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Unread 05-16-2010, 11:28 PM   #31
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Quote:
Originally Posted by CABAL49 View Post
I have wondered if I am a touch of death for RPs here, because I have never been in one that finished
Most RPs don't finish. You can only hope they last as long as you remain interested.

Really, the only RPs I've been in that have properly finished were Avatar RPs 1, 4, and 6; though Truce's Final Fantasy RP ended on an ok point for Group 2, at least.
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Unread 05-16-2010, 11:49 PM   #32
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Krogothwolf: Excellent question! You need to have at least one answer that you can think of, or else you may have created an inescapable situation. That doesn't mean they fail if they don't choose that situation, it's more of a check-your-work sort of thing.
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Unread 05-17-2010, 12:09 AM   #33
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Totally off-topic:

Quote:
Originally Posted by CABAL49 View Post
I have wondered if I am a touch of death for RPs here, because I have never been in one that finished, but if anyone is looking for ideas I think a Fallout RP would be interesting.
Quote:
Originally Posted by Geminex View Post
I've actually been considering something similar. Dystopian wasteland, bare remanants of society, players would be heavily armed individuals in this wasteland, trying to make a living. I would've based on the "STALKER" series of games, but the principle is the same.
If the interest is there I might put up the sign ups for Endless Sands again, but you know, without the co-DM that kind of ruined the whole thing before it got started.

Anywho back on topic!

Welcome to the NPF RP section, yadda yadda, formalities, etc etc.

The historical japan and clashing mythologies ideas interest me quite a bit. For the myth idea though, would we be playing as mortals caught up in a battle between the gods, or as demi-gods assisting the gods, or as the gods themselves?

Also, in regards to what you and krogoth were talking about, even if you yourself can't think of a solution to a given scenario, doesn't mean the players won't. Especially a group of resilient players that don't want their characters to die. Obviously there are certain scenarios that would be impossible to resolve, but there's that in between area where you might think it's an extremely tough scenario but it gets resolved quickly through a few ingenious posts. Just my two cents.
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Unread 05-17-2010, 01:16 AM   #34
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That is true, but then it makes you a massive hypocrite for penalizing them when you yourself couldn't even think of a way out.

I hadn't even considered that question. Originally, the idea was that you were a mortal, & that's why you had to use your knowledge to get ahead. However, the other POVs offer interesting implications, as well.
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Unread 05-17-2010, 10:16 AM   #35
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Originally Posted by krogothwolf View Post
Wait you actually create the solution? Why? You should be creating a Problem and then seeing what kind of Solution the players come up with. If it works it works, if not they be boned. I dislike the idea of a created solution.
I find it's best to create a series of solutions with pre-planned resolutions because the game goes smoother when you know what's coming as GM, but then if the players do come up with something you DIDN'T think of, welp, then it's time for improv.

So kind of a combination of the two views. Players shouldn't be penalized for coming up with something creative that you didn't think of (quite the opposite, actually--it's part of what makes RPing fun), but the GM should also have some ideas on resolutions both to keep the game going smoothly and to ensure they aren't putting players into unwinnable situations.

But most of my RPs die after like two chapters/threads, so what do I know?

The answer is not much. I do not know much. Except how to make one or two entertaining chapters, hopefully.
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Unread 05-17-2010, 10:26 AM   #36
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I thought your Star Wars Died because half the gits stop posting! I think that's the main issue with NPF RP's is, more often then not, people just head off to do other things and forget all about the RP's they are in.

I was really enjoying Krylo's Star Wars one though it was sad to see it die
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Unread 05-17-2010, 08:42 PM   #37
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Quote:
Originally Posted by krogothwolf View Post
I thought your Star Wars Died because half the gits stop posting! I think that's the main issue with NPF RP's is, more often then not, people just head off to do other things and forget all about the RP's they are in.

I was really enjoying Krylo's Star Wars one though it was sad to see it die
I was so close to flying such an awesome ship!! I think we also suffered from infighting. Team Badass suffered from not knowing how evil they should be.

For other ideas, there could be an Egyptian RP. A comedy perhaps. I have always found Egyptian mythology to be pretty funny. Like the story of the Two Brothers, where one stalks his unfaithful wife as a cow, a tree, and knocks her up so that she gives birth to his new human body.
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Unread 05-18-2010, 04:39 PM   #38
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The third option would include Shinto, Aztec, Egyptian, Greek, Norse, basically anything, although probably divided by region, though with the ability to overlap. The Egyptian pantheon wouldn't be out in full force in America for no good reason, for example.

Also, this discussion of dead RPs is making me rather nostalgic. We've never actually finished an RP. Any time we get to the "end," someone pulls a Part II out of their ass. We are getting really close with a couple, though.
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Unread 05-18-2010, 09:49 PM   #39
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Man, it wasn't just the Star Wars, RP, and I believe that at least some blame falls with me.

In the SW RP I probably didn't reign in certain players enough and deal with interplayer conflict as well as I should. There were some combat balance issues, and too much of it as well, though the former was to be expected as I pulled the whole system out of my ass in a couple of days (though I did build off an earlier shittier one to do so).

Then there was Suicide Kings wherein I believe I micromanaged things a bit too heavily and probably put in too many traps.

Of course there's Rebirth of Destruction which I did twice. Died both times because I didn't give the players enough direction/gave them too much freedom (the first time right at the beginning, the second when I didn't warp them all someplace when they argued over where to go).

Then there was the Wild Arms RP which died due to a combination of my splitting teams up (because I thought I had too many players) when I didn't need to (due to slims), and a poorly thought out/balanced system.

And of course Ingenium Academy which suffered from me bogging things down with extraneous bullshit that slowed the game terribly. Namely allowing people to RP out classes that they didn't share with all the other players.

And THIS one which didn't even get off the ground because I was insane to even try it. Still think it's an interesting idea. I should revisit it eventually.

And a bunch of others, that all died, at least in part to me either giving too much or too little leeway to players, at some key point in time.
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Unread 05-18-2010, 10:03 PM   #40
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Hey, at least you can recognize mistakes & try to learn from them.

...Is it wrong that I'm thinking about initiating a group hug? 'Cause it feels so right.
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