05-21-2006, 07:30 AM | #41 |
The Almighty Dojindog
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FPS: Run in guns blazing or with the Sniper Rifle out getting in as many head shots as possible because we all know head shots are better than normal kills
RTS: RTS's like Shattered Union and the like just... don't play it. RTS's like Dungeon Keeper and Warcraft build as many offensive units as possible and all-out brawler MMORPG: Strength Speed and Defense together charge in guns blazing and kill kill KEEEEEEELLLL. (A healer is your best friend) RPG:Level until your eyes bleed into your mouth and you're choking on the blood and then annihilate the bosses until you get a game over then do it again. Fighting:Find an effective move find another and another and another and then just continually use them (obviously won't work so well with the newer fighter's Gosh darned AI) Platformer: Collect everything and then some
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Kitten Huffing My new favorite website So we never forget (or at least so I don't) Member:The Official NPF "Crowd of Uncles" AND DAMN PROUD OF IT!!!! Get your free Elizabethan insults right here you unmuzzled boil-brained filthy rogues |
05-21-2006, 04:22 PM | #42 |
Drifter Extraordinare
Join Date: Mar 2006
Posts: 43
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In strategy games and most RPGs, I straight-up melee the enemy down. Speed and strength tends to take precedence over defense, so my guys take heavy damage. I compensate for that with avoidance and mobility; in FFT, the majority of my guys were built to kill as rapidly as possible. Almost everyone had Blade Grasp, and short of that, something else like Sunken State or just using Jump to keep from being hit too often. My heaviest defense characters were my Dragoon and my Knight (who was a tank). I had one White Mage for healing/undead smiting, but most of my characters had really low Faith anyhow, so my Ninja doubled as a Chemist. Ramza could teleport through walls and do all sorts of awesome things, and I just rushed the enemy down and chopped them all to death.
In RTS, my style is usually to get my butt kicked and wonder how my opponent amassed such a force so quickly. :P In FPS, I'm the dude that laughs maniacally with the chain-gun, dancing around wherever all the gunfire is. Either that or I'm doing it with a rocket launcher. I just sort of charge in and open fire, letting whatever deity they may serve sort them. I'm not too good in stealth games, so my answer is usually like Maxwell from Suikoden V: "Slay them and deposit their loathsome corpse in the nearest bog." Shot/cut them down, probably in head on combat, and then go on. The only exceptions are games where you NEED to sneak, like Splinter Cell. I'm still rather gung-ho and bloodthirsty, but less so since Sam can't take too many gunshots. In Tenchu, though? I only sneak if I think the stealth kill will be too funny. Or I just really don't want to deal with the fight. And in fighting games, my playstyle is to be a beast. I'm the faster, more combo friendly characters. Well, except for Terry Bogard from KoF, but Terry's just awesome. |
05-21-2006, 07:26 PM | #43 | |
Making it happen.
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-RPGs (Tales of Symphonia): Play the game once through normally, then look up a walkthrough to find out what sidequests there are, and then attempt do said sidequests on my own (Walkthrough is only to find their existance). On a New Game+ if possible.
-Shooters (Halo 2), real-time RPGs (Diablo 2): Explore EVERYTHING and kill EVERYTHING that isn't on my side. You never know when you'll need to retreat, and I sure as hell don't want to find my escape route blocked by enemies I failed to dispatch previously. Also, kill said enemies using the most cost-efficient method possible (As a result, spellcasters tend to do quite a bit of bashing enemy brains in). -Turn-based Strategy (Fire Emblem): Either divide my troops into squads that can do their designated job as well as handle a few unexpected things thrown at them, or have everyone lumped into one big mass of death. All groups will move together, and will move only as quickly as the slowest unit in it. Healers are protected, and ranged units are usually used to soften up the enemy from afar so that the melee units can finish 'em off in such a way that the ranged units continue to be protected. -RTS (Command and Conquer series): This is a biggie, so it was saved for last: For completion, every mission and objective is done in the most contrived, unconventional, and oftentimes longest method possible. If I have to assassinate someone, I will take over (Or failing that, destroy) his entire goddamn base first (And if capture IS possible, use his own things against him for delicious irony). If I'm supposed to do a bunch of objectives on the side with the end result being the ability to accomplish a larger, final objective, I will do everything in my available power to do that final objective WITHOUT doing any of the secondary ones (See: Tiberian Sun Firestorm final mission (Either side--It's pretty much the same)). Defense is handled primarily by a mass of walls and structures that attack invaders. A few tertiary units are kept in the sidelines if the enemy brings something that outranges my defensive structures or if said structures can't handle a certain job (Or in cases such as Yuri's Revenge, where Yuri has a UFO that drains power from stuctures and renders all structured defenses useless). Defense is kept about 90% border, with a few things meant to keep the enemy from getting inside. With offense, I send out a small party first that can handle minor things. They scout out the map to learn key strategic points, the location of the enemy, and the average strength and tactics of the enemy. After that I send whatever kind of force is best suited to cracking through whatever weakness is found.
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3DS Friend Code: 4441-8226-8387 |
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05-22-2006, 03:44 PM | #44 |
Sent to the cornfield
Join Date: Jul 2005
Location: Glass building, 20 stories high
Posts: 194
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I smash my way through most games like a drunken monkey. RPG's, shooters, fighters, flight sims, whatever. Games just don't hold my attention as much as they used to, so I play like I'm in a race to experience everything a game has to offer in as short a time as possible.
A video game is, by definition, always limited to a few select choices. More and more, I use as many choices as I possibly can, often doing things at random just to be random, consequences be damned. Afterall, it's only a game and it's more fun that way. |
05-22-2006, 06:34 PM | #45 |
87% Pokemon Master
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Hmm...to OP, it depends onthe game. I'm like Celes and I like to be defensive in Strategy or most RPG games. I'd rather level my characters 10 levels higher than they need to be for the next level/area just to be safe, and reserve all my items unless I'm on the brink of death and absolutely have to use them. Usually ends up that I come to the end of RPGs never have used any items at all but hey, its how I play!
But then for games like side scrollers like shooters or Mario/Metroid type games and fighters, I rush in and an rechless and I try to destory everything before it has time to do anything to me. Or in the case of Mario or Sonic type games, rush through levels with my brain on auto-pilot, trying to make it to the end without ever letting go of Run (probably why I like Mario 1 or Sonic Advance 2 more than Mario 3 or Sonic Advance 1 or 3).
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"You fight pretty tough for someone without Health Insurance." -Homer Simpson Star Trek > Star Wars. But both are irreversibly off-track. Just realize we can always trust in the sanctity of Indiana Jones and the Simpsons! Oh wait... |
05-22-2006, 06:52 PM | #46 |
She's buying the Stairway to Heaven
Join Date: Jun 2005
Posts: 581
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RPGs: Waiting for the next plot point or working on a sidequest, and cursing at every random battle. Exceptions made for enjoyable battle systems like ToS or PM2 or Skies of Arcadia, but still upsetting when I''m in a hurry.
If there's ever an RPG where you can make random encounters optional, so you only get them when you need to level, it will earn my undying praise.
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Legendary: A webcomic about RPGs. |
05-22-2006, 07:01 PM | #47 | |
87% Pokemon Master
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Quote:
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"You fight pretty tough for someone without Health Insurance." -Homer Simpson Star Trek > Star Wars. But both are irreversibly off-track. Just realize we can always trust in the sanctity of Indiana Jones and the Simpsons! Oh wait... |
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05-22-2006, 10:05 PM | #48 |
Pikachu wants a hug. With teeth.
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Magi Nation also.
FPS-Truth be told, I shine with the scope weapons. In Halo, when me and my friend play co-op, I'm the sniper. I always ALWAYS have the pistol with me, as my friend is too adrenaline based in his strategy to play pick and choose with the scope, so that's what I do. He prefers the Assault Rifle/Shotgun/Rocket Launcher setup. He's also the better grenader, especially when it comes to making the plasma grenads stick.
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I sometimes wonder why people even try to make things that few ever really see funny. I could say anything I want here, and only half the people who see my posts at all would ever know. I could write "Dingle Blatter Potato-chucks" and question fifthfiend's sexuality all in one sentence, and noone would ever care. |
05-22-2006, 10:10 PM | #49 |
That's so PC of you
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What can i say?
I run from MP and similars... also i run from Long Range that has limited Ammo... (when its unlimited, im all over it) On games like Age of Empires im a Upgrade whore... just jumping with teeth and claws on the most advanced and powerfull Upgrades that i can get for my troops... then i usually use the cheapiest unit that take the most advantage from the Upgrades that i have... making huge masses on cheap soldiers that now have status closer to some of the more expensive units... On RPG's i try to run from Magic as much as i can... and the usage of Itens is minimal at ALL cases... if i have to heal, i'll use a tent / Inn or whatever is cheaper or free Itens are luxury for emergencies and boss fights =P |
05-23-2006, 05:53 AM | #50 |
Demon Slayer and Ass Kicker
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Tekken 5: Generally I use two characters. Law and King. With Law, generally I go low, and flip juggle, until my opponent starts to play, and then I get into the jabs and push kicks. With King, I play defensive using all I have into throws and knockbacks.
SC3: With Kilik, I tend to keep my distance, trying to constantly sidestep and keep them at bay. With Voldo, I try to constantly confuse my opponent by using the wheel and scorpian moves, breaking combos halfway through, and doing that hump move he's so good at. AOE: With any age of empires game I go on a full on defensive, yet I try to do as many objectives as possible. By the time I get all resourceful, I build castles right next to my opponents main base and create my best units right next to them. They always fall no matter how many of them there are. Dynasty Warriors: Kill every officer, try to get all the items and hope Thorque doesen't become road kill before I can beat the level. SSB: I generally use Pikachu and use throws alot. If they get high enough, or I'm directly underneath them, I just spam thunder until they fly away. FF8: I just give Squall the best stuff, and share all of the magic between the three characters I use at the time. Also, I swap junctions and magic between everyone so that I don't have to reset the values person to person. FF7: I just don't play it. GOW: I generally use the attack where you spin from either guard or midair, and I spam it to hell. I also rarely use grapples except on harpies. I never use the big sword, nor will I use the "Medusa's Gaze" attack for its sheer suckity. Fable: With normal and boss fighting, I sword at them. If they get too tough, then I spam the Divine Fury or Infernal Wrath. I only use damage to mana when I'm trying to get a high multiplier. FF1: Generally I have all of the party attack with weapons. Against bosses though, I have my Ninja and Red Wizard cast haste and temper on my Knight, and have my Black Mage cast his highest spells. Between my Knight and Black wizard, I'm too overpowering for anyone to beat (8000 damage to Chaos in one shot).
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