09-03-2010, 05:37 PM | #61 | |
for all seasons
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And when I say obvious, I mean it's how WoW crushed Everquest beneath its
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09-03-2010, 06:17 PM | #62 |
Action Hank ain't got nothin on me.
Join Date: Oct 2004
Posts: 527
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OK, crafting isn't standard MMO fair. I just assumed it was as I had no idea what was going on when you crafted. It's actually far more skill based and I'm quite happy with it. I haven't really done any combat yet so I can't speak for that as blacksmiths only get to throw rocks(for 1 damage>.<)
Anywho, there is a lot going on in blacksmithing. You have to watch and listen while doing it know the cues to get the best results. Someone who knows what they are doing will make radically better stuff than someone who randomly clicks how to craft it. Now if only I could figure out how to use the crafting quests better and whatnot>.< I don't know if they refill over time or what. If they do, this might be a pretty good casual MMO. |
09-03-2010, 06:36 PM | #63 |
adorable
Join Date: Sep 2007
Posts: 12,950
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I tried to run the beta client and just got a generic error message. I take it that's God's way of saving me some pain.
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09-03-2010, 08:14 PM | #64 |
Sent to the cornfield
Join Date: Apr 2004
Location: Las Vegas
Posts: 4,566
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I'm going to be honest here, after sacrificing untold months to the WoW gods I have grown accustomed to the interface to such a level that I don't think I could work another MMO with radically different control schemes and interfaces.
Like I tried to play FFXI some time back and was physically incapable of figuring out the interface. It's really rather strange since I have no less than 80 hot keys and custom keyboard layouts for WoW depending on circumstances, a multi button mouse and a bunch of other uber nerdy shit that all adds up to me looking like some freak show button mashing zombie when I play WoW, and yet I can't figure out how to walk down the street in FFXI without running into a wall. If the controls in the new FF mmo are similar to its predecessor I'd probably rage quit in the first hour. |
09-03-2010, 08:30 PM | #65 | |
Niqo Niqo Nii~
Join Date: Mar 2004
Posts: 6,240
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I'm in
Server: Besaid City: Limsa Lominsa Name: Nameless Seed
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09-03-2010, 08:52 PM | #66 | |
Argus Agony
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Anyway, every time I try to play I get a massive headache so I give up. Bear in mind I got two relatively enjoyable months out of the failfest that was Star Trek Online so clearly Square has royally fucked up here. Hopefully for their sake they overhaul the whole mess before launch.
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09-03-2010, 08:58 PM | #67 |
Sent to the cornfield
Join Date: Apr 2004
Location: Las Vegas
Posts: 4,566
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Can we get a bullet point list of interface specific gripes?
and by we I mean "I". |
09-03-2010, 09:02 PM | #68 | |
The Alpha and the Omega
Join Date: Aug 2010
Location: The center of the galaxy. And I need your spaceship!
Posts: 53
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09-03-2010, 09:03 PM | #69 | ||
Niqo Niqo Nii~
Join Date: Mar 2004
Posts: 6,240
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Buh. Server error booted me. Sorry Yumil!
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09-03-2010, 09:05 PM | #70 |
Action Hank ain't got nothin on me.
Join Date: Oct 2004
Posts: 527
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Mouse and Keyboard
Thats just off the top of my head. There is no jumping as well Honestly, I think the gamepad fixes a lot of it, but still very sloppy. It's grown on me as I learned how to do quests and in fact combat quests are fast and fun(as in they show you were to go and after you do what you need to do autocomplete and warp you camp to select a new one). Add in you can turn in old quest cards to increase rewards on new quests and it's pretty awesome. You just have to get past the clusterfuck at the beginning and the huge learning curve on the interface and you reach a good game. Too bad thats going to kill membership probably>.< EDIT: So, it also doesnt tell you when the person you are sending tells to is no longer online, so Ive been sending messages to people not knowing they got kicked off. Last edited by Yumil; 09-03-2010 at 09:08 PM. |
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