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Unread 08-03-2004, 08:28 AM   #31
Jon Garrett
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OK...I'd like to point out a few things here, since this one is all over the English news. It's the first time there's been evidence of a game, even the poor evidence they have, affecting a child.

First, the killer was about 17 when he was tried. I'm not sure if he didn't do the whole killing bit when 16. His friend who he killed was 14...and the one who actually owned the game. The boys mother who is blaiming the game is also the one who bought him it, and allowed both boys to play it in her home.

Three large computer shops, plus GAME (the UK's version of Electronic Boutique) have pulled the game. I've seen GTA and every other violent game around, however. Just Manhunt has been pulled.
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Unread 08-03-2004, 10:41 AM   #32
Maverick Zero
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Now, I don't think I'm crazy or violent persay, by killing all the stupid people could speed up the process of proving they are all stupid.
:bmage:

No?

Okay. My take on these nimrods (yes I said nimrods) is that they don't understand the technology half the time, and are scared because of it. In countries around the world, who calls all the shots? Older people, people who didn't have everything us children have today. (Oh I'm 17) I play plenty of games, but do I ever copy them and kill someone? ... Well I did start to move my swords like a Samurai once, but I didn't hurt or kill anyone. In fact is was like Ta Chi (I can't speel bare with me). Slow control movements, in an effort to better my self, not kill the first person to piss me off. Back to my point though, old people, or older people are calling the shots. And as much as they think they know about computer and etc. They don't understand because they didn't grow up with them. That's all I got.
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Unread 08-03-2004, 12:36 PM   #33
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Quote:
Originally Posted by Mr. Viewtiful
I actually heard somewhere that you can use a code to make it like the official Army version. Can anyone confirm this?
Yep. It's true. I don't own it, but I found that the code, HA2P1PY9TUR5TLE, is entered somewhere and unlocks it. (found on ign boards, within multiple threads)

Something on topic (and slightly vague now that I read it again... oh well, gotta make this post somewhat worthwhile):
When one not ready for a more intense experience provided by the media, like children, or mental cases for example ...hmmh, I've never put those two groups in the same boat before, but still, it can yield tragic results. With those prone to act on suggestive media, it's just a matter of time before they find some random piece of media that influences them. If they played GTA last, it's "GTA made me kill this person." If they played manhunt last, it's "Manhunt made me kill this person." etc. I can see why videogames are more likely to be blamed, since they work the psyche more than any form of media and therefore are more likely to influence those that can't take it.
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His website: http://www.stopkill.com (good for a few laughs).
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A comparison between Jack and a sane human being (Tim Buckley of Ctrl+Alt+Del).

An odd e-mail exchange between him and Scott of VGcats.

Apparently, he has a history of insanity.

Last edited by darkt0aster; 08-03-2004 at 12:41 PM.
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Unread 08-03-2004, 04:46 PM   #34
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The one thing that needs to be said is that violence in the media can change brain chemistry. Check out this site www.sosparents.org . It actually has brain scans showing the effects of violence on the brain.

That pretty much stops this debate.
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Unread 08-03-2004, 04:50 PM   #35
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So does absolutely every from of sensory input and thinking. It's called your brain doing what it is supposed to so you can think/processes what happens to you. It proves absolutely nothing.
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Unread 08-03-2004, 05:22 PM   #36
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Actually it proves everything. The change in the brain shows that the functins of teh logic centers of the brain are effectively shut down the more exposed a brain is to media violence. That is the part of the brain that allows a person to logically wiegh options and deduce consequences for their actions. When that part of the brain is dulled and the pleasure centers are stimulated from the regular invervation of media violence that could lead to potential actions that seek to keep those pleasurable centers firing. Hence, the decisions to commit violence are not logically wiehged out and can be performed in a pseudo vacuum. Check out the website it is pretty scary. I also for the record love video games and this last year I have learned so much about the potentially damaging aspects of some of my favorite games. It was a hard lesson to learn, but the important thing really comes down to keeping our children safe. Why do we regulated rated R movies so that children cannot see them when a video game is not regulated and the violence is put in their control?
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Unread 08-03-2004, 05:27 PM   #37
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The only thing pseudo here is the science involved in that explanation in that website. At least that's a very strong hunch I have, and I didn't know they had a "logic" center pinpointed in the brain.
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Unread 08-03-2004, 05:31 PM   #38
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For one I did check the site out. It's no big surprise that after being exposed to violence they kids think about violence. I may have missed something but the study didn't seem to show any evidence of longterm effects.

That and almost everyone here has accepted small children are influecned, and older ones too, but they are more resistant.
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Unread 08-03-2004, 05:40 PM   #39
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I was playing Doom when I was 7. I was looking at bloody bodies on pikes, and strung up on walls. I was actively blowing the heads off of those ugly monsters, and throughly enjoying it. That being said, I am the most unviolent person you will ever meet. I wouldn't so much as hit someone unless they attacked me first. I don't get angry unless you do something extremely assholish to me.

Now, that isn't to say it didn't effect me at all, but it certainly hasn't caused me to kill or maim someone.
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Unread 08-03-2004, 05:40 PM   #40
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Thanks for checking that out Sith. The problem is most people who are really into those games play them all the time. That is the problem. If they are away from the games the effects go away as well. As for the science www.killology.com . The most important thing is that the games are coupled with a lack of parental involvement. If the parents were involved with their children's lives most of this video game violence would be a moot point. The sad fact is in the cases where the children commit acts of violence th parents were the moot point. If you can't tell I've worked with this issue quite a bit this last year. It is pretty sobering. Thanks for listening and I agree with your statement that younger children are more suseptable.
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