you of much of the damage from Ground type attacks.
- Counter Injector ~ A quick and relatively painless prick from this waist-mounted device ensures that Poison type attacks won't harm nearly as much as they could. Renders poison (the status, not the attack type) ineffectual.
- Brain Case ~ Invented by wackos with crackpot theories about governments using satellites to take control of their minds, these reinforced skullcaps are actually quite good at protecting you from the full assault of Psychic type attacks. Renders confusion ineffectual.
- Thermal Underwear ~ Not just for old people trying to stay warm in the winter! This hi-tech bodysuit worn underneath your normal clothes protects you from the full wrath of Ice type attacks, and renders freezing ineffectual.
- Sonic Guard ~ A piece of armor for your arm that takes some practice to master, the Sonic Guard hammers away much of the damage from Rock type attacks. A good offense sometimes is the best defense.
- Platemail ~ Not a full suit, but rather enough individual pieces to offer considerable protection from Steel type attacks. Damsels might be impressed by your rescue performance, given that they've had enough to drink beforehand.
- Weather Cloak ~ A cloak with hood that protects you from severe weather, particularly Water type damage. Renders sleep ineffectual.
-Guardian Globe ~ Looks like a sensory sphere attached to a bracelet. Kinda looks a little too pretty for a man to wear, but the protection it affords against Ruin type attacks will make the people making fun of you wish they were wearing them when the Ruin Pokémon amass on the battlefield.

Additionally, Slayers can now equip two of these purdy li'l accessories. You may look a li'l ghey when wearing them, but they each have great abilities, so check 'em out, Impact.
Slayer Accessories (each accessory can only be used once per battle, so choose wisely when you call on their powers)
- Stamina Boost: Allows the Slayer to attack twice in a round. Use it for you absolutely, positively have to fuck something up.
- Mezmerizer: Occasionally prevents a Pokémon from attacking the Slayer if its of the opposite gender. You might need some courage to use this.
- Scentsation Coil: Can be used to heal from negative status. Otherwise, it's kind of pungent.
- Adrenaline Surge: Increases all stats by one. Does not stack. Sorry.
- Spectral Eye: An amplified Confuse Ray. The Pokémon will always hurt itself. Not effective on Ghost types.
- Viper's Venom: A ring with a deployable needle that is jabbed directly into the Pokémon and inflicts it with Toxic.
- Decoy Device: Creates a perfect holographic representation of you which will trick enemies. You can still attack in the same round. Lasts for one round.
- Physical Barrier: Creates a kinetic barrier around yourself that greatly reduces physical damage. This works for three rounds.
- Magical Barrier: Creates a mysterious barrier around yourself that greatly reduces special damage. This works for three rounds.

New Slayer Ability!: Sweep ~ The Slayer can now make any attack hit two or more enemy targets in the same battle. The power is divided appropriately (in half if targeting two, in thirds if targeting three, and so on and so forth). A great way for a ticked off Slayer to show 'em who really owns this bitch. Can be used with any weapon and all accessories as applicable.




Pokemon Trainer Related Upgrade Stuff

Fifth Pokemon: Pokémon Trainers can now have a fifth Pokémon.

Focus: They gain the focus ability, allowing their Pokémon to use multiple target or random target attacks on a single target of the trainer's choosing. Call it an act of bonding with your Pokémon.

New Pokémon Upgrade!: Leader Pokémon Number Increase ~ Increases the number of Leader Pokémon (Pokémon that can have six moves instead of just four) by one. Trainers now have two leader Pokémon.

New Power!: Trainer Attack ~ The Pokémon Trainer uses a weapon of sorts (or not) and attacks a single target. Available every turn. Power, accuracy, and other effects are determined by the context (the weapon/s available on your person or in the environment). Weapons available in the environment will be noted at the start of the battle. The Trainer is not exposed to danger by attacking, so the Trainer isn't in any additional danger by helping his Pokémon with a little personal assistance.

New Command!: Divide ~ The opposite of Focus. Use it to make attacks that normally hit one enemy hit two foes at once. Attack power is halved. A great tactic is to use this move to defeat two weak Pokémon instead of defeating just one and wasting the move's potential. You can choose which two Pokémon to hit, so long as both are in the same battle.


Pokebrid Related Upgrade Stuff

Pokébrids can now be recombined with another Pokémon's genetic data, and shift between the two without penalty, even when Paradigm Shifted. Your appearance, your moveset, even your ability will change.

New Pokébrid Power!: Synchronization Technique ~ A powerful arsenal of supernatural techniques that are not moves per se, but like ancient powers that your average Pokémon cannot do. Use of a Signature Technique requires the user to be Paradigm Shifted into the appropriate Pokémon form (Whitney's use of this move earlier and it's effects are the only exception and will not be repeated). Each technique can be used once per battle and can be used in the same turn as when the user first Paradigm Shifts. The list below details all eight Pokébrid forms available, the two for Matthias, the two for Whitney, the two for Rachel, and the two for Lola. You are not required to shout the name of the attack, but it just seems to feel more powerful that way, y'know?

Fifthfiend: If you choose this class, let AB know what pokemons you're using and I guess the sort of personality and battle style you're aiming for and AB will set up this custom move for you.



Snagger Related Upgrade Stuff
Third Pokemon: Pokémon Snaggers now have a third Pokémon,

Snag Ball Boost: Snag Balls are improved, and they can carry snagged Pokémon from mission to mission so long as that Pokémon's happiness is sufficient. Being hit by super-effective moves, fainting, being forced to tough it out through negative status effects, and being forced to fight despite being at low health all lower a snagged Pokémon's happiness. Using super-effective moves, defeating an enemy, winning the battle, and remaining in good shape will keep your snagged Pokémon happy and willing to keep working for you. Be forewarned that intelligent foes may know this and will likely try to target your snagged Pokémon to make it angry and go rogue.

New Pokémon Upgrade!: Leader Pokémon Number Increase ~ Increases the number of Leader Pokémon (Pokémon that can have six moves instead of just four) by one. Snaggers now have two leader Pokémon.

New Power!: Trainer Attack ~ The Pokémon Snagger uses a weapon of sorts (or not) and attacks a single target. Available every turn. Power, accuracy, and other effects are determined by the context (the weapon/s available on your person or in the environment). Weapons available in the environment will be noted at the start of the battle. The Snagger is not exposed to danger by attacking, so the Snagger isn't in any additional danger by helping his Pokémon with a little personal assistance.

Snag Ball Upgrade!: Effect Choice ~ Grants the Snagger the ability to choose what negative status effect a thrown Snag Ball gives the targeted Pokémon when it doesn't catch the target. Poison, Sleep, Confusion, Frozen, or Paralysis are all available for each and every Snag Ball.


RUIN POKEMON! READ!
Ruin pokemon are the special pokemon antagonist used by the foes in this RP. You don't have the option of using them... dunno about snaggers, but yeah. Just know how to fight them.

Strengths:
Quad damage dealt to Fighting types. Double damage dealt to Grass, Ground, Rock and Ice types. Half damage received from Fire, Ice and Rock types. Immune to Fighting and Ground types.

Weaknesses:
Only deal half damage dealt to Fire, Water, Electric and Poison types.
Recieve Quad damage from Dragon types. Double damage received from Psychic, Ghost, Dark and Steel types.


Anyhow, that's the major data need to consider when building the characters, but there may be a few minor quirks that are only found in individual posts in the discussion threads. Feel free to read them (quite humorous and you'll get a feel for our characters.) or ask us questions.

CHARACTERS!Also, to let you know, our group setup at the moment is mostly dark vilgilante type characters, although my character is the only "happy love and peace and undeniable Lawful Good character" in the group.
Renny (Menarker): Love Freak. Kindness, pure hearted, love pokemons and treats others kindly.
Impact (Geminex): Military guy who pretty HATES pokemon, pokemon trainers, and pokebrids. Although he works alongside them and tries to appear socially acceptable and neutral, he's really working to gain influence to alter society to fit his ideal world. Wears any "public mask" he thinks will suit the situation to get what he wants.
Pierce (Dracorion): Probably the most normal guy of the group. Isn't VERY friendly, but he's open to just about everyone. Likes strong powerful pokemon, but doesn't mistreat them or abuse their power. Basically a high level trainer with a sense of pride, no nonsense attitude and trying not to get the worst side of things.
Charlotte (Bard): Psychopath and only barely hides it. Behaves normally most of the time, although he's very bitchy/agressive. But in actual combat, you can assume she won't hestitate to kill.
Matthias (Dante): Aloof, overly quiet and loner guy. Likes to think he's malipulative. An enigma.


Slayers
Geminex (Ray Green:Impact)
Armored Bishoujo's NPC (Rayleen)

Trainers
Bard (Charlotte Beaufort: Madame Ursurang)
Menarker (Renny Tresserhorn)
Dracorion (Pierce Granger)

Pokebrids
DanteFalcon (Matthias Sona: Oberon)
Armored Bishoujo's NPC (Rachel McConnelly:Princess)

AB's Support NPC (Dormond Ferguson)Name: Dormond Ferguson
Alias: None
Age: 53
Gender: Male
Class: Pokébrid (Mawile)
Appearance: Imagine your standard butler. Grey hair, small mustache, gentlemanly stature and superb manners. Now imagine him with a giant set of jaws hanging from a fleshly black protrusion on the back of his head. He dyes his mustache black because the genes turned his hair black, and wears gloves to hide the fact that his hands are black as well.
Backstory / Personality: A butler serving in Rayleen's family for at least three generations, Dormond personally blames himself for Rayleen's suffering when her father and fiancé were killed. His relationship with Rayleen is deep and he considers himself her personal champion, protector of body and mind.


AB's Support NPC (Lola Phelps )Name: Lola Phelps
Alias: Queen of Hearts
Age: 23
Gender: Female
Class: Pokébrid (Lopunny)
Appearance: Lola is a bombshell in Nurse's whites. Strangely enough, her naturally pink hair has affected the Lopunny genes somewhat, turning the brown fur as pink as her hair. One would expect her to have other features, but do to adding hair removal in undesireable places as part of her personal care regimen, there are no tufts of furr on her wrists, eyebrows, or on the sides of her knees.
Backstory / Personality: Lola has been working as a trainee nurse for about five years, and as a registered nurse for less, but she's damn good at the job of healing others. One of the small disappointments in her life is that far too many people come to see her just to see her. Seriously, a stomacheache? Your leg fell asleep, that's all. I'm sorry, I don't see an open head wound. Yeeeeah. Lola wants to prove her potential by dealing with the worst injuries a man could ever suffer from without dying, yet for this professional, she may get bored quickly.


THE KIMONOS!



SIGNUP!
FIRST DISCUSSION!
SECOND DISCUSSION!
THIRD DISCUSSION!
FOURTH DISCUSSION!
FIFTH DISCUSSION!
SIXTH DISCUSSION!
SEVENTH DISCUSSION!
EIGHTH DISCUSSION!
NINTH DISCUSSION!
TENTH DISCUSSION!
ELEVENTH DISCUSSION!

MISSION ONE PART ONE!
MISSION ONE PART TWO!
MISSION TWO PART ONE!
MISSION TWO PART TWO!
RENNY'S SIDEQUEST PART ONE!

Last edited by Menarker; 04-23-2010 at 05:04 PM.
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