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02-09-2011, 04:02 PM | #41 |
Feelin' Super!
Join Date: May 2009
Posts: 4,191
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I don't think a post is necessary to express Raltz inaction. He'll just go on the defensive and let Ark do it.
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02-09-2011, 07:28 PM | #42 |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Huh. Nice rolls, people! Very nice.
Pity that Jade attacked bee 6, rather than bee 4, but eh. We're doing well enough. What're we facing? Bees 1 and 2 just spawned, 4 and 6 are weakened, 5 is at full health, as is a guard bee. We can do two things. Either we just power thorugh, Prasad and Caspin attacking 6, Vera attacking 4, Jade and Argath focusing down on 5, Fie firing off an aero at the guard, docus hitting 2 with fire. That should kill 2, maaaaybe 3, and weaken another 2-3 for next turn. Or, retreat. The warriors pull back from the hive, to within a barely-medium distance of our casters. At worst, we'll get a round's woth of extra shots off, and we'll stop annoying the bees. Cause at the rate they're respawning right now, I'm pretty sure they'll only stop once we've killed their queen. Of course, reatreating gives them a chance to call for help, and nobody wants that. So, what'll it be, people? Keep fighting, or retreat, and maybe have docus make a diplomacy check to calm the bees down? Krylo, is there a chance of that working? Will you allow the use of negotiation in battle? |
02-09-2011, 07:33 PM | #43 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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FYI Argath is fighting on, and I'm fairly certain so is Jade.
He may take a potion first, though.
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02-09-2011, 07:34 PM | #44 |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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If Jade and Argath heal instead of attacking, then we don't have to damage bee 5. That means no calling for help. That works also.
But may I remind you: The longer it takes for everyone to retreat, the more mana our mages are going to use. And the longer it will take for Docus to set the hive on fire. |
02-09-2011, 07:34 PM | #45 | |
The Straightest Shota
Join Date: Nov 2003
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I mean, you can try. It'd probably be a slow action, for the record. I'm just saying it'd take one HELL of a roll.
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02-09-2011, 07:39 PM | #47 | |
SOM3WH3R3
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But good to know that it'll work in general. Hey, if I manage to persuade our opponents to stop fighting, and next round, we continue attacking anyway, does that count as pre-emptive combat? Cause Vera can get an ability that doubles the power of spells in pre-emptive combat, and I think three double-power group-target spells against a band of enenemies slack-jawed with awe at Docus' speaking Prowess would be extremely fun. |
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02-09-2011, 07:42 PM | #48 | |
The Straightest Shota
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And maybe. Depends on the situation.
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02-09-2011, 07:43 PM | #49 |
The Straightest Shota
Join Date: Nov 2003
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Your shitty double 1 roll (and every spell cast this round getting a 1, on both sides of the fence) was the karmic balance that allowed two crits in group 2.
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02-09-2011, 07:45 PM | #50 | ||
SOM3WH3R3
Join Date: Jun 2009
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Bluh. Wishful thinking, though. Docus is a nice guy. Or at least a neutral guy. I still gotta send you that proposed item to make it worth being a neutral guy. Yeah, I'll stick to diplomacy. Though if negotiation has in-battle applications as well, I think a CHA build is suddenly more viable. |
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