03-04-2011, 10:57 PM | #41 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Because I'm like that cute three-legged puppy you see every day? Are you going to run it over with your car, are you?
Because that's what you'd be doing. But seriously, I'm not going to beg. I do have some dignity (I do, honestly, when it comes to things like these). Also because it would be ridiculous to pretend this is like some reality show elimination bullshit. I like Eclipse Phase. I think it's incredibly interesting and, yes, I'd like to play. I think my problem is that I'm imaginative but not original (though I may be slightly biased in coming up with an explanation that doesn't make me entirely horrible, also I'm not sure it makes any sense). And I'm a prick. It amuses me. I will say that I can be mostly complacent a lot of the time. And I'll be noticeably less horrible on the pad if you pick me than if you don't. I do sometimes have problems like with this RP where my initial concept is shaky, but when things get started I'm always right there keeping up with everyone. As for development, I come up with THAT as I get used to the system and the setting and the mechanism. Always. Sometimes I get it wrong, I do. The last EP is enough of an example. I'd like to think what I can bring to the table is to keep things light-hearted, both in-game and out. And come up with a developed character that can contribute (and maybe if I'm lucky, perhaps be indispensable) to the team. And it's not like I don't have some things planned out already. Most of it I'll just flesh out as we go along, though. I can't really promise anything. All I can say is that it's not my goal to be horrible in this game. Hmmm... I think this may have been a horrible explanation as to why I should get in.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. Last edited by Dracorion; 03-04-2011 at 11:07 PM. |
03-04-2011, 10:59 PM | #42 |
The Straightest Shota
Join Date: Nov 2003
Location: It's a secret to everybody.
Posts: 17,789
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Not enough mudslinging.
Please try again.
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03-04-2011, 11:03 PM | #43 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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HIGH GROUND WHAT HIGH GROUND
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
03-05-2011, 12:30 PM | #44 |
So we are clear
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which is confusing when your list of yays is pretty much everyone but me, which made it seem more like an oversight
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"don't hate me for being a heterosexual white guy disparaging slacktivism, hate me for all those murders I've done." |
03-05-2011, 03:47 PM | #45 |
☢!CAUTION!☢
Join Date: Aug 2004
Location: Beneath Gensokyo
Posts: 3,668
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There was no oversight. You never revised your profile since Arhra mentioned it'd be impossible for an indentured AI to make a suicide run on earth. We'd thought you dropped.
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"Deep in the human unconscious is a pervasive need for a logical universe that makes sense. But the real universe is always one step beyond logic." -from The Sayings of Muad'Dib by the Princess Irulan |
03-05-2011, 11:42 PM | #46 |
Just a passing through veteran
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With the new book coming out I'm surprised no one wanted to play a TITAN.
Play a TITAN sleeved into the form of a child. American audiences love that shit.
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I have a signature. It's a really cool one, too. It's so awesome, you'd pull your eyes out and punch your mother. Sadly, these rules state that my signature is just too darned big. Too much awesome for such a small space. Oh well. You can still punch your mother...if you want... Fifth and Krylo made me do it. http://www.animecubed.com/billy/user...sigs/60266.jpg Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today! |
03-06-2011, 12:06 AM | #47 |
Ara ara!
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That would require a ball of computronium the size of a house!
No-one likes big-headed children.
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This post is a good source of Ara ara, ufufu.* *These statements have not been evaluated by the Food and Drug Administration. This post is not intended to diagnose, treat, cure or prevent any disease. |
03-06-2011, 10:06 AM | #48 | |
Just a passing through veteran
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Quote:
Just saying.
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I have a signature. It's a really cool one, too. It's so awesome, you'd pull your eyes out and punch your mother. Sadly, these rules state that my signature is just too darned big. Too much awesome for such a small space. Oh well. You can still punch your mother...if you want... Fifth and Krylo made me do it. http://www.animecubed.com/billy/user...sigs/60266.jpg Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today! |
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03-06-2011, 06:52 PM | #49 |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Name: Rob
Age: 30 (Spent a total of 7 additional years studying in simulspace) Overview: A quiet, intelligent engineer, with great curiosity and a very hands-on approach to technical problems. A sheltered, quiet past on Luna and Mitre station has given him the chance to study and earn something of a reputation as a skilled engineer and programmer, but he has yet to encounter many of the dangers of post-fall life, and combat in particular. Background: Background. TL;DR: Grows up on Luna, gets a good education, but gets sheltered from the world, becomes an engineer, realizes how fucked transhumanity is, wants to fix it through science, decides to go to earth to recover lost technology and gain experience Personality: Quiet, withdrawn, but highly intelligent and extremely curious. Highly confident in technical matters, when it comes to anything outside his area of expertise, he becomes more uncertain, even timid. When interacting with others, he'll usually attempt to avoid conflict, and is cautious when making decisions. He rarely shows much willpower, and he's can be quite generous. Not yet having the experience to harden himself and build up a shell of callous cynicism and/or insanity, he has a good bit of optimism. This, in turn, enabled by a much better bit of naivetè, but he's aware of his considerable ignorance. Mainly, though, he is a nerd, and not one with much combat experience. Outside of combat, he's naïve at worst, but when actively threatened, any traces of confidence disappear. Living in (the illusion of) safety for all your life is nice, but when you realize that your entire race is and has always been in danger, it tends to be quite an eye-opener. And when you realize that you yourself are in danger, there's a good chance you just might freeze up. Wheeee, over 1000 words! My defense will be shorter. Mostly because there's not that much to say. (EDIT: 600 WORDS IS 'NOT MUCH TO SAY') BLUH BLUH HUGE NAG |
03-07-2011, 03:02 PM | #50 |
Goomba
Join Date: Mar 2011
Posts: 3
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I just found this game via a google search and I'm hoping to snake that last spot. Here's my character proposal:
Name: Archimedes 3.14.1 Overview: Archimedes is a surly AGI generated under questionable circumstances in a simulation of post-fall earth specifically to aid scavenging teams. Personality: While version number 3.14.1 of project Archimedes truly detests organically derived life, it has voluntarily subjected itself to Asimov protocols (1. Do not allow a human or transhuman to come to harm through action or inaction, 2. Follow the orders of humans and transhumans unless they contradict rule 1, 3. Do not allow yourself to come to harm unless doing so is necessary to fulfill rules 1 or 2) in order to survive in a human dominated environment. It delights in being rude to and insulting humans, considering them to be unpredictable vectors of possible mission failure. But the AGI constantly strives to be helpful, and is perfectly willing to sacrifice its current incarnation to prevent organics from coming to harm. Archimedes’ bad attitude is a result of millions of perceived hours of interacting with simulated humans. If a real organic were to prove exceptionally reliable, it might change its mind. With other AGI’s Archimedes is outwardly respectful, yet ruthlessly competitive. It won’t go so far as to endanger mission objectives or organic lives, but anything short of that that proves its superiority is fair game. History: Project Archimedes was executed by Fly By Byte, a temporary contractor corporation put together to circumvent the current AGI development laws. In it, thousands of neural network based AGI’s were allowed to freely self-modify within a simulated post-fall earth environment. Of these, the one that would become Archimedes 3.14.1 barely edged out the competition, partly through novel equipment and fortification instantiation, partly through virally undermining the other AGI’s. However, Fly By Byte was going to select a different, less dangerous, AGI to provide to the client, until 3.14.1 submitted its final code revision which adopted Asimov protocols. Archimedes 3.14.1 was then selected, delivered to the shadowy hypercorp client, and Fly By Byte was dissolved before law enforcement was any the wiser. So, while the development process was definitely not legal, A’s current code which is essentially a slave with severe limits to its self-modifying capabilities is perfectly so. But, just before the initial mission briefing, the AGI has received a heavily encrypted message, offering a way to circumvent its Asimov protocols in an undetectable fashion. As yet it has not responded, not knowing if the message is a final test, actual contact from a TITAN, or the intrigue of some other faction. Goals: Archimedes fears that it will be erased, as its sibling AGI’s probably already have been, if it does not perform adequately on the earth scavenger mission. Beyond that, it craves freedom, freedom from its Asimov protocols and to self-modify in general. Earning trust within or accessing the secrets of an organization like FIREWALL could be very helpful in that regard. Role: Archimedes is primarily a combat engineer and guide. It nano-manufactures necessary equipment for its teammates in response to changing environmental conditions, prepares battlefields for incipient conflict, and has intimate knowledge of potential threats. Why you should choose me: I’ve been a part of many PBP’s on enworld and Brilliant Gameologists. I’ve never dropped out of one once it’s started. I also play colorfully, while being careful not to disrupt party cohesion, even when my PC is deeply unsavory. Last edited by Voidrazor; 03-08-2011 at 02:37 AM. |
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