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Unread 01-18-2011, 06:57 PM   #571
POS Industries
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Better quality trailer vid is up.

Dissidia Prologus is currently only available on the Japanese PSN, yes, but S-E trademarked the name in North America and Europe some months ago, so odds are good we'll be getting the demo in English soon enough, hopefully with all the additional goodies.

On a personal note, it looks like Kefka's attacks are moving a lot faster in this one. This pleases me.
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Unread 01-18-2011, 07:54 PM   #572
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Loving it more now.

Damn so many good games to get and 2011 only just got started.
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Unread 01-18-2011, 09:19 PM   #573
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Judging by the look, and the OC after 2, I'm guessing Orphan's Cradle.
TIME TRAVELING POST!
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Unread 01-19-2011, 01:07 AM   #574
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Originally Posted by POS Industries View Post
On a personal note, it looks like Kefka's attacks are moving a lot faster in this one. This pleases me.
Exdeath is also a Lot faster in this one. Not by much but it's noticeable.

Seph also doesn't seem to have the pause after attacks (yay)
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Unread 01-19-2011, 10:43 AM   #575
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I heard that Shantotto's Blizzard spell tracks the enemy now.

Yay!
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Unread 01-20-2011, 11:21 AM   #576
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Hey guys, I got a hold of some of the changes to current characters, showed up on gamefaqs.

It's a LOT of stuffWarrior of Light
+Ultimate Shield has decent tracking and good wall rush capabilities
+Shield of Light can aim Up/Down
+Shining Wave tracks upwards
+White Fang has increased range/less cooldown
+Sword Thrust has slight vertical tracking
+Aerial Dayflash
-Dayflash initiates chase now, lost wall rush

Garland
+Earthquake wall rushes more
+Flare is good, has a large hitbox and punishes dodges well
+Bardiche is faster
+Twist drill is faster
+Round Edge (sword) lost wallrush property, now starts chase
+Able to move A LOT during Round Edge
+Garland moves towards opponent during Tsunami startup
+Lighting BRV attack is cancelable via attacking after the bolts come out
-Lightning attack is still bad
-Twinswords still have an awkward hitbox
-Highbringer tracking nerf
-No more combos
-Blaze still bad
-Chain Cast is the same

Firion
+Lord of Arms is amazing
+Straight Arrow is extremely fast and Guard Crushes
+Rope Knife goes up
+New Brave finishers: punch, sword/bow combo, and three hit axe rush
+Capable of following up with finishers even though initial hit whiffs. Finishers have mid-attack priority and can cancel out some melee
+Able to chain 3 air spells in a row (For example Fire -> Fire -> Blizzard or Blizzard -> Fire -> Thunder)
+Fire moves faster, Blizzard initiates chase, Thunder wall rushes
+Double Trouble wall rushes at a more downward angle
+Lance combo has more absorb
+Swordstrike wallrushes down, both forms
+Ground Weaponsmaster, faster than DFF
-Rope knife blockable
-More lag after Shield Bash whiff

Emperor
+Ground Light crest shoots up
+Mines are faster
+absorb increased
+Air mines start chase
+Flare wall rushes down
+Less cooldown on attacks
+Starfall charge blocks magic
-Can dodge out of Melancholy Prison after it activates

Onion Knight
+Air brave has more horizontal tracking
+Blade Torrent has more tracking
+Has a stat buffing attack with low cooldown
+Blizzard has tracking and range increase
+Melee attacks are much faster and have less cooldown

Cloud of Darkness
+New Tentacle attack: Tentacles of Hate; ground version and spirals around her with guard stagger properties
+Two new projectile ender BRV attacks. One slow that guard staggers and multi-hits like Paladin Arts, and two small that run on the floor
+Fusillade has guard crush
+Wide Angle has a huge hitbox now and is faster
+Feint tracks at a higher angle now
-0-Form tracks slower

Cecil
+Dark Lance guard crushes at close range
+Darkfall guard staggers
+Lightning Rise guard staggers
+Valiant blow has slight vertical tracking
+Last hit of Dark step guard staggers
+Radiant Wings has improved tracking
+Paladin Force back to JP DFF range
+Soul Eater increased range
+Dark Cannon tracks vertically now
+Shadowbringer HP is VERY fast
+Saint's Fall also adjusts altitude before attacking. Has NA DFF tracking
+New Paladin HP attack: Light Thruster; single pure HP energy blade similar to Innocence
-Dark Flame tracking down

Golbez
+Sector Ray is extremely good (fast and low cooldown)
+Gravity Force tracks alot more
+Gravity Force guard staggers on magic and melee hit
+Initial ball has Guard Crush
+AERIAL SECTOR RAY!
+AERIAL ATTACK SYSTEM!
+Brave chains on systems send you farther away
+HP chains send you farther away
+Genesis Rock has increased tracking (Rocks will always go in the direction of opponent)

Bartz
+Has Dark Flame HP
+Has Paladin Cecil's Light Thruster HP
+Has Laguna's Ragnarok Blade HP
+Has Ifrit HP (Yuna); summons three fire pillars in a straight line
+2 new brave attacks: a combination of Lightning Smash Upper + Vaan's Switch Katana and Kain/Lightning
+Slidehazzard has been changed, the finisher is now the last hit of Kain's Celestial Shooter (goes up)
+Climbarrel has been changed, finisher is now Tifa's Beat Rush
+Paladin Force increased range
+Holy is faster
-tracking has been nerfed

Exdeath
+Swords Dance staggers on block
+Attacks after guards are VERY fast
+Black Hole has high absorb property
+Highguard turns to face opponent
+Reverse Polarity cancelable into BRV and HP attacks
+Almagest cancelable with attacks/block
+Maelstrom has infinite range, can move while casting
-long casting time
-Highguard priority down
-Delta Attack does not track

Terra
+Fire is very fast now and has good tracking. Chains to Firaga
+Thundara is alot faster
+Blizzard combo is faster
-Longer cooldown for Meltdown

Kefka
+Shatter spray staggers guard

-it still goes back at him
+Ultima has increased range
-explosion is only 1 hit
-able to deflect the initial ball back at Kefka
+WWF has an animation change
+Forsaken Null is alot faster
+can move during animation
+wall rushes on a wall (not ground)
+Trine comes out faster
-does not stay on the map as long
+Havoc Wing has increased horizontal range
+Twisty Turny Blizzaga has a huge speed increase, after landing it instantly goes after opponent
+Thunder spells track better and move faster
-Meteor doesn't bounce
-EX Mode Shatter Spray, shots take longer to redirect at opponent
-Can't charge Hyperdrive forever

Cloud
+Sonic Break has absorb
+Slash Blow has absorb
+Blade Beam has increased range and melee hit guard staggers
+Fire hitstun increased
+Ground Meteorain tracks opponent
+Aerial Fang wall rushes and is faster
+Cross Slash tracks after each slash
-doesn't start chase anymore
-less vertical tracking
-Lost all his old combos
-Air Meteorain doesn't track opponent
-Braver range reduced

Sephiroth
+Moment is very fast
+Able to DC out of sudden cruelty
+Scintilla is faster
+Shadowflare builds meter fast
+Godspeed/Fervent Blow are faster
-Reduced stun time for Sudden Cruelty (able to DC but unable to combo)
-Still doesn't have combos
-Lost Hell's Gate Cancel
-Heartless Angel cancel lag increased

Squall
+Aerial Circle/Fated Circle have absorb properties
+Last hit of Fusillade guard staggers
+Mystic Flurry has a big damage buff, mostly the last hit
-Beat Fang got a range, speed, and tracking nerf.

Ultimecia
+Shockwave Pulsar stick to the floors for a bit then explodes
+has absorb effect
+Knight's Arrow is more focused
-Charged Knight's Arrow only shoots out 1 arrow
+each arrow has enough stun time for the next one to hit
+Knight's Sword is faster startup and increased stun time (all hits will link)
+Charged Knight's Sword has a faster startup and more hits

Zidane
+Booster 8 able to combo into attacks if it connects
+guard staggers on block- able to do another attack after guard stagger
+quite fast
+Tidal Flame moves slower and guard crushes
-unable to dc if it misses
-Free Energy range nerfed
-Shift Break hitbox nerfed

Kuja
+Able to move during Seraphic Star
+Seraphic has more tracking
+Brave attacks wallrush more easily
-Burst Energy has a vertical tracking nerf

Tidus
+Has Cut & Run in the air
+Fullslide/Sonic Buster has increased tracking
+Blitzball guard staggers
-Slice & Dice has less hits

Jecht
+Increased vertical tracking on Jecht stream
+Uncharged Jecht Blade comes out fast
+Slightly less recovery on Ultimate Jecht Shot
+Jecht Beam chainable after Neutral air combo
+Level 2 charges guard break
+Can continue attacking indefinitely and can full combo once he successfully hits
+Charge is a LOT faster (MAYBE 25 frames to charge max?)
+Charge increases range to roughly that of what a dodge would give you on stream
+Full charge Rush gains notable extra distance
+Charged attacks seem to eat through all projectiles and can carry through/clash with a lot of HP attacks
+Dodge cancelling can be done earlier on all moves and all moves seem to have less recovery
+Jecht Block on ground doesn't stun you when successful
+Jecht Block recovery in air seems reduced
+Jecht Beam has about 45 degrees up and down in terms of tracking (won't track to enemies above/below - they basically need to be on the same level)
+Jecht Block SEEMS to have more active frames
+Combos execute faster (and require slightly faster input)
- Lost all wall rush combos
- Unchaged Stream/Rush lost range

Shantotto
+Stun allows you to combo into her other moves
+Ground Melee is faster and sends opponent very far away- able to continue without hitting
+Less Brave required for advanced magic
+Retribution has a different hitbox (it will hit once when thrown forward and once when it comes back)
+Retribution guard staggers
+Retribution tracks opponent
+HP's very fast now and have changes to hit animation
+Blizzard tracks opponent
-HP's still blockable
-Bio gets reflected back at Shantotto when blocked
-Thunder doesn't wall rush anymore
-Bio steals brave at quicker intervals (once every second) and only lasts about 10 seconds
-Level 1 magic still blockable

Gabranth
+Circle of Judgement hits multiple times outside of EX mode
+New ground brave attack in EX mode
+Able to cancel any attack into EX charge
+Gains EX extremely fast
+Bigger hitbox for Hatred
-Dual Rend is only 2 hits
-No explosion unless Guilt connects


New abilities:
Ground Dash
Assist Lock On
Assist Up Dash: with this equipped, your will gain assist gauge when doing any dash to the opponent. Won't work on dashing towards EX core. Different from gaining by attacks, this effect will not stop the "S&L effect" of the assist. So by the time you stop dashing, you will immediately start losing assist "energy".

New gameplay mechanics:
+Assists save you/allow you to combo
+Chase gives good EX and some free hits
-Chase is very fast, making it difficult to react
-Pretty much all DC combos are removed
-Harder to gain EX (except Gabranth)
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Unread 01-20-2011, 12:33 PM   #577
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It appears they mostly left Squall alone... And man, I think Golbez is going to be a bigger pain in the ass to fight for me.
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Unread 01-20-2011, 01:49 PM   #578
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-Pretty much all DC combos are removed
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Unread 01-20-2011, 02:03 PM   #579
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at this point is pretty obvious that there is going to be a Role reversal between Jecth and Tidus... but on the pieces of the Opening that show up at the end of the trailer, i THINK that i see Jecht on the Cosmos side but not Tidus... to the left of Lighting and Yuna
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Unread 01-20-2011, 11:08 PM   #580
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Quote:
Originally Posted by Ryong View Post
Exdeath
+Swords Dance staggers on block
+Attacks after guards are VERY fast
+Black Hole has high absorb property
+Highguard turns to face opponent
+Reverse Polarity cancelable into BRV and HP attacks
+Almagest cancelable with attacks/block
+Maelstrom has infinite range, can move while casting
-long casting time
-Highguard priority down
-Delta Attack does not track
Holy shit guys! Did you know that you can cancel Almagest with any single Guard attack Exdeath has? It's true!

EDIT: I mean, remember when Almagest was that one attack you could counter with friggin' Rough Divide after the attack started? Well, if you try, you'll get your ass countered by Omni Guard now. Show's over guys, put Exdeath on top tier right underneath Kain with his retarded High Jump and Golbez with his hilarious Genesis Rock.

Last edited by Kerensky287; 01-20-2011 at 11:10 PM.
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