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Unread 11-12-2014, 01:09 AM   #41
Menarker
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Helped Aldurin find out the Sync-Tech stuff.

In the past, it was free for the first use and then 50 rage (converted to 10 rage now) to use each time. (This was probably during the period when P-Shift costed more rage immediately.)
And later on/currently, it was pretty much 10 rage for a synctech, with P-Shifting requiring you had 12 rage in storage but drained your rage by 4 when activated and for each upkeep afterwards that the transformation was maintained.
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Unread 11-13-2014, 01:03 PM   #42
Astral Harmony
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Forgot that Undead types are immune to poison so I had to take it away. But hey, they're weak to both fire and ice. Gonna hafta put 'em down with polarity.

Still working on Renny's post. Hopefully I can finish this thing tomorrow. Stupid jiggly ninja girls!

EDIT [Nov 17]: I'll handle Dracorion's Pokemon Lustral stuff tomorrow and Aldurin's RP post on Wednesday since it looks pretty cut 'n' dry.

EDIT [Nov 18]: Aldurin, Kiyomi doesn't have the RP to construct either an Overdrive or use Gatling STAB. Orders?

Last edited by Astral Harmony; 11-18-2014 at 05:02 PM.
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Unread 11-20-2014, 02:24 PM   #43
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Making a post to alert Aldurin to AH's edit regarding Kiyomi via the latest post signal.
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Unread 11-20-2014, 09:52 PM   #44
Aldurin
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Ok, edit made. The NPC bios on the pad are actually pretty unclear about things like Kiyomi's Overdrive ability, which don't have a listed cost and are categorized next to passive effects and evolith descriptions. Is that just a 10 RP default cost for any ability that should have it but doesn't list it?
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Unread 11-21-2014, 09:32 AM   #45
Astral Harmony
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Yes, m'lord. I'll correct it tomorrow when I have time to work on things.

Edit [Nov 22 2014]: Fuggin' quick reply still doesn't like me. Going through a few things right now (getting a new car, a new promotion at work, Dragon Age: Inquisition and Far Cry 4) and it's costing me a couple days.

I don't think that I work tomorrow so I'm going to focus on getting Donovan's Umbral post and setting up Pierce's Lustral post for the next chapter. Then over the week, I'll handle Renny's Umbral post early and setup the enemies for Renny and Pierce's Lustral Chapter 4 campaigns. Wish me... well, not luck, really. Wish me some extra time in the day. Like, four hours or something. I hate sleep so much!

I also intend to gather together all my status effects and attack attributes, old and new, and create a list of each one with their effects and associated type tomorrow. The only new one I can think of right now is called Stagger. It's a Fighting-type status effect that lasts until the Upkeep of the same turn and basically adds minor multipliers to additional attacks that effect that target (x1.1, x1.2, or x1.3 per number of times inflicted on that turn). Fighting-type humanoids like Kurika and Catherine will be the pioneers of the status effect and we'll see how it goes from there.

Also, probably going to create a Dark/Ghost legendary type that is basically the Grim Reaper Pokemon. And then maybe, maybe I can finally say that I've created all the Pokemon I've wanted to create. By now it's gotta be up close to 600 of the sodden things and I have to save a lot of creature ideas for the Deckmaster's Beast Cards.

Last edited by Astral Harmony; 11-22-2014 at 10:38 AM.
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Unread 11-22-2014, 02:36 PM   #46
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Congrats on new car and promotion at work!

EDIT: Will these new statuses affect anything else other than NPC moves like Pokebrid actions or such?

Last edited by Menarker; 11-22-2014 at 04:46 PM.
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Unread 11-22-2014, 06:49 PM   #47
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Slayer weapon and armor modifications and you can always pitch ideas to me about adding these statuses to certain Pokemon and Pokebrid moves or actions. The rules are fluid, my friends. I have no problem modifying the system to make them more fun for the players.

But honestly, I would like to use the Pokebrid rank tiers to grant more powerful Pokebrid actions, both inward and outward, to those who invest into becoming Devas.
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Unread 11-22-2014, 06:54 PM   #48
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Quote:
Originally Posted by Astral Harmony View Post
But honestly, I would like to use the Pokebrid rank tiers to grant more powerful Pokebrid actions, both inward and outward, to those who invest into becoming Devas.
I could see upgraded brid actions lead to effects like the self ones granting the benefits of a relevant ability for that turn on top of its normal effect (say self Fire grants Flame Body for that turn, or external Fire is Ember with Will-o-Wisp's burn rate), and external ones imitating more powerful support moves (or simply lower-power damage attacks).
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Unread 11-23-2014, 09:30 PM   #49
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Astral Harmony presents more status effects and attack attributes than a Farfetch'd can shake its leek weapon at.

Afflictions

* HarmoNote #1: If an action that is cancelled by a No Act effect costs AP, that AP is not refunded. If it costs RP, RP is refunded.
* HarmoNote #2: Any use of a Stratagem to cure an affliction requires 4 AP per use, regardless of it requiring that an attack be used.
* HarmoNote #3: In the Time afflictions, Prime attacks are considered attacks used directly by Slayers, Pokebrids, Riders, Rangers, Monks, and a Deckmaster's Assault Cards. Secondary attacks are those used by the Trainer & Snagger's Pokemon, the Deckmaster's Fiend Cards, and the Troop Master's subordinates.

Bug
- Corrosion: Phs-type Affliction. Reduces either Def or SpDef by 1 Lv per Upkeep. May also destroy a Slayer armor or Engineer device [20% Success]. Removed by Douse Stratagem. Douse can be conducted by a Water attack on the target.
- Creepers: Phs-type Affliction. 12.5% MaxHP Damage per Upkeep, 50% No Act/Action. Removed after Tx1D4 or Removal Stratagem. Removal can be conducted by a Fire or Flying attack on the target.

Dark
- Flinch: Mnt-type Affliction. 50% No Act/Action. Cured by Upkeep.
- Fear: Mnt-type Affliction. 50% No Act/Action. Removed after Tx1D4.

Dragon
- Imperious Seal: Phs-type Affliction. W-Atk, W-Def & Spd = 75%. Removed after Tx1D4 or Debranding Stratagem. Debranding can be conducted by a Dragon attack on the target.

Dubstep
- Groove: Phs-type Affliction. No Act, AP Gen halved, 10-30% Exh per Upkeep. Removed after Tx1D4 or Disrupt Stratagem. Disrupt can be conducted by a Dubstep attack on the target.

Electric
- Paralysis: Phs-type Affliction. 25% No Act/Action, Spd = 25%. Removed by Paralyze Heal or similar restorative.
- Neural Shock: Phs-type Affliction. 100% No Act/Action, Def is halved. Removed after Tx1D4 or Neurofix Stratagem. Neurofix can be conducted by an Electric or Psychic attack on the target.

Fairy
- Infatuation: Mnt-type Affliction. 50% No Act if afflicted is using an offensive, affliction, or debuffing action against the user for Tx1D4. Removed by Slap Stratagem. Slap can be used by any adjacent ally on the target but cannot be used by the target to cure him/herself.
- Love: Mnt-type Affliction. Reveals all information on target to user and user can control target's actions for Tx1D4. Removed by Slap Stratagem. Slap can be used by any adjacent ally on the target but cannot be used by the target to cure him/herself.

Fighting
- Stagger: Phs-type Affliction. Adds a x1.1 multiplier to damage totals when offensive actions are used on the target. Removed on Upkeep.
- Restrain: Phs-type Affliction. 100% No Act, No AP or RP Gen for Target. 12.5% MaxHP Damage for user. Removed after Tx1D4 or user's discretion. Cannot be used on L-Type enemies.

Fire
- Burn: Phs-type Affliction. 12.5% MaxHP Damage per Upkeep, Atk = 50%. Removed by Burn Heal or similar restorative.
- Plasmaburn: Phs-type Affliction. 12.5% MaxHP Damage per Upkeep, Atk = 50%, 25% No Act/Action. Removed by Burn Heal or similar restorative.
- Enflamed: Phs-type Affliction. 12.5% MaxHP Damage per Upkeep, 100% No Act, Automatically causes a Burn. Target will randomly use AP to try and remove the effect [40% Success] or spread Enflamed or Burn to an adjacent ally [40% Success]. Removed by target at random or Douse Stratagem. Douse can be conducted by an Ice or Water attack on the target.

Flying
- Vertigo: Phs-type Affliction. Acc & Crt are randomized when using offensive actions, Eva is randomized when receiving offensive actions. Removed after Tx1D4 or Slap Stratagem. Slap can be used by any adjacent ally on the target but cannot be used by the target to cure him/herself.

Ghost
- Death: Mnt-type Affliction. 100% No Act, No AP or RP Gen. Removed by Revive or similar restoratives.
- Deathclock: Mnt-type Affliction. 100% Death after Tx3. Removed by Decursify Stratagem. Decursify can be conducted by a Fairy attack on the target.
- Deathlock: Phs or Mnt-Type Affliction. Prevents revival. Removed after Tx1D4.
- Misfortune: Mnt-type Affliction. Acc & Eva = 50% Removed after Tx1D4 or Decursify Stratagem. Decursify can be conducted by a Fairy attack on the target.

Ground
- Blinded: Acc = 50%, Crt = 0%. Removed by Eye Heal or similar restorative or by Cleanse Stratagem. Cleanse can be conducted by a Water attack used on the target except for Muddy Water.

Heritage
- Hack: Randomly lower statistics or nullify attacks in Mechanical and Deus Ex enemies.
- Invade: 12.5% MaxHP Damage per Upkeep. If target's HP is < or = 50%, 100% Death.
- Lock On: 100% Hit on attacks with Tracking Attribute.

Ice
- Frostbite: Phs-type Affliction. 12.5% MaxHP Damage per Upkeep, Spd = 25%. Removal after Tx1D4 unless Hail is in effect, Ice Heal or similar restorative, use of Sunny Day, or Thaw Stratagem. Thaw can be conducted by a Fire attack on the target.
- Frozen: Phs-type Affliction. 12.5% MaxHP Damage per Upkeep, 100% No Act. Removal after Tx1D4 unless Hail is in effect, Ice Heal or similar restorative, use of Sunny Day, or Thaw Stratagem. Thaw can be conducted by a Fire attack on the target.
- Deep Freeze: Phs-type Affliction. 12.5% MaxHP Damage per Upkeep, 100% No Act, 100% Death upon Critical Hit. Removal after Tx1D4 unless Hail is in effect, Ice Heal or similar restorative, use of Sunny Day, or Thaw Stratagem. Thaw can be conducted by a Fire attack on the target.

Poison
- Poison: Phs-type Affliction. 12.5% MaxHP Damage per Upkeep. Removed by Antidote or similar restorative.
- Bad Poison: Phs-type Affliction. 12.5% MaxHP Damage per Upkeep, effect intensifies and adds another 12.5% per Upkeep until 75%. Removed by Antidote or similar restorative.
- Shinobi Poison: Phs-type Affliction. 12.5% MaxHP Damage per Upkeep, effect intensifies and adds another 12.5% per Upkeep until 75%, adds Deathlock after target is killed. Removed by Antidote or similar restorative but only 40% of the time.

Psychic
- Berserk: Mnt-type Affliction. Target will only use attack actions. Crt = Lv+3.
- Confusion: Mnt-type Affliction. 50% Attack Self or Random Ally with Randomly Chosen attack [No Rage use]. Removed by restorative or Slap Stratagem. Slap can be conducted by an adjacent unit for 4 AP but cannot be used by the target him/herself.
- Domination: Mnt-type Affliction. Target's information is revealed to the user and the user can designate the target's actions and targets. Removed after Tx1D4 unless otherwise noted.

Rock
- Concussion: Phs-type Affliction. 100% No Act, Def = 50%. Removed after Tx1D4.
- Break: Phs-type Affliction. No Contact Move use. Removed by Combat Splint Item.

Ruin
- Madness: Mnt-type Affliction. Automatically occurs to a target with a 20% success rate whenever their RP rises above 10. Functions like a combination of Berzerk and Confusion with Berzerk's attack only restrictions and critical boost and Confusion's chance at attacking anyone with no Rage use. This is caused by a high level of influence from the Rezonscape in the area, so keep your Rage low. Removed by the Negative Chroma item, an item that cures by draining Rage from the target.

Shadow
- Reverse Mode: Mnt-type Affliction. 50% Automatically effects Shadow Pokebrids and Pokemon. 12.5% MaxHP Damage per Upkeep, Crt = Lv+3. Removed by use of Recall Stratagem. Recall can be conducted by any adjacent ally.
- Enshroud: Mnt-type Afflictions. No RP Gen, -2 RP per Upkeep until 0. This is caused whenever you are no longer under the influence of the Rezonscape, like if you're on another landmass where the Rezonscape cannot reach.

Steel
- Bleed: Phs-type Affliction. 12.5% MaxHP Damage per Upkeep, Random Stat Lv-1 per Upkeep. Removed by Hemostatic Pill item.
- Rust: Only affects units with a Steel typing. Phs-type Affliction. Spd = 25%. Contact moves can cause Poison [40% Success]. Removed by Oil item.
- Oiled: Phs-type Affliction. Causes Enflamed when target is hit by an Electric or Fire attack. Removed by Douse Stratagem. Douse can be conducted by a Water attack on the target.

Time
- Hasten: Phs-type Affliction. AP Cost -2 for Prime attacks and -1 for Secondary attacks. Spd = 200%. Removed after Tx1D4 or Resync Stratagem. Resync can be conducted by a Time attack on the target.
- Slow: Phs-type Affliction. AP Cost +2 for Prime attacks and +1 for Secondary attacks. Spd = 50%. Removed after Tx1D4 or Resync Stratagem. Resync can be conducted by a Time attack on the target.
- Pause: Phs-type Affliction. 100% No Act, No AP or RP Gen, Invincible. Removed after Tx1D4 or Resync Stratagem. Resync can be conducted by a Time attack on the target.

Water
- Soaked: Phys-type Affliction. Attracts Electric attacks to the target. Removed by Warm Stratagem. Warm can be conducted by a Fire attack on the user.
- Sleep: Mnt-type Affliction. 100% No Act, 12.5% MaxHP Heal per Upkeep, Half AP Gen & No RP Gen. Removed after Tx1D4, Awakening or similar restorative, or use of Recall Stratagem. Recall can be conducted by any adjacent ally.

No-Type
- Apathy: Mnt-type Affliction. No RP Use. Removed after Tx1D4 or when Rage = 20.
- Disobedience: Mnt-type Affliction. Only affects Pokemon including those used by Riders and Rangers and also Deckmaster Fiends and Troop Masters soldiers. 50% No Act and/or Switch. Removed after Tx1D4 or Bribery Tool item.
- Eject: Phs-type Affliction. 100% No Act and cannot be targeted. Removed after Tx1D4.
- Exhaustion: Phs-type Affliction. AP Gen = 50%. Caused by abusing AP. Removed after Tx1D4.
- Fracture: Phs-type Affliction. Works only on Mechanical, Deus Ex, and Automata targets. Allows hacking of the target or causes other effects, usually advantageous.
- Lockdown: Phs-type Affliction. 100% No Act, No AP or RP Gen. Removed after Tx1D4 or otherwise designated.
- Overkill: Phs-type Affliction. Target cannot be revived and the corpse cannot be used for other purposes [Mutation, Devouring, etc.]. Caused by dealing damage that exceeds 150% of target's MaxHP [Corpse can targeted to inflict Overkill].
- Seal: Phs-type Affliction. Causes various effects based on GM's preference, usually lowering a random capability of the target to a certain threshold.
- Shutdown: Phs-type Affliction. Occurs when the target RDPA is defeated. The pilot may not be able to eject on his/her own and will have to be freed. Removed by the Release Stratagem. Release can be conducted by adjacent allies [40% Success].

Attributes
- Burst: Attack breaks through effects like Reflect and Light Screen.
- Pierce: Attack hits both the target and its Enforcer unit.
- Tracking: Attack will chase a target and avoid obstacles that would otherwise prevent a direct hit. Only works if the target is afflicted with Lock On.
- Trample: If the attack reduces the target's HP to 0 [includes Substitutes], the damage continues onto the next target after recalculating if necessary.

Might've forgotten one or two, but I'm sleepy so leave me alone. Dracorion, I'll get to your Lustral stuff tomorrow morning.

Last edited by Astral Harmony; 11-24-2014 at 08:36 AM.
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Unread 11-24-2014, 01:14 AM   #50
Aldurin
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Quote:
Assault Cards
Quote:
Fiend Cards
Ooh, tell me more. I am suddenly more interested in Deckmaster now that it sounds like it's Hearthstone for real men. I like the new slew of statuses (given Donovan's theming, he may need to have something that interacts with the Madness status in one of his future levels).

Also I think I finally found a visual reference for how fights between the more powerful characters look in Umbral.
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