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Unread 05-27-2011, 11:16 PM   #51
Astral Harmony
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Hey Phoenix, y'think we need any more Pegasus Knights? Y'know, for a Triangle Attack?

'Cause I wouldn't mind makin' one more character...
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Unread 05-28-2011, 12:00 AM   #52
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Current Stats after adding PF's gift of 2 more points, may have shuffled some stats and growths around, but nothing serious.

HP: 18 (30%)
Str: 2 (20%) Def: 3 (20%)
Mag: 2 (60%) Res: 5 (50%)
Skl: 2 (20%) Spd: 6 (45%)
Lck: 8 (50%)
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Unread 05-28-2011, 12:17 AM   #53
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That depends all on if someone else is making a third knight. I'm 'considering' making a secondary character as a wyvern knight, but not sure yet. I'm taking a look at how it'd turn out.
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Unread 05-28-2011, 12:23 AM   #54
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Counting the Wyverns, do we really need 4-5 fliers flitting about? Triangle Attack is kinda impractical anyway.
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Unread 05-28-2011, 12:30 AM   #55
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Personally, I don't think we should allow more than two characters per-player at once (and even then, only if one of the characters is dedicated to support). Its been my experience that when people have their own NPCs, they tend to spend more time interacting with themselves, instead of with other players.

Whether or not that's bad is, I suppose, a matter of personal opinion - but I've always found games were more interesting when people had to, you know, talk to each other.

Edit: Says the designer of Magical Teacher Professor Landry's Relationship System.
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Unread 05-28-2011, 01:05 AM   #56
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I'd kind of prefer it if we kept it to one character per person, at least until/unless some people drop.

I mean, I like fielding the pegasus knight trio, but it's just not practical, we don't need it, and we'd end up with more units than are normally allowed on the field anyway.

Edit: Haha, he thinks triangle attack is impractical~ [Hint: It has to do with Canto]
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Unread 05-28-2011, 01:23 AM   #57
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Would it be possible if I made my second character later on? (For example, my character meet up with someone along the way or my character's particular mannerism succeeds in making a particular character join/defect to our side.)

Still wondering if my suggested modified stats is a decent idea...
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Unread 05-28-2011, 01:29 AM   #58
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Can I just install another archetype that we will probably not get just for the sake of shits and giggles? I was thinking of making Ernesto's father a Beowulf.
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Unread 05-28-2011, 01:30 AM   #59
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Sure, but seeing as we have 14-16 characters at the moment, which is pretty much the deployment limit or greater for /all maps/, no further characters will be accepted. (Mauve can come, though.)

Except as replacements, of course.

Now I have to figure out how to reasonably challenge 14-16 level 1 characters in a prologue without killing any of them. Nngh
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Unread 05-28-2011, 04:42 AM   #60
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Alrighty. Working on a troubadour, possibly Light affinity, with the class skill Canto and the personal skill of Renewal, Stillness or Saviour.

Quick question: It says troubadours can use both staves and swords. How's that work? It doesn't look like they have a Strength stat. Does that mean they can only use magical swords, or are they just pathetic at fighting?
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