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Unread 09-03-2010, 02:19 AM   #41
Dracorion
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Heh.

Too be honest, I thought Slayer level 2 was too weak, that his pokemon shouldn't share the stat boost for Inspiration but just each get the full boost, and that his Slayer 3 stat boost should be 15.

But I figured, "naaaaaaaaaaaaah, they're already gonna wanna nerf it to all hell, just leave it as is."

I also considered giving Pierce something like a Paradigm Shift or RPDA for his Demon levels. But I decided against it because it would only come out a Super Saiyan and no one wants to see that.

EDIT: Pierce and Impact would boost Renny how? I'm fairly certain Aura Growth only affects the PC and (if they're a Trainer) their pokemon.
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Unread 09-03-2010, 02:30 AM   #42
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Oh. I thought that Aura Growth was an AOE effect that helped other Slayers and Pokebrids (and pokemons including your own).

^^;

Nevermind.

Anyhow, yes Paradigm Shift/RDPA would be pushing too far in my view.

Your character will be a constant force to be reckoned with. Pierce and his Pokemons.

But I wouldn't mind Inspiration at Half Demon 5 giving both pokemons 20 stats (taking Aura Growth in consideration).

Last edited by Menarker; 09-03-2010 at 02:34 AM.
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Unread 09-03-2010, 02:31 AM   #43
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Eh, feel free to ask AB anyway.

Oh, and Inspiration's stat boost to Pierce's pokemon would actually be 30 after Aura Growth, not 20.
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Unread 09-03-2010, 02:37 AM   #44
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Quote:
Oh, and Inspiration's stat boost to Pierce's pokemon would actually be 30 after Aura Growth, not 20.
Quote:
- The skill Inspiration is improved. Whichever pokemon is with Pierce in the field gains 10 points in all stats. This stacks with the previous upgrades. The bonus is split between both pokemon out in the field with Pierce.
"Split between both pokemons" implies dividing.

I think you should change the text to

- The skill Inspiration is improved. Whichever pokemon is with Pierce in the field gains 10 points in all stats. This stacks with the previous upgrades. The bonus is applied to both pokemon out in the field with Pierce.

You know, for better grammer and less confusion. It's fine with me though.
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Unread 09-03-2010, 05:10 AM   #45
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Crit:
Well, see, my problem is this:
If we use your proposal for speed, speed really wouldn't be worth it. I mean, a few stages in crit? Sure, it can be helpful. And not getting critted back is pretty useful too.

But I think that it's already at the limit. And making speed the "less important" crit factor (cause you can feasibly reach max, or close to max, without it), really makes it just a dump stat. As does the existence of items which boost crit as much as a good speed stat would (because if you have the choice between a hold item and having to put lots of points into speed, which would you take?).

If we want crit to be dependent on a stat, we need to make it depend on that stat heavily, because otherwise that stat would just be far less important than the others.

That's why I made my proposal the way I made it, I want speed to be just as valuable as attack or sp. attack. And if we do things your way, I really don't think it is.

My way's a bit better (I think), though you're right in that it disadvantages a few pokemon. But if it really becomes necessary we can re-buff those on a case-by-case basis, when they pop up in the RP. Better than leaving the speed stat crippled.

Drac...

Well, in total you're, I think, getting 360 base stats (+ 50 to everything, with another +30 to defensive stats) for Pierce throughout your progression. Plus, your mons all get +30, as you've said. You get some accessories, some custom hold items, some trainer actions. I actually think that works really well. If anything, you're a bit below Menarker's level, since he, I think, has more offensive power still. Though only slightly...

And about Cover:
Would this be a free action?
Would Pierce get rage from it?
Would Pierce be able to counter with it?
Not saying it'd be imbalanced if it were, just want to know.

Other than that, everything seems cool with your template. Unless you drastically change that, we should be able to work out any future changes you'd like to make.

That was actually the reason I wanted Menarker to go first. I didn't see anything wrong with it. And yeah, like I said, still don't. 'Xcept for those questions about cover, everything's fine.
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Unread 09-03-2010, 08:18 AM   #46
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Yeah, Menarker, I did intend for the bonus to be divided between Pierce's pokemon originally.

Quote:
Originally Posted by Geminex View Post
Drac...

Well, in total you're, I think, getting 360 base stats (+ 50 to everything, with another +30 to defensive stats) for Pierce throughout your progression. Plus, your mons all get +30, as you've said. You get some accessories, some custom hold items, some trainer actions. I actually think that works really well. If anything, you're a bit below Menarker's level, since he, I think, has more offensive power still. Though only slightly...
Yep. The difference being Pierce is less Rage-reliant and his power level is more consistent.

Quote:
Originally Posted by Geminex View Post
And about Cover:
Would this be a free action?
I could have it use up Pierce's attacking action, though he'd still be able to use an item.

Quote:
Originally Posted by Geminex View Post
Would Pierce get rage from it?
Well, it has an RP cost, and I believe the rule for skills that cost Rage is that you don't gain Rage when you use them.

Quote:
Originally Posted by Geminex View Post
Would Pierce be able to counter with it?
Well, my gut instinct says yes. I promise not to actually enact the game-breaking strategy I posted before.


You okay with Menarker's suggestion that the Inspiration boost should apply fully to both of Pierce's pokemon instead of splitting it between them?

Also, about that decreased Rage cost Pierce gets for Demon Half 4.

I was thinking it should apply to stuff like accessory use, Sweep (if Pierce had it), Focus and Divide, and of course Cover. I dunno about having it apply to Signature Techniques and Love-techs. I'm thinkin' no.
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Unread 09-03-2010, 09:54 AM   #47
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Quote:
I could have it use up Pierce's attacking action, though he'd still be able to use an item.
That wouldn't be necessary. Maybe his trainer action?

Quote:
Well, it has an RP cost, and I believe the rule for skills that cost Rage is that you don't gain Rage when you use them.
Though then we'd be losing out on rage, since the moves' original target wouldn't be getting rage, and neither would Pierce. Unless you meant for rage to flow to the moves' original target as normal? Cause that'd work, I think. Also, it'd stop Pierce from rage-stealing Impact cause I just know you'd do that.

Quote:
Well, my gut instinct says yes. I promise not to actually enact the game-breaking strategy I posted before.
Fair enough. If it turns out to be broken, we can always add a condition later.

Quote:
You okay with Menarker's suggestion that the Inspiration boost should apply fully to both of Pierce's pokemon instead of splitting it between them?
Yeah, no problem. In total, that gives both pokemon on the field with Pierce a +30 boost to everything, right? It's cool.

Quote:
I was thinking it should apply to stuff like accessory use, Sweep (if Pierce had it), Focus and Divide, and of course Cover. I dunno about having it apply to Signature Techniques and Love-techs. I'm thinkin' no.
The only one I'd be iffy about is accessories (I'd have no problem if it applied to Sig and Love techs). I think that 30 rage is pretty low already, though admittedly you've limited your accessory pool...
Preliminary approval. I'll trust you not to abuse it.

Wow. That's... two down, three to go. This is going quicker than I had expected.
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Unread 09-03-2010, 10:07 AM   #48
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Quote:
Originally Posted by Geminex View Post
That wouldn't be necessary. Maybe his trainer action?
That would work.

Quote:
Originally Posted by Geminex View Post
Though then we'd be losing out on rage, since the moves' original target wouldn't be getting rage, and neither would Pierce. Unless you meant for rage to flow to the moves' original target as normal? Cause that'd work, I think. Also, it'd stop Pierce from rage-stealing Impact cause I just know you'd do that.
Oh, well, if you think I can do that, sure. Rage goes to the original target.

Quote:
Originally Posted by Geminex View Post
Preliminary approval. I'll trust you not to abuse it.
Gnehehehehe hehehehahahahahaha HEHEHEHEHEHEHEHEHE!!!!

Quote:
Originally Posted by Geminex View Post
Wow. That's... two down, three to go. This is going quicker than I had expected.
Actually, two down six to go.

I still have three other characters to plan upgrades for.


Anyway, revised:

Already earned:Already Earned:

Pokemon Trainer (Level 1)

- Four Pokemon are available.
- Leader Pokemon is available. Leader Pokemon can know six moves instead of four.
- Trainer Attack is available.

-----
Pokemon Trainer (Level 2)

- Fifth Pokemon is available.
- Can now use Focus skill. Attack that hits two targets or a random target can now hit a single designated target. Costs 25 Rage.
- 1st Trainer Action is available.

-----
Pokemon Trainer (Level 3)

- A 2nd Leader Pokemon is available.
- Divine skill is available. Allows a single hit attack to hit multiple foes without suffering damage loss or side/stat effect loss. Costs 25 Rage.

-----
Pokemon Trainer (Level 4)

- Sixth Pokemon is available.
- Two Custom Hold Items are available.
- 2nd Trainer Action is available.

-----
Pokemon Trainer (Level 5)

- 1st Xth Stage/Veteran upgrade is now available. Legendary Pokemon do not evolve, but can be Veterans.
- 1st custom move availability.




Level 6 onwards:Level 6 onwards:

Slayer (Level 1)

- Has a Normal type attack.
- Normal damage is reduced by 50%.
- Can possess a loadout of three weapons and three armor.
- Can switch these equipment loadouts completely in between battles, but can request them from Daphne to switch them out one-by-one.
- Maximum Items carrying up to 6.
- Stats rearranged but keeping same base total.
- Character generates 10 rage per attack (or when getting attacked)
- Can deploy self and one pokemon, or two pokemon.

- Light Weapons
Claw of Twilight (Dark, 50% Flinching)
Dragon Slave (Dragon, 50% SpDefense -1)
Capacitor Rod (Electric, 50% Paralysis)
Strange Parasite (Grass, 50% Drain)
Toxin Bombs (Poison, 50% Poison)

- Medium Weapons:
Swarm Bow (Bug, 50% Evasion -1)
HV Penetrator Rifle (Fighting, 50% Defense -1)
Gust Blaster (Flying, High Critical)
Netherworld Sapper (Ghost, 25% Instant Death)
Titanic Fist (Ground, 50% Accuracy -1)
Synapse Disruptor (Psychic, 50% Confusion)

- Heavy Weapons
Napalm Thrower (Fire, 50% Burn)
Hydro Cannon (Water, 50% Sleep)
LH Launcher (Ice, 50% Freeze)
Siege Boomerage (Rock, 50% Attack -1)
Crescent Moon (Steel, 50% Internal Bleeding)

- Armor:
Reinforced Vest (Normal -50%, Always Equipped)
Pesticide Layer (Bug -50%, Evasion Debuff Immunity)
Shadow Suit (Dark -50%, Flinch Immunity)
Courage Emblem (Dragon -50%, SpDef Debuff Immunity)
Insulated Armor (Electric -50%, Paralyze Immunity)
Impact Gear (Fighting -50%, Def Debuff Immunity)
FR Suit (Fire -50%, Burn Immunity)
Windbreaker (Flying -50%, Crit Immunity)
Holy Talisman (Ghost -50%, Death Immunity)
Herbicide Layer (Grass -50%, Drain Immunity)
Jump Boots (Ground -50%, Acc Debuff Immunity)
Counter Injector (Poison -50%, Poison Immunity)
Brain Case (Psychic -50%, Confuse Immunity)
Thermal Underwear (Ice -50%, Freeze Immunity)
Sonic Guard (Rock -50%, Att Debuff Immunity)
Platemail (Steel -50%, Bleed Immunity)
Weather Cloak (Water -50%, Sleep Immunity)

-----
Slayer (Level 2)

- Slayer Weapons deal 130 damage.
- Pierce gains Defiance (see conditional upgrades).
- Slayers can now equip two of the Accessories listed below.

Slayer Accessories: Each use costs 30 Rage.
- Environment Guard: Always Active type. Negates damage from Sandstorms, Snowstorms, and other weather effects that deal damage. There will be some custom weather. Moera's Psystorm is not one of them. Flying cars and hotdog stands are different than weather.
- Holy Ring: Always Active type. Restores 5% of MaxHP per turn.
- Melting Beam: Activation type. Halves the DEF of the target before you strike. DEF is only halved for your strike and not those of any other unit.
- Corruption Beam: Activation type. Halves the SDEF of the target before you strike. SDEF is only halved for your strike and not those of any other unit.
- Dire Power: Always Active type. 10% crit chance.
- Begrudger: Activation type. 100% counter on any enemy that attacks the user.

AB said he might come up with some more accessories that work like pokemon abilities, but these are going to be the accessories available to Pierce. Basically, I shaved off some of them to make room for more cool shit in this upgrade.


-----
Demon Half (Level 1)

- Aura Growth increases all statistics of Slayers and Pokebrids by 15 and Pokemon by 5.
- Use Aura Reading to find out what most NPCs think of you. Impact could use this to find potential allies for his evil emergence, for example.
- Access the following Signature Techniques:
1. Aura Blade - 200 Power, 100% Accuracy, Almighty Type, Physical Attribute. Great against foes that have buffed their defenses into the upper strata. Costs 25 Rage.
2. Focus Ray - 200 Power, 100% Accuracy, Almighty Type, Special Attribute. The long range version of Aura Blade. Costs 25 Rage.

-----
Demon Half (Level 2)

- Pierce gains 10 points in all stats.
- Pierce can now use the skill Cover to redirect all the damage directed at one ally toward himself. Costs 30 Rage and can only be used instead of a Trainer Action. Rage gained for damage dealt goes to the original target.
- Pierce gains the skill Inspiration. When Pierce is in the field, whichever pokemon is out with him gains 5 points in all stats.


-----
Pokemon Breeder (Level 1)

- Base Rage generated goes from 5 to 7.
- Can create a new custom hold item.
- 2nd Xth Stage/Veteran upgrade is now available.
- 3rd Trainer Action is available.


-----
Demon Half (Level 3)

- Pierce gains 15 points in both Defense and Special Defense.
- The skill Inspiration is improved. Whichever pokemon is with Pierce in the field gains 10 points in all stats. This stacks with the previous upgrade.
- One of Pierce's leader pokemon gains a second ability.


-----
Slayer (Level 3)

- Medium Weapon Ricewood Rifle (Ruin type Damage) is available.
- Armor Guardian Globe (Ruin type Defense) is available.
- Pierce gains 10 points in all stats.
- Pierce gains Shock Trooper Configuration (see conditional upgrades).

-----
Slayer (Level 4)

- PC Slayers can now equip two small, two medium, and two large weapons in addition to the Normal type assault rifle that is always on hand.
- All Slayers also gain Armor Affinity. What this means is that if a weapon they use deals the same type of damage as a piece of armor they have equipped protects against, they get a STAB modifier. This STAB modifier is double as opposed the 1.5 used by Trainers and Snaggers.


-----
Demon Half (Level 4)

- Pierce gains 15 points in both Defense and Special Defense.
- When using the skill Cover, the damage Pierce recieves is reduced by 20%.
- Rage Point cost for all skills is decreased by 5.

-----
Demon Half (Level 5)

- Pierce gains 15 points in all stats.
- The skill Inspiration is improved. Whichever pokemon is with Pierce in the field gains 10 points in all stats. This stacks with the previous upgrades. The bonus applies to both pokemon out in the field with Pierce.
- Pierce's other leader pokemon gains a second ability.





Conditional UpgradesConditional Upgrades:

1) At Trainer 5 and Slayer 2, Pierce and his pokemon gain Defiance, whenever one reaches 1/4 of their HP, that one's damage increases by 25%. This boost is negated when their HP rises above 1/4.

2) At Breeder 1 and Slayer 3, Pierce gains Shock Trooper Configuration, allowing him to fight alongside his pokemon. Pierce and both his pokemon can take action on the same turn with no penalty.



Pierce's stats:

HP: 100
Attack: 120
Defense: 80
Special Attack: 105
Special Defense: 75
Speed: 120

Total: 600
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Last edited by Dracorion; 09-03-2010 at 10:24 AM.
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Unread 09-03-2010, 10:08 AM   #49
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Ffffff-

Quote:
I still have three other characters to plan upgrades for.
!

Edit: Though just so this post isn't completely inane, I'm gonna post mine tomorrow, still working on them.
If Bard or Dante wanna go next...?
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Unread 09-03-2010, 10:21 AM   #50
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Actually, I might post Sophia's or Elizabeth's next.

Not much to do today, and I figure what the hell.
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