03-29-2014, 05:23 PM | #31 |
That's so PC of you
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Snake... it doesn't require it. It just has it. Actually.... i don't even think it has it to be honest...
And the female characters are living, breathing persons... able, capable fighters that show as much competence (some times more) than male characters. Both as good and bad people. That's all in there... But if you actually think MGS is a fantasy series... dude... c'mon now... you are misreading the entirety of the franchise. It has fantastical elements to it... it has sci fi elements to it... but all the way back to the first game, even before MGS... it's a war spy thriller. Closer to a grittier james bond / rambo mash up then anything else really... |
03-29-2014, 05:40 PM | #32 | |
Erotic Esquire
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(But comparing MGS to James Bond absolutely does indirectly prove my point re: both series being godawful places to try to seriously explore the consequences of sexual assault. Can you imagine if James Bond of all people was tasked with rescuing and aiding a woman who had been raped and tortured in a military camp? James Bond, like MGS, is an example of a series that should never try to tackle feminist themes in the context of a gritty "War is Hell" storyline, neither series is at all the right place for that.) Just because a story's set in something vaguely akin to 'Earth' as opposed to Westeros or Middle-Earth doesn't mean it isn't fantastical. A better example of a gritty war spy thriller that's actually trying to take itself sort-of seriously might be Splinter Cell (I've never played a Splinter Cell game so I wouldn't know.) But at least Splinter Cell doesn't have all the fantastical elements that make Metal Gear Solid utterly unrealistic. ...And, the female characters are "living, breathing persons?" Have we played the same Metal Gear Solid titles? MGS4's Beauty and the Beast team struck you as a team of capable women with agency?!?
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WARNING: Snek's all up in this thread. Be prepared to read massive walls of text. |
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03-29-2014, 05:58 PM | #33 |
Cinderella
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Taking in the evidence as presented and processing it a bit more. It definitely is present that there is a lot of bleedover from the other games and their lead developer making a presence in this one psychologically. If this game had been redesigned and presented without relation to MGS or Kojima in total I'm trying to figure if it would be taken the same way, because his history of Kojimaness is apparently not helping, which I will not deny is totally a thing.
Is it as much of a thing in this game though? I mean from a purely subjective standpoint does it seem that way? I'm biased myself because honestly most of what I know about MGS is through various cutscenes and wikipedia articles so my mental image of the games is much more white washed and medical, I don't have the Kojima sexist factor in my brain quite so heavily. I'd like someone who is though to really break it down in the ways this game in particular continues the history of outlandishness from the past, and maybe moreso how it doesn't. Bells is doing a pretty good job of the latter but I think I could use more evidence of the former if someone can present it, instead of just referencing all the times Kojima done fukd up before, or at least using it as a segue to help me grasp how it happened this time without it being particularly general and more microscopic.
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Time to bust out the glow sticks! |
03-29-2014, 06:59 PM | #34 |
That's so PC of you
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@Snake on the Not-James bond thing..... i said grit[ier] ...c'mon now dude...
And the opening sequence of Snake Eater also kinda goes against what you are saying right there... On the MGS4 though, i cannot comment, that's the one i didn't play. I know ''of'' it, but i lack the context of having played it or even watched a full LP of it... i Know the Boss though... and Eva... and Even Paz... i want to say Naomi, but i don't know if MGS4 negates that... @overcast actully even i would like to see someone bringing that... i mean, i'm hardly a ''scholar'' of the lore here... i just know what this cone vision has given me to see thus far... |
03-29-2014, 07:11 PM | #35 |
Local Rookie Indie Dev
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Best I could do was try and reason with what he tried to do. I'm more familiar with his work on the Z.O.E series then MGS.
Is there even anyone here that's familiar enough with the series to give it a thorough break down?
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Last edited by Kyanbu The Legend; 03-29-2014 at 07:18 PM. |
03-29-2014, 07:22 PM | #36 |
Erotic Esquire
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What do you want a breakdown of? I'm familiar with every canon game in the series except Ground Zeroes.
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WARNING: Snek's all up in this thread. Be prepared to read massive walls of text. |
03-29-2014, 07:26 PM | #37 |
Local Rookie Indie Dev
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Basically a summary of the series as a whole with maybe the inclusion of dev interviews.
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03-29-2014, 07:50 PM | #38 |
History's Strongest Dilettante
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MGS1: Metal Gear?
MGS2: Snake? Snake! SNAAAAAAAAAKE! MGS3: You've created a time paradox! MGS4: Metal Gear!
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"There are worlds out there where the sky is burning, and the sea is asleep, and the rivers dream. People made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace; we've got work to do!" Awesome art be here. |
03-29-2014, 08:07 PM | #39 | ||||||||
FRONT KICK OF DOOM!
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03-29-2014, 08:23 PM | #40 | ||
Professional Threadkiller
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You can go on a date with Paz in Peace Walker and she'll be in her underwear.
I think she also poses for camera shots? ...But then again, she's also not underage, she's aware that she looks younger than she is and uses that as part of her fake identity. Never played a whole lot of Peace Walker, though, but I know that's a thing. ---------- Post added at 10:23 PM ---------- Previous post was at 10:15 PM ---------- Quote:
MGS2 has a lot of meta crap and is rather silly or over-the-top several times, is otherwise serious. MGS3 focuses on war being terrible for soldiers. MGS4 is a clusterfuck of everything. Peace Walker is about trying to make war less terrible for soldiers. Rising, with its comedic over-the-top everything has a guy kidnapping children, removing their brains and then training them to use in robotic assassins. Quote:
On that note, I'd like to, eventually, discuss why women portrayed in roles where they endure things are regarded as weaker than if they were independent. Take Final Fantasy 10's Yuna as an example, who faces the self-sacrifice for the greater good with a smile, is alright with being marked as an enemy of the only religion there is in the world, which is also part of the government and is regarded as being in a weak supporting role and then in the sequel she's independent, eye-candy and definitely not as smart, but she's making her own choices so she's strong! EVA switches between being a femme fatale, a scatterbrained beauty and a capable soldier, because she's a damn good double-agent. Para-Medic is also a ridiculously powerful woman, being the main force behind the Les Enfants Terribles project. Paz is I can't argue about others because I honestly know the most about the events leading up to MGS1 and 2 than anything else. Last edited by Ryong; 03-29-2014 at 08:56 PM. |
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