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Unread 03-06-2010, 02:42 PM   #41
Red Mage Black
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Naqel: You make a fine point with mech size. Since I didn't take into account the size of walkers on the field. To be completely honest, I didn't think anyone was going to choose a walker. Walkers are usually used more as on-planetary warfare then for space. Though lemme see... since I'm no good with metric conversions. Anyway, shouldn't that walker be a little bigger? 40ft(12m) tall should at least be little more then half the size of an AT-AT.

I tried a few scenarios using your drawing, but they were a little... strange. If I go over the possibilities, I only come out with 6 in total for fitting on the thing. 1 on the left and right sides, 2 on the bottom and 2 on the top. Of course, there is no aerial view of the walker, I'm going to make an assumed guess of at least 3/4 the size of the mech, but since it's a heavy, you would need to account for rocket launchers or any anti-air weapons. Oi, it's just hard thinking for things like that. Take it as you please and tell me what you think.

Dracorion: True, but think of it like... the cord shoots out(extending), then instead of bashing the enemy with it, you grab 'em and whip him around like a big flail.

Krogoth: Well, as Dracorion stated, it wouldn't do much good in space. I can see it as combating infantry forces with on-planetary warfare, seeing as though there's actually air to burn. Though maybe to make that more plausible, the fire should come out of the palm of the mech's hand while you can still grab with the claws. Sound good?
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Unread 03-06-2010, 03:21 PM   #42
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Yeah that sounds good I shall replace the spikes with clawed hands and allow flamers to shoot out of the palm of the mechs non-gun hand then. I keep thinking of it in mechwarrior and Front Mission style mecha so it's messing with my thinking process.
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Unread 03-06-2010, 05:05 PM   #43
Relm Zephyrous
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Looks like I'm back, after a long while away. And I'm pretty sure I'm staying as far away from anyone else's territory as I can with my 'niche', I hope at least. Don't want to step on any toes.

Name: Nemesis Birst
Age: 18
Gender: Female
Mech Title: Eclipse
Speciality: Support
Equipment Listing:
Basic Shielding: Little barriers that can provide a slight capability to repel away typical fire. These are combined with the below to provide the ability to fly through typical space without ripping apart.
Gravitational Mobilizers: The Gravitational stabilizers let it use any source of pull to move itself, and can move small enough objects with a gravitational energy of its own. *Like a tea cup*
Omnidirectional Propulsion: Typical and potentially stronger than usual engines to move the Eclipse about, although due to their nature they perform actually slightly below average. Without the Gravitational assistance the Eclipse accelerates rather slowly, but is capable of maintaining an incredibly high top speed once attained.

EMP Shockwave: The singular defense that this mech has, unless you're qualifying suicidal battering ram tactics. These shockwaves are capable of doing exactly what you'd expect, and can be discharged in a cone, or omnidirectionally. Due to the nature of the latter, the Eclipse has been made impervious to similar disabling weapons so that it doesn't knock itself out of the sky.

Plasma Core: The little baby that keeps the Eclipse running. It is self-supplying in such a way that it will never run out. (Or at least, not in any relevant time-frame) But it isn't so well at actually supplying that power in massive amounts, which contributes to the factor before. It does get more than enough most of the time to get the Eclipse optimally running, and much more would cause malfunctions. But if more power 'is' necessary, the Eclipse possess the capability to plug into a nearby power battery and drain it.
Computational Core: Aaah... here is the heart of the Eclipse. To be blatantly honest when Birst first designed the little Sphere she never saw it flying out into a zone of war. It was originally to be her mobile computer station, but one thing led to another and here we are. This is where the real power and uniqueness comes in, the multiple interface of the Eclipse allowing the pilot to twist and turn to face any direction inside, with holographic interfaces on every square centimeter needed for the current task. This should be obvious, but very complex.
Self-Repair Module: Now what mech can go without a way to fix itself up? Certainly not the Eclipse. It has nano-droids installed into the 'skin', that will repair any damage done. They can't weld up outright breaches in the Eclipse without a good deal of time, but if its come to that then Nemesis is in critical turmoil anyway and has her own life to be scared for, as well as the almost certain damage to the operating system that would entail.

Intangibility Device: A unique little bug that Birst just created and installed, this little surprise is a dedicated anti-homing device. While active *and it is so by default* there is no way to 'lock on' to Eclipse. Any radar or tracking that will pick her up still functions, and weapons can still be aimed and fired manually. Merely that automatic locks and keys will cease to function.

Hijack Function:
Initiating Operations: I hope this explains itself.

Silent Override Procedure: A stealth mode for the hacks. It essentially plants bugs and gives me the ability to override and take manual control of whatever function I desire which is represented by [i]'d operations. The key feature is that it is undetectable, at least until I actually exercise my control.

Distance Communication Disruption: Prevents signals and the like from far away from getting to the mech, and vice versa.

Transmission Observation: Same thing as an observer in a chat room, that is invisible and cannot be seen.

Complete Armament Control: Allows control of all armament functions.

Thruster Control: Allows control of movement speed.

Mech Description: The mech is a perfect Sphere, that uses gravitational pull and thrusters for mobility. It is about ten feet in diameter, colored in a deep black that is camouflaged to the deep space, right down to the few small white lights that glow upon its surface looking like stars. It is a new type of mech to hit the battle field and is a 'prototype' of sorts, the brainchild of Nemesis. Should it be as much of a success on the field as it is in testing, with the proper back-up Eclipse will dominate the battleground.

Bio: Nemesis was one of those girls who was literally raised in an ivory tower. The Birst child also has had much reason not to want to, as she has had several accidents that have caused her to need massive surgery into her body, though the only noticeable different is a cybernetic glowing red eye. She had a fascination with machines and warfare, all these things that could be done. She also had a good fortune to her, and was raised to make it large. Nemesis was in the middle of developing multiple weapons as a mad genius and trying them out, when Arlia came to her doorstep and practically drafted her into their program.

This wasn't necessarily for her piloting skills-she's fairly bad and without a targeting system or the right eye she lost in early childhood and replaced with a bionic one to do such for her would have trouble hitting a stationary target. It was rather because of her extensive knowledge of machines and her databases, and in particular because they had investigated and figured out about Eclipse. She's about the only one who can figure out how to pilot the contraption, and also have the complete know-how to take advantage of its 'special' properties to the fullest.

So all in all, the girl is essentially a draftee She's not really upset about the situation she's been placed in for it will be good proving grounds, and she stands to gain a whole lot from this venture should it turn out well. While she isn't that good at fighting without assistance, Nemesis Birst is confident in her capabilities to use any and everything she can get her 'synapses' on, and that her general incompetent without help won't matter as long as she makes sure her mechanical aids are in place.

Requests: Everything is kind of a request for the odd function of the mech, but its main function I will ask about down here. The primary purpose of this ship is to provide support by disabling offensive weapons rather than outright destroying them. It does this in ways subtle like hacking into communications and giving information on intelligence, to more blunt and terrifying like manually overriding control of an enemy mech or defensive turrets and commanding it as its own.

Last edited by Relm Zephyrous; 03-10-2010 at 10:23 AM.
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Unread 03-06-2010, 05:47 PM   #44
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Relm: Just to clear some things up with everyone else.... advanced hacking software and the focused EMP blasts would be basically be her unique ability. It's not quite an offensive mech as it is a glorified computer globe. She's more of a mix of data entry and rogue hacker. Keeping tabs on battle outcomes and trying to help in the process.

Though Geminex is still the tactical-coordinator so he still has an advantage over her lack of viewfinder and is heavily relying on sensors, radar and the ability to stay safe in one spot. Though it still makes her the flimsiest thing out there with you guys. Like Gem though, she isn't meant one iota for combat. She doesn't even have weapons equipped on it.

Edit: Also the fact that if a mech is running stealth, then she's basically blind.
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Unread 03-06-2010, 06:09 PM   #45
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Glorified Computer Globe... I like that. And yes, Nemesis is sickly and flimsy on her own, though mentally able to keep things running, etc. I will have more details for her in appearance and what she's like, but I felt it'd be better to design all that if necessary during the actual rp itself. I'm sure I'll find some way to help.

I'm blind if my sensors are knocked out, if something is able to bypass my radars with stealth, then I can't locate them. Small nitpick. Though I'd have at least very good sensors and targeting systems to try to cover this weak point.
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Unread 03-06-2010, 06:22 PM   #46
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Just a minor nitpick...
This:
Quote:
hacking into communications and giving information on intelligence
does seem rather like what I'm doing.
Not sure how extensive your role'd be, though...
What were you exactly envisioning?
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Unread 03-06-2010, 06:32 PM   #47
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Geminex: Your systems are analytical, meaning they analyze a mech's shield power, armor, weapon's systems, etc. Though I agree on the communications front. Hers is less auditory and more on-screen display. That and she's capable of intercepting on screen orders when the enemy maintains radio silence. She basically compliments your already advanced array of information gathering and tactical expertise. She hands you information you couldn't normally receive without hacking them yourself. Not to mention her huge weakness is being unable to fight... at all.

Also as I said, she has the flimsiest 'mech' out of all of you. Stray fire could easily destroy her shields and disable her mech. So I only thought it right to make her the best hacker out of all of you.

Last edited by Red Mage Black; 03-06-2010 at 06:36 PM.
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Unread 03-06-2010, 06:40 PM   #48
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Well, even if I might be stepping your toes a little, I'm sure its not entirely all bad. Might work out for the best as a lot of the other roles are being dually filled, the heavy and medium mechs to an extent 'muscle' in on each other at least as much as we do. Ninja'd by RMB, who managed to help my point of between the two of us there is virtually nothing that can't be attained. Besides, if we're far far out and away from 'home' its wise to have more than one person with an advanced way of contacting home base.

I'm sure I 'could' analyze those things as well but that would require actually commandering the mech, getting so far inside it I can operate it as my own. But my role is support, giving supplies necessary, my 'own' way of fighting which is centered around disabling and taking controls and using them for our own purposes, and complimenting what you already do.

In short, its a totally different way of tackling things so that its not an absolute necessity to actually break through the shielding.
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Unread 03-06-2010, 06:53 PM   #49
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Fair enough. Excuse my paranoia. ^^

So now... we have a sniper, a spy, two support mechs, one heavy artillery, one heavy combat and, I think, two medium mechs?

I think we might be good to go.
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Unread 03-06-2010, 07:21 PM   #50
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So do I. Even with so many people, we still don't have half as many as if this was an Avatars RP.

Edit: I'll also be getting the intro up soon, so people know.

Last edited by Red Mage Black; 03-06-2010 at 07:23 PM.
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