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Unread 08-31-2010, 06:33 AM   #31
Menarker
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Quote:
Originally Posted by Geminex View Post

Quote:
And yeah, Geminex meant that we only get to customize our classes once we get past level 5 in those classes. Not after our characters reach their fifth upgrade. Trust me dude.
Wrong, actually. I meant that we'd get to customize once our characters went past level 5. Even if their 6th level is one in Slayer, they'd get to customize. The other way'd be sorta retarded, really. It'd whale on multi-classers, for real this time.
Would that, in your view, be a problem? I mean, more customization, less customization?
Quote:
Heh. Suddenly I'm wishing I were taking Sophia past 5 in any class. Maybe I could shave off a level of Trainer, but I really don't want to.

I dunno, maybe I can something with her Demon levels.

Also AB, do I customize classes for Elizabeth and Sam too or just follow your pre-existing upgrades? Them being NPCs and all.

^^ I knew I was right and not the stinky dummyface that Drac accused me of being! =P

Anyhow, I don't think Drac would argue against it, since he had wishes and particular designs that he wanted to do in class levels before 5 as I quoted above, but he misinterpreted the customization process you proposed.

Anyhow, now we all got nothing to do since all we can do is wait for AB to come back and post the templates before we can even proceed since Gem said we shouldn't continue unti then. Good Night

Last edited by Menarker; 08-31-2010 at 06:35 AM.
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Unread 08-31-2010, 06:35 AM   #32
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Ok. Glad we all agree on that. Now how about the stuff that actually matters. Y'know, the stuff in red.

What objections, if any, do you have?
What suggestions, if any, do you have?
And how would you interpret these rules? Gimme a few examples, what goes, what doesn't go?
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Unread 08-31-2010, 06:45 AM   #33
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What doesn't go?

Getting an ability that makes me immune to an entire class!

Like, I dunno, making my pokemon unSnaggable. Even making them resist Snagging can be a little iffy.
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Unread 08-31-2010, 09:29 AM   #34
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Now, you're just trolling me again.

You're just bitter that I was right in the first place.


Anyhow, Gem, in case you're wondering what the heck Drac is going on about, he's referring to my tenative and not finalized proposed customized class where one of the features was "ensured pokemon loyalty" as a Breeder 1 feature.

At first, it was immunity to be snagged and domination immunity, but it got reduced to heavy resistance to it.

It also replaced a custom item and generally impossible to exploit since it's a preventive/defensive feature that is extremely situational.

Hence why I stand by the heavy resistance. Oh and Drac is totally jerking around when he said immune to a class. He means immune to a class feature. Snaggers could still cause problems with their large numbers, since a higher level Tuner apparently has 7 or even 8 pokemons before counting pokemons they snagged (which may include other PCs or NPC's pokemons)


As for your stuff in red, I think the hard part is not whether those proposed limitations are appropriate since they look good at first glance, but arguing or debating whether a proposed ability or set of abilities actually follow those rules or not. That's usually where all the frustrations and arguments comes from.

Last edited by Menarker; 08-31-2010 at 09:39 AM.
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Unread 08-31-2010, 09:35 AM   #35
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Yeah, I saw that.
But why would you describe it as "situational"? It weakens the "confusion" effect, it prevents snagging and it prevents domination. And unless we know how frequently we're gonna meet that sort of ability, we don't know how situational it really is.
Considering that Snaggers are probably gonna get more frequent (they have been rather under-represented), confusion is, if not common, then at least a possibility, and domination has just been used, I'm... uncertain. It's a defensive boost certainly, and from what I judge, more powerful than a custom hold item.
But that can wait.\

But back to DA RULEZZZ.
I asked several questions regarding them. I'd appreciate a response when I wake up tomorrow morning, cause I'll be off soon.
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Unread 08-31-2010, 09:40 AM   #36
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You're looking at the old one if you're talking about confusion effect. I'll repost the new one in a sec.

EDIT: There

Already Earned
Pokemon Trainer (Level 1)

- Four Pokemon are available.
- Leader Pokemon is available. Leader Pokemon can know six moves instead of four.

-----
Pokemon Trainer (Level 2)

- Fifth Pokemon is available.
- Can now use Focus skill. Attack that hits two targets or a random target can now hit a single designated target. Costs 25 Rage.
- 1st Trainer Action. A low power technique which the trainer uses to support his pokemons.
-----
Pokemon Trainer (Level 3)

- A 2nd Leader Pokemon is available.
- Divide skill is available. Allows a single hit attack to hit multiple foes without suffering damage loss or side/stat effect loss. Costs 25 Rage.

-----
Pokemon Trainer (Level 4)

- Sixth Pokemon is available.
- Two Custom Hold Items are available.
- 2nd trainer action



Level 5 onwardsLevel 5 Onwards
-----
Pokebrid (Level 1)

- Choose one non-legendary and non-ruin type pokemon. Can use any and all moves of the chosen Pokemon form and its pre-evolutions if any. Stats are influenced according to form.
- 1st Pokebrid Action.
- Can use Paradigm Shift (transform into that Pokemon). Lasts for turn used. Type weaknesses no longer apply and Pokemon statistics are added to inherent statistics for a stat boost during those turns. Costs 20 rage. Maximum of three use per battle.

-----
Pokemon Trainer (Level 5)

- 1st Xth Stage/Veteran upgrade is now available. Legendary Pokemon do not evolve, but can be Veterans.
- 1st custom move availability.

-----
Pokemon Breeder (Level 1)

- Base Rage generated goes from 5 to 7.
- Renny's Pokemon can only be snagged at a 50% chance if the pokemon is SEVERELY injured regardless of the snag ball used. (As if the snagger was level 1)
- If dominated or otherwise be made disobedient or charmed to fight against Renny's side or in favor of the enemy, they WILL NOT target Renny or attack in a way that Renny will be in the crossfire such as with AOE moves. In addition Renny can spend an action at 80% chance to bring them to normal.
- 1st Ability Shift is available.
- 3rd trainer action.


Slayer (Level 1)

- Default Normal type armor. 50% damage reduction from Normal Type attacks.
- Can possess a loadout of three armor aside from the default normal type armor.
- Can switch these equipment loadouts completely in between battles, but can request them from Daphne to switch them out one-by-one.
- Intergrated Combat Training (See Conditional Upgrades in section below)
- Altered Stats as a Pokebrid.

- Armor:
Reinforced Vest (Normal -50%, Always Equipped)
Pesticide Layer (Bug -50%, Evasion Debuff Immunity)
Shadow Suit (Dark -50%, Flinch Immunity)
Courage Emblem (Dragon -50%, SpDef Debuff Immunity)
Insulated Armor (Electric -50%, Paralyze Immunity)
Impact Gear (Fighting -50%, Def Debuff Immunity)
FR Suit (Fire -50%, Burn Immunity)
Windbreaker (Flying -50%, Crit Immunity)
Holy Talisman (Ghost -50%, Death Immunity)
Herbicide Layer (Grass -50%, Drain Immunity)
Jump Boots (Ground -50%, Acc Debuff Immunity)
Counter Injector (Poison -50%, Poison Immunity)
Brain Case (Psychic -50%, Confuse Immunity)
Thermal Underwear (Ice -50%, Freeze Immunity)
Sonic Guard (Rock -50%, Att Debuff Immunity)
Platemail (Steel -50%, Bleed Immunity)
Weather Cloak (Water -50%, Sleep Immunity)

-----
Slayer (Level 2)
- Armor Guardian Globe (Ruin type Defense) is available.
- Slayers can now equip one of the Accessories AB made/makes. Each use costs 30 rage.

*In progress as AB is still editing/making accessories*

-----
Slayer (Level 3)

- Sweep skill is available. Hit two side-by-side enemies with one attack. Costs 25 Rage.
- Slayer Attacks have minimal base power of 130.
- Can wear a second accessory.

-----
Slayer (Level 4)

- All Slayers also gain Armor Affinity. What this means is that if a weapon they use deals the same type of damage as a piece of armor they have equipped protects against, they get a STAB modifier. This STAB modifier is double as opposed the 1.5 used by Trainers and Snaggers. This stacks with Pokebrid STAB bonus.

- Shock Trooper classification *See Conditional Upgrades below*

-----
Slayer (Level 5)

- Slayers now have access to the Rapid Deployable Powered Armor, or RDPA. PCs and NPCs can create custom armors that possess five attack types, five defense types, and one Overdrive. Like a Paradigm Shift, but doesn't cost Rage. Lasts for three turns.

-----
Overblade (Level 1)

- Base Rage generated is increased by 1.5 times (to 15 rage for slayer attack).
- Overblades can use the Overpower skill to remove status effects. 15 Rage cost.
- Can wear a third accessory.
-----
Overblade (Level 2)

- Choose 4 stats. Those chosen stats gain 10 points.
- Overblades gain a special immunity to a physical-type status effect (Poison, Bad Poison, Paralyze, Freeze, Burn, Fire, Bleeding, Exhaustion)

-----
Overblade (Level 3)

- Choose 4 stats. Those chosen stats gain 15 points.
- Overblades gain an immunity to one of the following Pokemon types (Bug, Dark, Fighting, Flying, Grass, Ground, Normal, Rock, Steel). If Normal is selected, then a fourth armor can be worn to replace the default armor.
- Improved Mobility Armor: RDPA usage can be split multiple times, so it can be used for 3 turns worth, in segments of 1 turn. In addition, using an Overdrive on the first or second use doesn’t deplete the other usages as well.






Conditional UpgradesConditional Upgrades

1) Upon getting 1 level of Pokebrid and 1 level of Slayer, Renny gains Intergrated Combat Training.

Intergrated Combat Training enables pokebrid moves to be used in place of Slayer weapons for all attacks, whether basic attack or sweeps or even RDPAs. The moves are pumped up to have the same power that Slayer Weapons have. The few moves that have stronger base power keep their original power level. The rules are as follows:
A) Unlimited Slayer empowered moves belonging to the respective pokebrid's type/s.
B) Unlimited Slayer empowered moves to moves learned by level-up. This Doesn't apply to moves that can only be gained by breeding, tutoring or so.
C) Extra moves for 3 other types. Each of those types enable 3 empowered moves.
D) All other element types only get 1 attack. If the pokebrid does not have an attack of a certain element, that attack type is unavailable and only accessible by RDPA if chosen.
E) All the above only applies to moves with Attack subtype, not Special Attack. (Status moves don't need buffing anyhow)
F) All the moves that fit the above count as Slayer attacks and thus qualify for any upgrades or factors that influence them such as base power, slayer armor STAB bonus and rage generation and anything else Slayer Related.


2) Upon getting 4 levels of Slayer and 4 levels of Trainer, Renny gains Shock Trooper classification.

Shock Trooper classification allows Renny to fight alongside his pokemons, with the three (2 pokemons and Renny) being able to attack on the same turn with no penalty.




Last edited by Menarker; 08-31-2010 at 10:46 AM.
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Unread 08-31-2010, 10:15 AM   #37
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Ok. That's all cool. And I'll be happy to discuss that once the important stuff is done. I already have a few opinions, I'm most iffy about the Integrated Combat training (plus, I'm thinking you should just put the conditional upgrades somewhere into the earned-by-level stuff, but it looks allright.

But the important stuff is, by definition, more important. Please. I proposed this two threads ago, you could have started doing this ages ago. Waiting a bit longer, making a few more posts finalizing the BR won't kill you.
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Unread 08-31-2010, 10:40 AM   #38
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I did put the conditional upgrades in their respective levels (Slayers 1 and 4 respectively). Just didn't want to clog the respective upgrades section with the fine print for Integrated Combat Training.

At least I'm happy to know you're more or less fine with what is there so far.

But like I said, it's all tenative as I'm waiting for the results of Demon templates and the accessories. Plus, I don't have any specific rules in mind regarding the rules for customization since not only do I look at things on each individual basis rather than setting rules in advance (the ones you already suggested seems to make a good basis), but I'm also the more lenient and relaxed of the three of us most of the time. :3

Last edited by Menarker; 08-31-2010 at 10:56 AM.
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Unread 08-31-2010, 11:43 AM   #39
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Eh, I don't really have anything to change about the BR. They seem okay.
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Unread 08-31-2010, 01:03 PM   #40
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I decided, due to boredom, to give an example of what sort of effect Intergrated Combat Training would do.

For this example, I'm using Mamoswine and his pre-evolutions as the pokebrid form in question. Whether or not I'm actually using it or any of his types is up to you guys to guess futilely.

I'll explain all the rules regarding the moves, one by one.



A) Unlimited Slayer empowered moves belonging to the respective pokebrid's type/s.

Mamoswine is an Ice/Ground type. Thus all Ice moves and all Ground moves that don't violate the other rules get the benefit of the power boost and slayer benefits. This apply to all Ice and Ground moves, whether naturally learned or by tutoring or Breeding or TM.


B) Unlimited Slayer empowered moves to moves learned by level-up. This doesn't apply to moves that can only be gained by breeding, tutoring or so.

This means that all moves in addition to Ice and Ground type moves that are learned naturally by level up by Mamoswine or the evolutions below it counts towards the boost. But moves from tutoring or breeding does not count.

This means in Mamoswine's case, that in addition to Ice and Ground moves that it automatically gains, it can also learn Double Hit and Take Down which are normal type moves, Peck which is flying type, and Ancient Power which is Rock.

Note that sometimes a pokemon pre-evolution will have a move that its evolution will not have. An example would be Mudkip who learns Hydro Pump which Swampert would never learn. If the move of a pre-evolution would fit the criteria, then it qualifies for Intergrated Combat Training. (AB mentioned to me that Pokebrids can use moves of all their previous evolution stages.)

C) Extra moves for 3 other types. Each of those types enable 3 empowered moves.

This means I can choose 9 extra moves, up to 3 from 3 types. No more than 3 for any single type and no more than 3 types getting more than 1 attack.

In this case with Mamoswine, I'd choose:
Normal: Giga Impact, Facade, Body Slam
Rock: Stone Edge, Rock Slide, Rock Tomb
Fighting: SuperPower and Rock Smash. There is no third Fighting move in Mamoswine's movelist, so that one doesn't get filled in.

D) All other element types only get 1 attack. If the pokebrid does not have an attack of a certain element, that attack type is unavailable and only accessible by RDPA if chosen.

All other elements only get 1 representative move.

Thus, Mamoswine gets:

Steel: Iron Head
Dark: Bite

All other elements that Mamoswine has not been able to cover, it'll have to do without or access only via RDPA with its additional attack types to offer.

E) All the above only applies to moves with Attack subtype, not Special Attack. (Status moves don't need buffing anyhow)

This means that all moves with the Special Attack subtype does not count. They can still be used, but they only count as fighting as a Pokebrid.

As noticed above, I mentioned that Mamoswine gets Ancient Power for leveling up. However, since that is a special type move, it doesn't qualify anymore. Same with moves that belong to its type such as the AOE move Blizzard or the accuracy reducing Mud Bomb. It can only use physical moves like Earthquake and Ice Fang. This restriction applies whether it is breeding, TM or tutoring or level-up.

F) All the moves that fit the above count as Slayer attacks and thus qualify for any upgrades or factors that influence them such as base power, slayer armor STAB bonus and rage generation and anything else Slayer Related.

So for all the moves that fit the criterias, they count as Slayer attacks and thus can be used with accessories like the Double Attack Accessory, using them count toward Overblade's boosted rage and so on and so forth.


Hope that example gives a good example of what is meant for Integrated Combat Training.

It also occurs to me that there should be a power reduction or even a restriction against multi-hit moves like Double Hit or Icicle Spear. (Not that I ever planned to use them in the first place, since all the moves I planned to use are single hit).

Anyhow, this blends the combat diversity that BOTH Slayer and Pokebrid (pokebrid more so) possesses while keeping power high (slayer more so). However, as a drawback, the side effects of most techniques tend to be weaker than normal slayer weapons. Most pokemon Ice moves only have a 10% chance of freezing while the Slayer's Ice weapon has a whopping 50% chance of doing so. In general, most status effects moves from pokemon moves do not work as well as slayer weapons. In addition, depending on the pokemon chosen, some elements will not ever be accessible without the RDPA.

Last edited by Menarker; 08-31-2010 at 01:19 PM.
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